Dragon Age 2 Sales.
#1
Posté 23 octobre 2011 - 01:46
www.huliq.com/10177/huliq-projects-dragon-age-2-sales-figures-will-exceed-45-million
In short: the analysts predicted that DA2 was going to sell more than DA:O beacuse of three elements:
1- More action-oriented approach to combat.
2- Voiced main character
3- A general look-and-feel that was appealing to a broader audience.
For the analysts the game was probably going to be hated by some hard-core DAO fans, but those fans were going to pre-order the game before its release so it wasn't going to matter.
This is what really happened:
www.escapistmagazine.com/forums/read/9.274668-Dragon-Age-2-Sales
DAO sales for PS3: 1.34 m
DAO sales for XBOX 360: 2.16 m
--------------------------------------------------------
DAO total sales (including PC): 4+ millions
DA2 sales for PC: 0.32 m (so far)
DA2 sales for PS3: 0.44 m (so far)
DA2 sales for XBOX 360: 0.80 m (so far)
--------------------------------------------------
Estimated DA2 sales during all its lifespan: around 2 millions.
#2
Posté 23 octobre 2011 - 01:49
Modifié par csfteeeer, 23 octobre 2011 - 01:49 .
#3
Posté 23 octobre 2011 - 01:54
#4
Posté 23 octobre 2011 - 01:59
#5
Posté 23 octobre 2011 - 02:01
#6
Posté 23 octobre 2011 - 02:08
Rahelron wrote...
I thought it was interesting to see how the analysts predicted more sales and then happened the exact contrary. I think it is an example of how market specialists sometimes have a poor understanding of the people who buy their products. They think to know what they want but actually they don't.
The problem with this statement is that there are many, many factors for DA2's less than stellar performance. It really can't be boiled down to a "poor understanding". If the game had more development time and the implementation of the new ideas was handled better, would DA2 have sold more? Can't say. Would an exact copy of Origins with just a different story and companions have sold as well as DA:O? Can't say. Did DA2 suffer because people who didn't like DA:O refuse to buy the sequel? Who knows? Perhaps the poor initial reviews on Metacritic stopped people who would have enjoyed the game from buying it in the first place. There are a plethora of variables that could be in effect that skewed the actual sales figures from projected numbers.
#7
Posté 23 octobre 2011 - 03:35
Zanallen wrote...
Rahelron wrote...
I thought it was interesting to see how the analysts predicted more sales and then happened the exact contrary. I think it is an example of how market specialists sometimes have a poor understanding of the people who buy their products. They think to know what they want but actually they don't.
The problem with this statement is that there are many, many factors for DA2's less than stellar performance. It really can't be boiled down to a "poor understanding". If the game had more development time and the implementation of the new ideas was handled better, would DA2 have sold more? Can't say. Would an exact copy of Origins with just a different story and companions have sold as well as DA:O? Can't say. Did DA2 suffer because people who didn't like DA:O refuse to buy the sequel? Who knows? Perhaps the poor initial reviews on Metacritic stopped people who would have enjoyed the game from buying it in the first place. There are a plethora of variables that could be in effect that skewed the actual sales figures from projected numbers.
Maybe this?
Combat has been streamlined considerably; the crisper animations and
faster pace is largely a plus, but the battles require less strategy
than the first game.
Or this?
At the same time, the action-RPG style of combat will potentially draw
in console gamers put off by the wooden animations and relatively slow
pace of the first game.
Or perhaps it was ...
Instead, the sequel forces players to be a only human character (though
male and female versions of the game’s three classes are options).
... just for starters.
There were so many things wrong with DA2 from it's inception ...
Wow, they're heads must have been WAY up where the sun don't shine to make predictions like that.
... or they weren't privy to just HOW bad it was. <_<
(Edit)
From the second link, it is telling to see Origins sales increase as those of DA2 plummet into the abyss.
In total DA2 hit over 1.3 million sold during its
10 week run, mainly supported by the 400.000 Pre-Orders they had (with
the Signature Edition only being available if you Pre-Ordered 1 month
before release, otherwise you'd have to pay for DLC), but DA2's Week 2
was already showing a dramatic decrease in number of copies sold over
all platforms in comparison, as apparently bad Word-of-Mouth got around,
Week 3 is an all-time low and shows less copies sold than in any of the
first 9 Weeks of DA:O, in fact DA:O's sales increased significantly
after its first 3 weeks (see links below) as good Word-of-Mouth got
around.
If the trend stays it is highly unlikely that DA2 will have more than a total of 2 million copies sold over its total lifespan.
PC
sales aren't exact/aren't available for DA:O and probably don't include
Digital Distribution though I wouldn't think that would show a dramatic
increase in numbers.
Very telling indeed ...
Modifié par KilrB, 23 octobre 2011 - 03:45 .
#8
Posté 23 octobre 2011 - 05:25
#9
Posté 23 octobre 2011 - 05:31
Now we just need to figure out *why* it did.Zanallen wrote...
And the point of this thread is? Is this another rehash "DA:O sold better than DA2" thread? Swell. Yes, everyone is well aware that DA:O sold better.
Scratch that. The Developers need to figure out why.
Modifié par Yrkoon, 23 octobre 2011 - 05:37 .
#10
Posté 23 octobre 2011 - 05:33
LOLLoain wrote...
Wow with the rising numbers DA:O got you'd almost think that there was a national holiday that encouraged the purchasing of items you could give as a gift or something.
While I'm sure releasing the game in November helped DA:O's sales, It doesn't explain the huge difference in sales (more than DOUBLE). There's also the matter of DA:O being released at the same time as a bunch of other extremely popular AAA titles hoping to take advantage of the 2009 holiday season...
Modifié par Yrkoon, 23 octobre 2011 - 05:39 .
#11
Posté 23 octobre 2011 - 05:56
Those people, despite all the hype about "faster combat" in DA2, still didn't want to get DA2, because they didn't like the first game, and if they were considering giving DA2 another chance, they eventually decided against it because they felt they'd be missing out cos the didn't finish Origins.
So DA would first have to gain back all the players that Origins lost the series, before DA2 could hope to sell as much. Which Bioware attempted to do by making the changes they did: faster combat, voiced protagonist, etc.
Sadly, those changes angered many of the people who were hardcore Origins fans, and those who dislike things are typically louder on the internet than those who like things, and thus, DA2 got a bad rep, deterring even more people from getting it.
Cos while the internet seems to consider DA2 a fail, I know plenty of people in real life who have played both games, and love them both - I'd go so far as to say most liked DA2 BETTER.
So its a shame that DA2 didn't sell as well.
#12
Guest_Cthulhu42_*
Posté 23 octobre 2011 - 06:56
Guest_Cthulhu42_*
I was thinking something similar; everyone I know in real life who plays DA likes both games equally, so I was surprised when I saw how much internet hate there was for it. Although I would say that DA:O was probably the better game (although not by that much), the internet made DA2 out to be a far worse game than it actually was.BubbleDncr wrote...
So, I'm gonna point out that while most people on these forums loved DA:O, in real life, I personally know more people who thought it was too slow for them to get into and didn't even get halfway through the game.
Those people, despite all the hype about "faster combat" in DA2, still didn't want to get DA2, because they didn't like the first game, and if they were considering giving DA2 another chance, they eventually decided against it because they felt they'd be missing out cos the didn't finish Origins.
So DA would first have to gain back all the players that Origins lost the series, before DA2 could hope to sell as much. Which Bioware attempted to do by making the changes they did: faster combat, voiced protagonist, etc.
Sadly, those changes angered many of the people who were hardcore Origins fans, and those who dislike things are typically louder on the internet than those who like things, and thus, DA2 got a bad rep, deterring even more people from getting it.
Cos while the internet seems to consider DA2 a fail, I know plenty of people in real life who have played both games, and love them both - I'd go so far as to say most liked DA2 BETTER.
So its a shame that DA2 didn't sell as well.
#13
Posté 23 octobre 2011 - 07:13
BubbleDncr wrote...
So, I'm gonna point out that while most people on these forums loved DA:O, in real life, I personally know more people who thought it was too slow for them to get into and didn't even get halfway through the game.
Those people, despite all the hype about "faster combat" in DA2, still didn't want to get DA2, because they didn't like the first game, and if they were considering giving DA2 another chance, they eventually decided against it because they felt they'd be missing out cos the didn't finish Origins.
So DA would first have to gain back all the players that Origins lost the series, before DA2 could hope to sell as much. Which Bioware attempted to do by making the changes they did: faster combat, voiced protagonist, etc.
Sadly, those changes angered many of the people who were hardcore Origins fans, and those who dislike things are typically louder on the internet than those who like things, and thus, DA2 got a bad rep, deterring even more people from getting it.
Cos while the internet seems to consider DA2 a fail, I know plenty of people in real life who have played both games, and love them both - I'd go so far as to say most liked DA2 BETTER.
So its a shame that DA2 didn't sell as well.
that doesn't mean anything
you are referring to (REALLY) small number here, as i'm i.
Some of my friends like DA2, others Dislike it, but most Prefer DAO.
That Doesn't mean anything cause that's just a small group of people.
#14
Posté 23 octobre 2011 - 07:29
I mean sure, the game isn't great, but it isn't as bad as is shrieked about. There were a lot of good ideas that didn't get the development they deserved because someone wanted to make the game more flashy. I think DA2 is an experiment to see if people will buy an unfinished product and then pay for additional content. Either that, or the result of bad time management. I'm leaning toward the latter.
I personally like the game, and I like DA: O, but they are kind of the same product, but on different ends of the scale. DA:O had almost too much content, while DA2 often didnt' have quite enough. DA:O had extremely anti-flash art direction, and DA2 had extremely unrealistic founts of blood. And you can go on and on about the similarities and diffs.
#15
Posté 23 octobre 2011 - 08:39
It may have sold less but theres still going to be a DA:3 down the road. The franchise has not been destroyed or anything.
I suspect the ones complaining most about DA:3 when it comes out will be the hardcore DA:2 fans. Thats usually how it works.
#16
Posté 23 octobre 2011 - 10:20
Zanallen wrote...
And the point of this thread is? Is this another rehash "DA:O sold better than DA2" thread? Swell. Yes, everyone is well aware that DA:O sold better.
Its not as bad as the people that try to say that DA 2 was a commercial failure at least (back when DA 2 first came out there was a whole thread with dozens of pages arguing about this, it was terrible...)
#17
Posté 23 octobre 2011 - 11:48
I could have been one of those people who didn't get the game if I hadn't been so lazy. I pre-ordered in December, because of the signature edition, but realized later that I would not have time to play this game anytime soon. However, I was too lazy to cancel my preorder, bought it and put it on the shelf for later. Then I read all the negative criticism and began to regret that I hadn't cancelled the preorder after all.Lasien wrote...
But the loudest critics are the fanboys (and girls). And I'd be willing to bet a lot of people didn't get the game when it first came out because they thought they might like it, but the criticism was so very, very loud that they decided against it.
Now, about a week ago I finally installed it and I like it a lot. I actually almost can't stop playing. So, yeah, it's too bad that it seems many people didn't give this game a fair chance because of the initial storm of negativity.
Hope they don't cancel the series because of this.
#18
Posté 23 octobre 2011 - 12:20
Zanallen wrote...
Rahelron wrote...
I thought it was interesting to see how the analysts predicted more sales and then happened the exact contrary. I think it is an example of how market specialists sometimes have a poor understanding of the people who buy their products. They think to know what they want but actually they don't.
The problem with this statement is that there are many, many factors for DA2's less than stellar performance. It really can't be boiled down to a "poor understanding".
Actually it can, I´ve worked with many marketing people and in general they have a tendency to overblow ideas and estimations to make their side appealing. After the truth has blow things on their faces they tend to shift the blame on issue like "we could not anticipate this" or "customers were reluctant to accept these new changes".
#19
Posté 23 octobre 2011 - 01:00
#20
Posté 23 octobre 2011 - 02:06
DuskWarden wrote...
Approximately 25% of DA:2 total sales came from the pre-order didn't they? That says a lot about Origins, most games will have less than 10% for that figure. Three of my mates played Origins, one loved it & played it as much as me, one liked it and one didn't even finish the Origins story. The last guy obviously didn't buy DA:2, I got the SE. The guy who really liked it waited a while, and didn't buy it based on my advice. In short, word of mouth can have quite a snowball effect. Despite strangely glowing reviews from most 'professional' game reviewers, there was obviously a very negative reaction on these boards and on pretty much every gaming board.
Yup. While questionable, I think it was mentioned that there were about 400,000 preorders (although I'm not sure that includes PC), so even if you say DA2 sold through 2 million, thats about 25%.
But I agree- word of mouth is a powerful thing. When a game gets off on the wrong foot and gets a bad name, it doesn't matter what they do. With DA2, you had the craptastic marketing seeimgly trying to go out of its way to alienate fans of Origins, the ridiculously odd SE preorder deal with the cutoff date and just the general lack of information for the longest time, coupled with the whole adoption of more Mass Effect inspired changes.
And its not even like BioWare launched DA2 in a busy or competitive window- there were no competing RPGS out until TW2 and not even many other big AAA games. Whereas Origins launched in the midst of Assassin's Creed and Modern Warfare.
It might have been profitable for EA/BioWare due to how cheaply and quickly they kicked the game out the door, but I think it did lasting damage to DA as a franchise since people won't be nearly as trusting in anything they see about DA3.
#21
Posté 23 octobre 2011 - 02:10
#22
Posté 23 octobre 2011 - 02:53
I suggest we get together, sprinkle holy water on this thread, bury it at a crossroads, and then go our separate ways, never looking back.
#23
Posté 23 octobre 2011 - 03:01
#24
Posté 23 octobre 2011 - 05:39
#25
Posté 23 octobre 2011 - 06:25
Cthulhu42 wrote...
I was thinking something similar; everyone I know in real life who plays DA likes both games equally, so I was surprised when I saw how much internet hate there was for it. Although I would say that DA:O was probably the better game (although not by that much), the internet made DA2 out to be a far worse game than it actually was.
Damn that internet





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