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Dragon Age 2 Sales.


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#76
KilrB

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Bryy_Miller wrote...

KilrB wrote...

 ... but never asked themselves why those players bought Origins.


Next can you tell us what Gaider and Darrah want for lunch?


That depends ... are you buying?

Then they'll be ordering the lobster. :lol:

#77
Persephone

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Great_Horn wrote...


plot-less padding? You mean like someone was telling you the end on a story at the
beginning of a great adventure?

 

But back to my H&S argument. Why has BW removed friendly fire expect on the nightmare setting.
It looks so strange to cast a fire storm which has no effect on your party.  Remember think like a general …without
tactical view!



There was no story in the DR save killing until Hespith showed up hours later. Cut the DR in half and restore some actual content!!! (I.E. The Celene plot that was cut)

Don't care about Friendly Fire whatsoever. I understand why some might miss it though.

#78
KilrB

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Can we get some sax to go with the violins?

#79
csfteeeer

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Persephone wrote...

Sadly I never had that feeling as I dragged myself through DAO's ridiculously bloated dungerons. :(


You mean.... no... no you don't mean...
Like a Dungeon Crawler? a perfectly valid type of style in an RPG?

and btw, i take Dungeon Crawling over those ridiculously lazy re used scenarios.

Just throwing that out there.

#80
Persephone

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csfteeeer wrote...

Persephone wrote...

Sadly I never had that feeling as I dragged myself through DAO's ridiculously bloated dungerons. :(


You mean.... no... no you don't mean...
Like a Dungeon Crawler? a perfectly valid type of style in an RPG?

and btw, i take Dungeon Crawling over those ridiculously lazy re used scenarios.


Badly done dungeon crawling, at least in DAII it was over quickly. Games as ancient as M&M VI&VII own DAO and DAII when it comes to actual dungeon crawling.

#81
csfteeeer

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Persephone wrote...

csfteeeer wrote...

Persephone wrote...

Sadly I never had that feeling as I dragged myself through DAO's ridiculously bloated dungerons. :(


You mean.... no... no you don't mean...
Like a Dungeon Crawler? a perfectly valid type of style in an RPG?

and btw, i take Dungeon Crawling over those ridiculously lazy re used scenarios.


Badly done dungeon crawling, at least in DAII it was over quickly. Games as ancient as M&M VI&VII own DAO and DAII when it comes to actual dungeon crawling.


i will agree with you there.

my point was that theres no reason to complain about the inclusion of bloated dungeons, because Dungeon Crawling is, in Fantasy RPGs, sort of a recurrence thing, and if someone doesn't like Dungeons, well perhaps said person shouldn't be playing Fantasy RPGs anyway, since there aren't many without them.

now if you weren't entertained by the dungeons themselves, well that's obviously just subjective.

and Yes, M&M owns DA in terms of Dungeon Crawling(that's why i love M&M so much)

Edited to fix a few things.

Modifié par csfteeeer, 24 octobre 2011 - 08:22 .


#82
Great_Horn

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Persephone wrote...

Great_Horn wrote...


plot-less padding? You mean like someone was telling you the end on a story at the
beginning of a great adventure?

 

But back to my H&S argument. Why has BW removed friendly fire expect on the nightmare setting.
It looks so strange to cast a fire storm which has no effect on your party.  Remember think like a general …without
tactical view!



There was no story in the DR save killing until Hespith showed up hours later. Cut the DR in half and restore some actual content!!! (I.E. The Celene plot that was cut)

Don't care about Friendly Fire whatsoever. I understand why some might miss it though.




Maybe there are at least two types of gamers, the one who likes to explore and the one who
want to continue with the main quest. IMO I liked the Deep Roads in DA:O, then
I guess you loved the Deep Roads in DA:2. I thought I got the wrong exit and stepped
into the red-light district.

Modifié par Great_Horn, 24 octobre 2011 - 08:25 .


#83
Rawgrim

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I liked the Deep Roads too, but it was a drag when I re-played the game. Same goes for the Fade.

#84
Great_Horn

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Well, I don’t know if you can create a feeling of something huge with a small map. Maybe BW could implement some sort of guide who will bring you quick to your destination and the rest could explore like they want to.

#85
Costin_Razvan

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Sales depend on reviews and DA2 didn't get stellar reviews, and it got a lot of flack on forums.

A game is not judged by it's sales however, just keep that in mind. I do hate DA2 but the fact it sold poorly tells me nothing of it's quality.

#86
kingjezza

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If certain posters don't like these threads and are fed up with seeing them then why do these same people continually turn up and post in them, the predictable bashing of Origins or comments like "oh this thread again" are just as lame as thread repetition, actually far more so, as you are posting in something you claim to be sick of, in the process, keeping those very same threads alive and active.

If you don't like them, ignore them, go post in some other thread, discussing sales is a perfectly valid thread topic, even if it has been discussed plenty of times before.

#87
csfteeeer

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kingjezza wrote...

If certain posters don't like these threads and are fed up with seeing them then why do these same people continually turn up and post in them, the predictable bashing of Origins or comments like "oh this thread again" are just as lame as thread repetition, actually far more so, as you are posting in something you claim to be sick of, in the process, keeping those very same threads alive and active.

If you don't like them, ignore them, go post in some other thread, discussing sales is a perfectly valid thread topic, even if it has been discussed plenty of times before.


i lol at that too.

"We don't like 'em, SO WE KEEP THEM ALIVE!"

Dumbasses err... not very smart people.

(though this is obviously not just here, this is common in pretty much every forum)

Modifié par csfteeeer, 24 octobre 2011 - 09:44 .


#88
Stanley Woo

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Some off-topic conversation removed. This is a reminder that personal attacks, insults and name-calling are not permitted in our forum. We can (and should) disagree with each other without resorting to childishness. Thank you.

#89
Joy Divison

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The Deep Roads was probably my favorite part of Origins. The length was intentional - it SHOWED the player they were venturing far into abandoned territory. Caridin, Hespith, Honorable Topsider, Branca, Legion of the Dead, etc., all gave me an appreciation for the dwarven aspect of the Dragon Age and I'm not a big fan of dwarves. This was not a badly done dungeon crawl. It was quite good.

DA2 TELLS me I've ventured further than anyone - even the Wardens - have gone in centuries. Really? There were a few rooms and a couple of hallways all completed in a single play session.

And I don't really buy the "too long" argument. Guess what, you people complained about the Deep Roads being too long, the Fade being too long, X being too long and Bioware listened and gave us a SHORTER game in DA2. Thanks a lot. I hope you weren't also one of the many posters who complained that you spent the same money in Origins for the shorter game with more cinematics we got in DA2.

Modifié par Joy Divison, 24 octobre 2011 - 10:12 .


#90
Mr.House

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Joy Divison wrote...

The Deep Roads was probably my favorite part of Origins. The length was intentional - it SHOWED the player they were venturing far into abandoned territory. Caridin, Hespith, Honorable Topsider, Branca, Legion of the Dead, etc., all gave me an appreciation for the dwarven aspect of the Dragon Age and I'm not a big fan of dwarves. This was not a badly done dungeon crawl. It was quite good.

DA2 TELLS me I've ventured further than anyone - even the Wardens - have gone in centuries. Really? There were a few rooms and a couple of hallways all completed in a single play session.

And I don't really buy the "too long" argument. Guess what, you people complained about the Deep Roads being too long, the Fade being too long, X being too long and Bioware listened and gave us a SHORTER game in DA2. Thanks a lot. I hope you weren't also one of the many posters who complained that you spent the same money in Origins for the shorter game with more cinematics we got in DA2.

the Deep Roads was not just long, it was bland, boring. All it was, was long tunnels of killnig stuff til near the end. The Deep Roads in DA2 while shorter looked intrested, there  was more dialog and less slashy killing and don't even get me started on the Fade. The Fade sucked.

ALso you cleary don't know what they mean when Hawke has been deeper then anyone,. They are talking about depth and the thaig. Plus unlike DA2, we knew where the location of our target was, in DAO the Warden is wandering around the Deep Roads trying to find clues which is why the Deep Road area was very lnog. Had the Deep Roads been intresting and had more dialog like the Urn quest, I would have loved the Deep Roads. It's not just about length, it's about pacing, design, looks. The Deep Roads sucked at it.

Modifié par Mr.House, 24 octobre 2011 - 10:19 .


#91
Joy Divison

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Mr.House wrote...

Joy Divison wrote...

The Deep Roads was probably my favorite part of Origins. The length was intentional - it SHOWED the player they were venturing far into abandoned territory. Caridin, Hespith, Honorable Topsider, Branca, Legion of the Dead, etc., all gave me an appreciation for the dwarven aspect of the Dragon Age and I'm not a big fan of dwarves. This was not a badly done dungeon crawl. It was quite good.

DA2 TELLS me I've ventured further than anyone - even the Wardens - have gone in centuries. Really? There were a few rooms and a couple of hallways all completed in a single play session.

And I don't really buy the "too long" argument. Guess what, you people complained about the Deep Roads being too long, the Fade being too long, X being too long and Bioware listened and gave us a SHORTER game in DA2. Thanks a lot. I hope you weren't also one of the many posters who complained that you spent the same money in Origins for the shorter game with more cinematics we got in DA2.

the Deep Roads was not just long, it was bland, boring. All it was, was long tunnels of killnig stuff til near the end. The Deep Roads in DA2 while shorter looked intrested, there  was more dialog and less slashy killing and don't even get me started on the Fade. The Fade sucked.


No IT wasn't   To YOU it felt that way.

#92
Rorschachinstein

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Joy Divison wrote...

Mr.House wrote...

Joy Divison wrote...

The Deep Roads was probably my favorite part of Origins. The length was intentional - it SHOWED the player they were venturing far into abandoned territory. Caridin, Hespith, Honorable Topsider, Branca, Legion of the Dead, etc., all gave me an appreciation for the dwarven aspect of the Dragon Age and I'm not a big fan of dwarves. This was not a badly done dungeon crawl. It was quite good.

DA2 TELLS me I've ventured further than anyone - even the Wardens - have gone in centuries. Really? There were a few rooms and a couple of hallways all completed in a single play session.

And I don't really buy the "too long" argument. Guess what, you people complained about the Deep Roads being too long, the Fade being too long, X being too long and Bioware listened and gave us a SHORTER game in DA2. Thanks a lot. I hope you weren't also one of the many posters who complained that you spent the same money in Origins for the shorter game with more cinematics we got in DA2.

the Deep Roads was not just long, it was bland, boring. All it was, was long tunnels of killnig stuff til near the end. The Deep Roads in DA2 while shorter looked intrested, there  was more dialog and less slashy killing and don't even get me started on the Fade. The Fade sucked.


No IT wasn't   To YOU it felt that way.


And TO YOU, Origins had a better deep roads. Which I thought was to long in my opinion. DA2 did the deep roads right.

#93
Morroian

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Joy Divison wrote...

No IT wasn't   To YOU it felt that way.


Its not necessarily the length so much as its the length combined with the lack of variety. The Fade and the Ashes crawl have a similar problem.

IMHO DAO was too long without enough variety and DA2 was too short. I've said it before but Awakenings got the length about right with variety in encounters and the environmnental design.

Modifié par Morroian, 24 octobre 2011 - 10:30 .


#94
Joy Divison

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Rorschachinstein wrote...

Joy Divison wrote...

Mr.House wrote...

Joy Divison wrote...

The Deep Roads was probably my favorite part of Origins. The length was intentional - it SHOWED the player they were venturing far into abandoned territory. Caridin, Hespith, Honorable Topsider, Branca, Legion of the Dead, etc., all gave me an appreciation for the dwarven aspect of the Dragon Age and I'm not a big fan of dwarves. This was not a badly done dungeon crawl. It was quite good.

DA2 TELLS me I've ventured further than anyone - even the Wardens - have gone in centuries. Really? There were a few rooms and a couple of hallways all completed in a single play session.

And I don't really buy the "too long" argument. Guess what, you people complained about the Deep Roads being too long, the Fade being too long, X being too long and Bioware listened and gave us a SHORTER game in DA2. Thanks a lot. I hope you weren't also one of the many posters who complained that you spent the same money in Origins for the shorter game with more cinematics we got in DA2.

the Deep Roads was not just long, it was bland, boring. All it was, was long tunnels of killnig stuff til near the end. The Deep Roads in DA2 while shorter looked intrested, there  was more dialog and less slashy killing and don't even get me started on the Fade. The Fade sucked.


No IT wasn't   To YOU it felt that way.


And TO YOU, Origins had a better deep roads. Which I thought was to long in my opinion. DA2 did the deep roads right.


Yes.  Which is why I said "was my favorite part," as in, it's my opinion and I'm not making a unviersal claim of truth like the poster after me did.  A claim which is contradictory since his/her main complaint was "long tunnels of killnig stuff til near the end."  That's exactly what DA2's Deep Roads, a linear path where the only thing we do is kill stuff.

#95
Melca36

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I prefered the Deep Roads in Origins and the Deep Roads in the Legacy DLC.

The Deep Roads in DA:2 was boring and lacked the atmosphere that Origins had.

Legacy's environments were far more foreboding and the place had atmosphere.It was a step in the RIGHT direction.

In Origins, you did not have to play it all at once and it gave you a sense of isolation, despair, and it was creepy.

I truly believe that people who complain about the length just want everything handed to them when they play games.

#96
csfteeeer

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Morroian wrote...

IMHO DAO was too long without enough variety and DA2 was too short. I've said it before but Awakenings got the length about right with variety in encounters and the environmnental design.

This.

People can say what they will about Awakening, i always thought it had the best dungeons.

#97
Melca36

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Persephone wrote...

csfteeeer wrote...

Persephone wrote...

Sadly I never had that feeling as I dragged myself through DAO's ridiculously bloated dungerons. :(


You mean.... no... no you don't mean...
Like a Dungeon Crawler? a perfectly valid type of style in an RPG?

and btw, i take Dungeon Crawling over those ridiculously lazy re used scenarios.


Badly done dungeon crawling, at least in DAII it was over quickly. Games as ancient as M&M VI&VII own DAO and DAII when it comes to actual dungeon crawling.


Some people want more for their money. It may have been over quickly but it lacked anything to make it creepy...with the exception of the Rock Wraiths.

Now Legacy was so much better than what it was in DA:2 and it proves the developers can provide a middle ground to please ALL fans. :wizard:

#98
Melca36

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Morroian wrote...

Joy Divison wrote...

No IT wasn't   To YOU it felt that way.


Its not necessarily the length so much as its the length combined with the lack of variety. The Fade and the Ashes crawl have a similar problem.

IMHO DAO was too long without enough variety and DA2 was too short. I've said it before but Awakenings got the length about right with variety in encounters and the environmnental design.


I agree about the FADE/Deep Roads but some of us want longer than a 20 hour expansion when it comes to a full game.

#99
Rorschachinstein

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Morroian wrote...

Joy Divison wrote...

No IT wasn't   To YOU it felt that way.


Its not necessarily the length so much as its the length combined with the lack of variety. The Fade and the Ashes crawl have a similar problem.

IMHO DAO was too long without enough variety and DA2 was too short. I've said it before but Awakenings got the length about right with variety in encounters and the environmnental design.


And on this post wise words were spoken.

#100
Rorschachinstein

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Melca36 wrote...

Morroian wrote...

Joy Divison wrote...

No IT wasn't   To YOU it felt that way.


Its not necessarily the length so much as its the length combined with the lack of variety. The Fade and the Ashes crawl have a similar problem.

IMHO DAO was too long without enough variety and DA2 was too short. I've said it before but Awakenings got the length about right with variety in encounters and the environmnental design.


I agree about the FADE/Deep Roads but some of us want longer than a 20 hour expansion when it comes to a full game.


But annoyingly long dungeons are not the answer. Replaying the fade in Origins was a nightmare for me.