Bryy_Miller wrote...
KilrB wrote...
... but never asked themselves why those players bought Origins.
Next can you tell us what Gaider and Darrah want for lunch?
That depends ... are you buying?
Then they'll be ordering the lobster.
Bryy_Miller wrote...
KilrB wrote...
... but never asked themselves why those players bought Origins.
Next can you tell us what Gaider and Darrah want for lunch?
Great_Horn wrote...
plot-less padding? You mean like someone was telling you the end on a story at the
beginning of a great adventure?
But back to my H&S argument. Why has BW removed friendly fire expect on the nightmare setting.
It looks so strange to cast a fire storm which has no effect on your party. Remember think like a general …without
tactical view!
Persephone wrote...
Sadly I never had that feeling as I dragged myself through DAO's ridiculously bloated dungerons.
csfteeeer wrote...
Persephone wrote...
Sadly I never had that feeling as I dragged myself through DAO's ridiculously bloated dungerons.
You mean.... no... no you don't mean...
Like a Dungeon Crawler? a perfectly valid type of style in an RPG?
and btw, i take Dungeon Crawling over those ridiculously lazy re used scenarios.
Persephone wrote...
csfteeeer wrote...
Persephone wrote...
Sadly I never had that feeling as I dragged myself through DAO's ridiculously bloated dungerons.
You mean.... no... no you don't mean...
Like a Dungeon Crawler? a perfectly valid type of style in an RPG?
and btw, i take Dungeon Crawling over those ridiculously lazy re used scenarios.
Badly done dungeon crawling, at least in DAII it was over quickly. Games as ancient as M&M VI&VII own DAO and DAII when it comes to actual dungeon crawling.
Modifié par csfteeeer, 24 octobre 2011 - 08:22 .
Persephone wrote...
Great_Horn wrote...
plot-less padding? You mean like someone was telling you the end on a story at the
beginning of a great adventure?
But back to my H&S argument. Why has BW removed friendly fire expect on the nightmare setting.
It looks so strange to cast a fire storm which has no effect on your party. Remember think like a general …without
tactical view!
There was no story in the DR save killing until Hespith showed up hours later. Cut the DR in half and restore some actual content!!! (I.E. The Celene plot that was cut)
Don't care about Friendly Fire whatsoever. I understand why some might miss it though.
Modifié par Great_Horn, 24 octobre 2011 - 08:25 .
kingjezza wrote...
If certain posters don't like these threads and are fed up with seeing them then why do these same people continually turn up and post in them, the predictable bashing of Origins or comments like "oh this thread again" are just as lame as thread repetition, actually far more so, as you are posting in something you claim to be sick of, in the process, keeping those very same threads alive and active.
If you don't like them, ignore them, go post in some other thread, discussing sales is a perfectly valid thread topic, even if it has been discussed plenty of times before.
Modifié par csfteeeer, 24 octobre 2011 - 09:44 .
Modifié par Joy Divison, 24 octobre 2011 - 10:12 .
the Deep Roads was not just long, it was bland, boring. All it was, was long tunnels of killnig stuff til near the end. The Deep Roads in DA2 while shorter looked intrested, there was more dialog and less slashy killing and don't even get me started on the Fade. The Fade sucked.Joy Divison wrote...
The Deep Roads was probably my favorite part of Origins. The length was intentional - it SHOWED the player they were venturing far into abandoned territory. Caridin, Hespith, Honorable Topsider, Branca, Legion of the Dead, etc., all gave me an appreciation for the dwarven aspect of the Dragon Age and I'm not a big fan of dwarves. This was not a badly done dungeon crawl. It was quite good.
DA2 TELLS me I've ventured further than anyone - even the Wardens - have gone in centuries. Really? There were a few rooms and a couple of hallways all completed in a single play session.
And I don't really buy the "too long" argument. Guess what, you people complained about the Deep Roads being too long, the Fade being too long, X being too long and Bioware listened and gave us a SHORTER game in DA2. Thanks a lot. I hope you weren't also one of the many posters who complained that you spent the same money in Origins for the shorter game with more cinematics we got in DA2.
Modifié par Mr.House, 24 octobre 2011 - 10:19 .
Mr.House wrote...
the Deep Roads was not just long, it was bland, boring. All it was, was long tunnels of killnig stuff til near the end. The Deep Roads in DA2 while shorter looked intrested, there was more dialog and less slashy killing and don't even get me started on the Fade. The Fade sucked.Joy Divison wrote...
The Deep Roads was probably my favorite part of Origins. The length was intentional - it SHOWED the player they were venturing far into abandoned territory. Caridin, Hespith, Honorable Topsider, Branca, Legion of the Dead, etc., all gave me an appreciation for the dwarven aspect of the Dragon Age and I'm not a big fan of dwarves. This was not a badly done dungeon crawl. It was quite good.
DA2 TELLS me I've ventured further than anyone - even the Wardens - have gone in centuries. Really? There were a few rooms and a couple of hallways all completed in a single play session.
And I don't really buy the "too long" argument. Guess what, you people complained about the Deep Roads being too long, the Fade being too long, X being too long and Bioware listened and gave us a SHORTER game in DA2. Thanks a lot. I hope you weren't also one of the many posters who complained that you spent the same money in Origins for the shorter game with more cinematics we got in DA2.
Joy Divison wrote...
Mr.House wrote...
the Deep Roads was not just long, it was bland, boring. All it was, was long tunnels of killnig stuff til near the end. The Deep Roads in DA2 while shorter looked intrested, there was more dialog and less slashy killing and don't even get me started on the Fade. The Fade sucked.Joy Divison wrote...
The Deep Roads was probably my favorite part of Origins. The length was intentional - it SHOWED the player they were venturing far into abandoned territory. Caridin, Hespith, Honorable Topsider, Branca, Legion of the Dead, etc., all gave me an appreciation for the dwarven aspect of the Dragon Age and I'm not a big fan of dwarves. This was not a badly done dungeon crawl. It was quite good.
DA2 TELLS me I've ventured further than anyone - even the Wardens - have gone in centuries. Really? There were a few rooms and a couple of hallways all completed in a single play session.
And I don't really buy the "too long" argument. Guess what, you people complained about the Deep Roads being too long, the Fade being too long, X being too long and Bioware listened and gave us a SHORTER game in DA2. Thanks a lot. I hope you weren't also one of the many posters who complained that you spent the same money in Origins for the shorter game with more cinematics we got in DA2.
No IT wasn't To YOU it felt that way.
Joy Divison wrote...
No IT wasn't To YOU it felt that way.
Modifié par Morroian, 24 octobre 2011 - 10:30 .
Rorschachinstein wrote...
Joy Divison wrote...
Mr.House wrote...
the Deep Roads was not just long, it was bland, boring. All it was, was long tunnels of killnig stuff til near the end. The Deep Roads in DA2 while shorter looked intrested, there was more dialog and less slashy killing and don't even get me started on the Fade. The Fade sucked.Joy Divison wrote...
The Deep Roads was probably my favorite part of Origins. The length was intentional - it SHOWED the player they were venturing far into abandoned territory. Caridin, Hespith, Honorable Topsider, Branca, Legion of the Dead, etc., all gave me an appreciation for the dwarven aspect of the Dragon Age and I'm not a big fan of dwarves. This was not a badly done dungeon crawl. It was quite good.
DA2 TELLS me I've ventured further than anyone - even the Wardens - have gone in centuries. Really? There were a few rooms and a couple of hallways all completed in a single play session.
And I don't really buy the "too long" argument. Guess what, you people complained about the Deep Roads being too long, the Fade being too long, X being too long and Bioware listened and gave us a SHORTER game in DA2. Thanks a lot. I hope you weren't also one of the many posters who complained that you spent the same money in Origins for the shorter game with more cinematics we got in DA2.
No IT wasn't To YOU it felt that way.
And TO YOU, Origins had a better deep roads. Which I thought was to long in my opinion. DA2 did the deep roads right.
This.Morroian wrote...
IMHO DAO was too long without enough variety and DA2 was too short. I've said it before but Awakenings got the length about right with variety in encounters and the environmnental design.
Persephone wrote...
csfteeeer wrote...
Persephone wrote...
Sadly I never had that feeling as I dragged myself through DAO's ridiculously bloated dungerons.
You mean.... no... no you don't mean...
Like a Dungeon Crawler? a perfectly valid type of style in an RPG?
and btw, i take Dungeon Crawling over those ridiculously lazy re used scenarios.
Badly done dungeon crawling, at least in DAII it was over quickly. Games as ancient as M&M VI&VII own DAO and DAII when it comes to actual dungeon crawling.
Morroian wrote...
Joy Divison wrote...
No IT wasn't To YOU it felt that way.
Its not necessarily the length so much as its the length combined with the lack of variety. The Fade and the Ashes crawl have a similar problem.
IMHO DAO was too long without enough variety and DA2 was too short. I've said it before but Awakenings got the length about right with variety in encounters and the environmnental design.
Morroian wrote...
Joy Divison wrote...
No IT wasn't To YOU it felt that way.
Its not necessarily the length so much as its the length combined with the lack of variety. The Fade and the Ashes crawl have a similar problem.
IMHO DAO was too long without enough variety and DA2 was too short. I've said it before but Awakenings got the length about right with variety in encounters and the environmnental design.
Melca36 wrote...
Morroian wrote...
Joy Divison wrote...
No IT wasn't To YOU it felt that way.
Its not necessarily the length so much as its the length combined with the lack of variety. The Fade and the Ashes crawl have a similar problem.
IMHO DAO was too long without enough variety and DA2 was too short. I've said it before but Awakenings got the length about right with variety in encounters and the environmnental design.
I agree about the FADE/Deep Roads but some of us want longer than a 20 hour expansion when it comes to a full game.