nedpepper wrote...
No, I do believe that the critical response from hardcore RPG fans had an impact on sales. Some of the decisions made for DA 2 simply didn't work. We know that. But, I still maintain that even if the game would have been identical to Origins, the sales would be very similar. It's almost as if they lost the mass audience from the very onset.
I suppose its possible, but I think the problem is there's simply no evidence to support it. It could very well have been the situation you describe, but generally speaking a game that scores less (and in these modern times, a lesser score equals poor word of mouth) is typically less likely to sell the same kind of numbers as previous games in a franchise (and vice versa). What you're saying is that the audience magically disappeared and that the fact it didn't score as well has no correlation to its lesser sales, which is all very interesting but not really a justifiable position without any evidence to support it. Its a bit like saying an insurance company that prices itself out of the competition only failed on the basis that its people simply stopped using them, not the fact it priced itself out.
And, just from personal experience, I know a lot of folks, particularly X-Box gamers, who buy games just because they're bored and they hear it's a good game. Or used to. People don't have as much loose change floating around in their pockets. So when it comes to buying into a franchise, I think the average gamer wants the predictable. (Call of Duty, Halo, ect....games I personally find dull and uninspired.)
Indeed.... but then it becomes a question of whether the game they took a chance on can keep their attention. If a game fails in this then it isn't really sensible to assume it failed simply because the audience just didn't have the attention span, particularly when it scores less.





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