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More TNO Placeables Coming Soon........


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#26
Jenna WSI

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Bannor got it, and I've got a plc bed off the vault that is 'walkable' and can be sat or laid down on.

#27
Zwerkules

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Are you sure it isn't just done by scripts?

#28
Bannor Bloodfist

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a pwk can be walkable or non walkable. If walkable, you can adjust the position of the placeable so it is slightly below the tiles z axis. I have seen multiple references to this in the past.

Note that doing the -z settings on the placement is very difficult to control, as if you touch the placeable again, it automatically raises it back to zero Z.

It is easier to fix the tile to allow an already built in bed to be walkable/useable with a different surface type, like a 9 for carpet so the pc doesn't make a thud sound when lying down, but it can be accomplished with a bed placeable as well.

To be really effective, the bed placeable should be slightly taller than normal, so that when it is placed and adjusted downwards, it still looks to be at the normal height of a bed. CEP has useable beds in it, and there are multiple useable bed haks on the vault, although most are tile modifications, not really placeables. However you can make a placeable that will work.

#29
Jenna WSI

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http://nwvault.ign.c....Detail&id=6639

Not sure how it works, but should be easy to pick apart this one.

#30
Tiberius_Morguhn

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Also, please let me know of any bugs you find so I can fix them. I'm also open to requests for additional content to the pack.

#31
henesua

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Excellent work. I am most interested in stuff like the butterflies and the flickering light.

Have you included a VFX placeable that generates flickering light? That is something that is sorely needed in my opinion. It could be associated with a campfire or fireplace and add some great ambiance.

BUT regarding those candles I have a few requests:
  • I would love to see one of the classic candle holders with a half melted candle. And... my motivation for this is that I would like to use it as a holdable as well as placeable candle.
  • Candles in various stages of melt. Take your tall skinny candle and provide it at decreasing heights with increasingly large pools of  candle drippings at the base in each iteration. Would be just the thing for an old crypt at a necromancer's party.

Modifié par henesua, 10 novembre 2011 - 04:17 .


#32
Jenna WSI

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I'd use a flickering light plc quite often if that was done.

#33
Tiberius_Morguhn

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There is a placeable in the 'Building Adornments' section that is a flickering flame from the original TNO torch. However, it does have the flame and not just the baked in flickering light source. I'll work on just a set of flickering lights with no flame (and different colors) so folks can place them wherever.

Realize though that dynamic lights like this are hard on the NWN system. I eliminated shadows from the aforementioned flickering flame as even 6 placements of that was slowing down frame rates significantly. Reason being is that the engine treats them as dynamic lights and recalcs based on the frequency of the animation (roughly 1/4 second period each). I will see if other optimizations can be done as well.

I'll dig into some additional candles with melting also. That shouldn't be too tough with the right textures. Stay tuned.

#34
henesua

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Good stuff! Thanks.

The idea about the vrious stages of meltng is that you could build in a visual clock by swapping candles in and out periodically. The candle would appear to become shorter. So the idea is that it looks like the same candle getting shorter. AND you could also throw a ton of these around it would look like a diverese array of candles. Very natural. 

Modifié par henesua, 10 novembre 2011 - 10:39 .


#35
Jenna WSI

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That might be why our inn loads poorly but only in certain parts of it. We used the (1.69?) flickering torches with similar lighting.

#36
Tiberius_Morguhn

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Preview of some placeables in upcoming v1.1 release.......

Posted Image

Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:25 .


#37
gutwrench66kg

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nice! I rather like the bag replacements!

#38
SuperFly_2000

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Wooo....more screenshots!

#39
Tiberius_Morguhn

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Finishing up v1.1 soon. Some walkmesh issues to complete and a couple other small things. A few additional teasers below........

Posted Image


Note the Bioware "fallen timber" in the middle.......hmmm.

Posted Image

Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:26 .


#40
gutwrench66kg

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VERRRRY nice!

#41
Tiberius_Morguhn

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Version 1.1 is up on the NWvault now : Get it!   :wizard:

v1.1 - Fixed missing large bookcase blueprints, added various colored candles, added guillotine, added barrels, added benches, added trees, added opened crates/barrels, added birdcages, added smoke, added crystals, added altars, added timber, added books, fixed original books texture alignment, added tents, added mirrors, added bookcases, added floor shackles, fixed various texture alignments, fixed various walkmesh issues, added sacks, added rope coil, added statues, fixed butterfly flight orientation, added gems

Hopefully these baubles will entice some thief action and dragon hoarding in your modules:

Posted Image

Posted Image

Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:27 .


#42
gutwrench66kg

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Great stuff!!!!! So many little things in there with such great ambience! The gems are amazing, the mirrors are a greatly missing touch, the flickering candles for the wizards study, etc.. all of them absolutely awesome. Thanks for the work on these!

#43
Rolo Kipp

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<snapping open...>

Gimmee! <*cough*>
I mean, "Nice work!" =)
But where's the *purple*?! Amethyst, blast it!

<...a large sack>

#44
OldTimeRadio

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Beautiful work, Tiberius. Looking forward to seeing more of your creations.

#45
henesua

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Yeoman's work as always.

Re: Fallen Timbers. Bioware's "Fallen timber" is a fallen timber in a building or on a ship rather than a felled log.

#46
Jenna WSI

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Oh hay, romantic bath candles!

#47
Tiberius_Morguhn

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henesua wrote...

Yeoman's work as always.

Re: Fallen Timbers. Bioware's "Fallen timber" is a fallen timber in a building or on a ship rather than a felled log.



Hmmmmmmm.....

Yeoman is the oldest rating in the United States Navy. Yeomen perform secretarial and clerical work.

I'm really hoping you meant it some other way.  :mellow:


In regards to the timbers, I was thinking more lumberjack timber than finished wood timbers (or lumber).  I probably need to add some of the style you refer to for the next release just to have both covered.

#48
Tiberius_Morguhn

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Rolo Kipp wrote...

<snapping open...>

Gimmee! <*cough*>
I mean, "Nice work!" =)
But where's the *purple*?! Amethyst, blast it!

<...a large sack>



Next release, along with blue topaz and pearls (white and black).

#49
Rolo Kipp

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<raven looks down on rolo...>

*thud*

<...who just swooned>

#50
henesua

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Tiberius_Morguhn wrote...
Hmmmmmmm.....

Yeoman is the oldest rating in the United States Navy. Yeomen perform secretarial and clerical work.

I'm really hoping you meant it some other way.  Posted Image 


I did mean this in another way. FYI military definitions are typically so far from the original as to be ... ummm... meaningless out of a military context. Thats as mildly as I can put it. :)

Yeoman's work typically refers to hard work that achieved tangible results, because a yeoman is someone who owns their own land and works for themself.
 A yeoman doesn't work for pay but lives by the quality of their labor. So when someone congratulates you for performing yeoman's work, its a compliment. It means that you worked hard, and it shows.

Tiberius_Morguhn wrote... 
In regards to the timbers, I was thinking more lumberjack timber than finished wood timbers (or lumber).  I probably need to add some of the style you refer to for the next release just to have both covered.

Yeoman's work indeed! :)