More TNO Placeables Coming Soon........
#76
Posté 26 février 2012 - 03:25
#77
Posté 26 février 2012 - 04:08
You misunderstood me... not the gems, the crystals.Tiberius_Morguhn wrote...
Khuzadrepa wrote...
The crystals (px2_d08a thru h) don't have .pwk files.
In regards to the gems, yes, the pwk was intentionally left out. I assumed two things - either the gems would be in or on something that would have a walkmesh, or (with some imagination) that if they were on the floor then you should be able to step over them or on them.
#78
Posté 26 février 2012 - 04:31
Khuzadrepa wrote...
You misunderstood me... not the gems, the crystals.
<cleans glasses>
Dammit. It seems I didn't work those at all. Will include in the 1.2 release. Thanks for the bug report.
#79
Posté 26 février 2012 - 05:36
TheSpiritedLass wrote...
I *SO* need to kill a dragon now just to find a reason to use those placeables. Hmmmm. *Wanders off to get a drink while plotting various dragon death options.*
Maybe you can mount your trophy as such:
Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:31 .
#80
Posté 27 février 2012 - 05:29
Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:32 .
#81
Posté 27 février 2012 - 06:41
Trophy and eggs are both... fantastic! So *many* places to use them!
Thinking of doing metallic variants of the eggs? Oriental variant of the skull?
*whistles*...
<...and pick his jaw up off the floor>
#82
Posté 28 février 2012 - 08:54
Rolo Kipp wrote...
<has to lean over...>
Trophy and eggs are both... fantastic! So *many* places to use them!
Thinking of doing metallic variants of the eggs? Oriental variant of the skull?
*whistles*...
<...and pick his jaw up off the floor>
Yes for the eggs, no for the variant.
Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:32 .
#83
Posté 28 février 2012 - 09:25
#84
Posté 28 février 2012 - 04:43
FP!
#85
Posté 28 février 2012 - 05:29
#86
Posté 28 février 2012 - 07:23
FP!
#87
Posté 28 février 2012 - 07:45
http://nwvault.ign.c...s.Detail&id=913
http://nwvault.ign.c....Detail&id=5320
#88
Posté 28 février 2012 - 07:46
Fester Pot wrote...
Variety perhaps? A few of the colored eggs with cracks in them or hatched completely versions?
FP!
I will try to look at doing some that are broken open with jagged halves. May not make the v1.2 release though. I want to try to get it done by the end of this week.
#89
Posté 28 février 2012 - 08:48
#90
Posté 28 février 2012 - 09:27
#91
Posté 29 février 2012 - 06:51
#92
Posté 03 mars 2012 - 07:41
Horizontal and vertical dragon hides

Dragon gemstone statues
Modifié par Tiberius_Morguhn, 03 mars 2012 - 07:42 .
#93
Posté 03 mars 2012 - 07:41
Modifié par Tiberius_Morguhn, 03 mars 2012 - 07:43 .
#94
Posté 30 mars 2012 - 07:35
Enjoy!
List of included fixes and content
added amethyst gems, added ornate chests with coins and gems, fixed toolset initial state animations for armoires, added placards, added crates, added jewelled skull and empty skull, added wall mounted levers, added dragon skulls, added dragon skeleton (standing and flying), added pull chain, added push buttons, fixed missing crystal walkmeshes, added dragon bone, added dragon eggs, added dragon hides, added small dragon statues, added medium dragon statues, added gemstone dragon statues, fixed telescope eyepiece, added vertical dragon eggs, added vertical dragon hides on stands, fixed single bed models texture mapping and holes, fixed divining pool texture maps, added divining pools, fixed static water with txi, fixed misc alignment issues in models, added flags and banners, added rowboats
Screenshots

Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:34 .
#95
Posté 30 mars 2012 - 02:16
WooHOO! *snatch*!
<...like no one is watching>
#96
Posté 17 janvier 2013 - 07:54
Enjoy!
List of included fixes and content
cap loom holes, cap stool holes, cap tree holes, cap sundial holes, cap alchemy table holes and model fixes, add underfoliage to trees, fix small table leg alignment and textures, added red and purple normal/no ambient candles, cap map holes, added lilly pads, cap flour sack holes, fix textures and cap small chair holes, cap small bench holes, cap large bench holes and alignment fixes, cap medium chair holes, cap ottoman holes, various walkmesh fixes, cap desk holes, added campfire with pot and spit, fixed Bioware tnp_flag_c## models, added bedrolls, added fences, fixed dragon egg texture sizes, added wheelbarrows, fixed combat dummy holes, added sawhorses, added market stalls, capped holes in library desk, added headstones, added logs, added wagon wheel, added wagons with improved wheels, added grave mound, added empty wagons, improved butterfly shadow issue (but not fixed completely), added wood button, added torture rack
New Content
#97
Posté 06 octobre 2013 - 05:22
Enjoy!
List of included fixes and content
added mine carts, added mined rocks, fixed texture on Bioware plc_x0_rb3, added dwarven tables and chairs, added boarded doorways, cap floor candelabra holes, added books and tomes, added basket, added gongs, added papersheets
New Content
Modifié par Tiberius_Morguhn, 06 octobre 2013 - 05:22 .
#98
Posté 06 octobre 2013 - 05:45
Fine work indeed
I just grabbed my copy for integration into my newer builds
Keep it up!
#99
Posté 06 octobre 2013 - 10:56
#100
Posté 09 octobre 2013 - 04:48
Tiberius_Morguhn wrote...
Version 1.4 is live on the vault. This release adds some new additional content and provides a Project Q (v1.6) compatibility hak and erf.
Thank you so much for the Project Q v1.6 hak & erf compatibility!!!





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