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More TNO Placeables Coming Soon........


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#101
Shadooow

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I was until now ignoring this as I generally dislike TNO tileset but the placeables are great and has high usage, I can imagine I could use them, instead of placeables from CEP which I use rarely.

Also noticed you have some fixes in there Tiberius, do you give me permission to add them into my patch project?

#102
Tiberius_Morguhn

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ShaDoOoW wrote...
Also noticed you have some fixes in there Tiberius, do you give me permission to add them into my patch project?


Sure, glad to help.

#103
meaglyn

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This a great! Just voted (finally).

I've renumbered the pleaceables 2da entries to fit in with my hak pile. While doing this I noticed you have an off by one in the numbering. There are two lines 1323. All the lines after that are numbered one lower than they should be because of it. This doesn't effect anything until you put those into a 2da with higher lines after it.

I can give you a fixed (base, not Q) version if you want it.

#104
Tiberius_Morguhn

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meaglyn wrote...

This a great! Just voted (finally).

I've renumbered the pleaceables 2da entries to fit in with my hak pile. While doing this I noticed you have an off by one in the numbering. There are two lines 1323. All the lines after that are numbered one lower than they should be because of it. This doesn't effect anything until you put those into a 2da with higher lines after it.

I can give you a fixed (base, not Q) version if you want it.




Thanks meaglyn!  Luckily, the internal numbering is just for developer sanity - the engine throws that column out and just parses the files on the actual line number (as read in sequentially).  I will fix it though in the next release.

#105
meaglyn

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Yes, that sanity part is why I mentioned it. I was going cross-eyed staring at the numbers.