I have to say I was kind of disapointed whenever Tallis didn't bother mentioned the Qunari weapon obtained in act three even though said weapon implies an increase in Hawk's status in Qunari eyes and I have indeed held onto mine despite recieving the key. That would probably be demanding too much detail however and it was nice enough that she acknowledged you having earned the Airashock's respect.
I actually ended up playing through Legacy five times. Two times as a warrior and three times as a mage.
Thanks for the puzzles as well. For a long time I remember not being able to pick up a console rpg without having to solve one puzzle or another some of them being rather challenging. It seems like more and more games have left out this part of dungeon exploring so it was nice to see a return to it. The picture puzzle in mark of the assassin was actually a bit challenging for me but I suspect I shouldn't have been trying to solve any puzzles at 4AM.
These two DLC have done a lot to improve my enjoyment of the game and helped me to grow more fond of my Hawke. It kind of makes the thought of being forced to make an entirely new character for Dragon Age 3 should such a game be produced a bit unpleasant. Nothing new however it was extremely unpleasant to give up my warden.
Just a little adition that I can hardly believe I forgot to mention.
I loved the first Wyvern that you fought. The fact that the player was allowed to determine how difficult of a battle it is and be rewarded for taking the more difficult path was wonderful. Being able to say, "Okay let's put it all down at once and go full out." or "Let's play it safe and focus on getting the job done." Really fits with the idea of different degrees of success.
What I wish you had done though was not given the player time to recover between the fight with the alpha wyvern and the stuck up noble who's name escapes me but was fun to kill. That way there would have been some real risk to fighting the alpha wyvern depending on your condition at the end of the battle. Still I was absolutely delighted by the fact that you gave players this choice.
Modifié par Inprea, 24 octobre 2011 - 09:23 .





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