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I've enjoyed Legacy and Mark of the Assassin


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#1
Inprea

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I've really enjoyed these games and I rather liked the fact that enemies either came from door ways or jumped down from some vantage point rather then appearing out of thin air. It might not change the fight a great deal but it was a nice change for me. The fact that your choices could result in confronting different enemies was also extremely enjoyable.

I have to say I was kind of disapointed whenever Tallis didn't bother mentioned the Qunari weapon obtained in act three even though said weapon implies an increase in Hawk's status in Qunari eyes and I have indeed held onto mine despite recieving the key. That would probably be demanding too much detail however and it was nice enough that she acknowledged you having earned the Airashock's respect.

I actually ended up playing through Legacy five times. Two times as a warrior and three times as a mage.

Thanks for the puzzles as well. For a long time I remember not being able to pick up a console rpg without having to solve one puzzle or another some of them being rather challenging. It seems like more and more games have left out this part of dungeon exploring so it was nice to see a return to it. The picture puzzle in mark of the assassin was actually a bit challenging for me but I suspect I shouldn't have been trying to solve any puzzles at 4AM.

These two DLC have done a lot to improve my enjoyment of the game and helped me to grow more fond of my Hawke. It kind of makes the thought of being forced to make an entirely new character for Dragon Age 3 should such a game be produced a bit unpleasant. Nothing new however it was extremely unpleasant to give up my warden.

Just a little adition that I can hardly believe I forgot to mention.

I loved the first Wyvern that you fought. The fact that the player was allowed to determine how difficult of a battle it is and be rewarded for taking the more difficult path was wonderful. Being able to say, "Okay let's put it all down at once and go full out." or "Let's play it safe and focus on getting the job done." Really fits with the idea of different degrees of success.

What I wish you had done though was not given the player time to recover between the fight with the alpha wyvern and the stuck up noble who's name escapes me but was fun to kill. That way there would have been some real risk to fighting the alpha wyvern depending on your condition at the end of the battle. Still I was absolutely delighted by the fact that you gave players this choice.

Modifié par Inprea, 24 octobre 2011 - 09:23 .


#2
foil-

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I liked DA2 but can't say that the DLC exceeds Origins DLC for me. Warden's Keep and Leliana's Song being the high points. Not that Mark of the Assassin was bad. It was fairly good actually. Excellent job on the Wyverns. Legacy to me was fairly forgettable. I don't quite see what people loved about that one.

I will be interested to see where bioware takes the wyvern riding animations. Shouldn't be too hard to reskin that into a Gryffon. Although I would rather see Gryffon's have their own personalities and magic like in "The Griffin Mage" series by Rachel Neumeier. I really didn't have any interest in Griffins until her books brought their mythology alive for me. Now they hold a place in my head as romantic and fairy like as anything from C.S. Lewis or Tolkien.

#3
Inprea

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foil- wrote...

I liked DA2 but can't say that the DLC exceeds Origins DLC for me. Warden's Keep and Leliana's Song being the high points. Not that Mark of the Assassin was bad. It was fairly good actually. Excellent job on the Wyverns. Legacy to me was fairly forgettable. I don't quite see what people loved about that one.

I will be interested to see where bioware takes the wyvern riding animations. Shouldn't be too hard to reskin that into a Gryffon. Although I would rather see Gryffon's have their own personalities and magic like in "The Griffin Mage" series by Rachel Neumeier. I really didn't have any interest in Griffins until her books brought their mythology alive for me. Now they hold a place in my head as romantic and fairy like as anything from C.S. Lewis or Tolkien.


I think what made Legacy for me was the character development. You finally get to learn where Bianca came from and I have to say it was a surprise for me. You get to see the Hawke siblings bonding if you bring them along and what really did it for me was that if you take Anders he begins to wonder if maybe just maybe mages can be truly dangerous and some level of management is required. His absolutely fanatical zeal throughout the game actually began to where a little thin with me at times so this was a wonderful change of pace.

Plus well there was the altar of Dumat. I love difficult choices in game and for me this was a very difficult one. You have to choose between giving up a potentially powerful items or worshiping an old god if only for a moment. I for one had to put a lot of thought into this and resolved that it wasn't worth it. I just couldn't bring myself to actually give praise to Dumat especially for a necklace.

Now if we were talking about a permenant stat increase I have no idea what I would have done.

It all worked out with Mark of the assassin of course considering that you get a very nice necklace well necklaces in it.

#4
foil-

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Very strange, I don't recall or didn't get all that character development you're referring to. The only relationship a recall are references to Hawks father and the speech with the sister at the end (the end speech being very nice). I don't replay games so I won't get another crack at that character development. Maybe some you tube videos. If you can link to some regarding some of the character development your speaking about, I would appreciate it.

Now that's weird. Speech is spelt with a double e and speak is ea. English is such a screwed up language it's amazing anyone can learn it. And I'm still getting a red underline for "spelt". I refused to use the form "spelled". English may be screwed up, but it should still at least sound good.

#5
Huntress

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OP "the weapon" was the names of Qunari people living outside the qun, some of them are not even qunari any more.
I think* ( *don't remember) in the jail you can talk to Tallis and she talk about qunari as she not been part of it but then she rectifiy herself, I think she started to get doughts about them, i'll
love to have a character to pull her out of that, not because my character are chantry followers is because people should have the freedom to choose what to be and what to do. Thats where inventions/arts/sports comes from.

I love the puzzles! I thought it was neat even the huge picture one hehe! made me reset few times but got it at the end, love to feed my brain.

Something I really like is when tallis mention the Warden to my hawke! lol I was so happy when Hawke told her they were relatives. I thought it was very sweet! :P

#6
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foil- wrote...

I liked DA2 but can't say that the DLC exceeds Origins DLC for me. 

Darkspawn Chronicles. Golems of Am-whatever. No, Origins DLC was not better.

#7
Dubya75

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Cthulhu42 wrote...

foil- wrote...

I liked DA2 but can't say that the DLC exceeds Origins DLC for me. 

Darkspawn Chronicles. Golems of Am-whatever. No, Origins DLC was not better.


I agree, Legacy and MotA was way better than any of the Origins DLC.

#8
Mr.House

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Dubya75 wrote...

Cthulhu42 wrote...

foil- wrote...

I liked DA2 but can't say that the DLC exceeds Origins DLC for me. 

Darkspawn Chronicles. Golems of Am-whatever. No, Origins DLC was not better.


I agree, Legacy and MotA was way better than any of the Origins DLC.

I try to forget about the DAO dlc.

#9
TEWR

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DAO DLC could've been great. Warden's Keep had a great story but was both too short and primarily useless afterwards.

"Acquire your own fortress!"

*hands the player a storage chest and two merchants, but no fortress to explore*

#10
Mr.House

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The Ethereal Writer Redux wrote...

DAO DLC could've been great. Warden's Keep had a great story but was both too short and primarily useless afterwards.

"Acquire your own fortress!"

*hands the player a storage chest and two merchants, but no fortress to explore*

More so when in the long run, it's useless because the Wardens get a new HQ.:mellow:

#11
foil-

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Dubya75 wrote...

Cthulhu42 wrote...

foil- wrote...

I liked DA2 but can't say that the DLC exceeds Origins DLC for me. 

Darkspawn Chronicles. Golems of Am-whatever. No, Origins DLC was not better.


I agree, Legacy and MotA was way better than any of the Origins DLC.


I didn't play Darkspawn Chronicles (didn't interest me) and Golems of whatever was all right.  I would say about as good as Legacy but not as good as Mark of the Assassin.  Witches Hunt was again, about Legacy level for me.  Maybe a little more interesting.

But the other two DLC I mentioned I actually like better than either Origins or DA2 original campaign.  Warden's Keep was very nostalgic D&D type gaming and I loved the cinema style of Leliana's Song.  I wish they had explored that more.  They did a little bit in Mark of the Assassin with the cardboard cutout cut scenes but didn't develop it much. 

#12
Ophir147

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Mr.House wrote...

More so when in the long run, it's useless because the Wardens get a new HQ.:mellow:


Which sadly wasn't much of an improvement, because all you got to see in it was basically the courtyard and throne room (except when liberating it from the Darkspawn).

Still, Vigil's Keep felt more like home to me than Kirkwall ever did =\\

#13
Inprea

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foil- wrote...

Very strange, I don't recall or didn't get all that character development you're referring to. The only relationship a recall are references to Hawks father and the speech with the sister at the end (the end speech being very nice). I don't replay games so I won't get another crack at that character development. Maybe some you tube videos. If you can link to some regarding some of the character development your speaking about, I would appreciate it.

Now that's weird. Speech is spelt with a double e and speak is ea. English is such a screwed up language it's amazing anyone can learn it. And I'm still getting a red underline for "spelt". I refused to use the form "spelled". English may be screwed up, but it should still at least sound good.


Well you only get to see those moments if you bring Anders along with you and Varic as well as your sibling. If they're not with you then you don't get to view.

Here is some youtubes that I believe have the right seens.





I can't find one for Anders however. Now I should mention that depending on rivalry or friendship the interaction with Hawke's sibling changes so this doesn't represent every possibility. Be weary of my spelling by the way I'm not the most competent and not exactly using grammer check.

Huntress wrote...

OP "the weapon" was the names of Qunari people living outside the qun, some of them are not even qunari any more.
I think* ( *don't remember) in the jail you can talk to Tallis and she talk about qunari as she not been part of it but then she rectifiy herself, I think she started to get doughts about them, i'll
love to have a character to pull her out of that, not because my character are chantry followers is because people should have the freedom to choose what to be and what to do. Thats where inventions/arts/sports comes from.

I love the puzzles! I thought it was neat even the huge picture one hehe! made me reset few times but got it at the end, love to feed my brain.

Something I really like is when tallis mention the Warden to my hawke! lol I was so happy when Hawke told her they were relatives. I thought it was very sweet! :P


I thought those living outside the Qun were called Tal-Vashoth or Bas. Well or in Hawke's case if you play your cards right Basalit-an. I'm pretty sure I see that the weapon is named Bassrath-Kata. So yeah it is similar. I still believe it means you're more respected amongst the Qunari.

I'm pretty sure you're right about her having doubts. I remember her saying something along the lines of, "I know the certanty is there I just haven't found it yet." So yes she isn't as certain of the Qun as the born Qunari are. I think she desires the purpose of the Qunari feel of knowing that she's doing the right thing but hasn't bought into their ideas entirely. I can agree with you about wanting others to make their own choice but to me it seems she's made her own choice but she's not entirely certain of it. I'm not sure what right I have to try to change her but I do believe I have the right to question her. Especially after she manipulated my Hawke.

I had to reset  alot on the picture one. Despite those resets I agree those puzzles were fun. It'd be nice to have more challenging puzzles. The little move the barrel business in the Fade during the main campain was just a bit too easy.

#14
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The Ethereal Writer Redux wrote...

DAO DLC could've been great. Warden's Keep had a great story but was both too short and primarily useless afterwards.

"Acquire your own fortress!"

*hands the player a storage chest and two merchants, but no fortress to explore*

I don't think that Warden's Keep should really count, as it was not designed as DLC; it was originally made for the main game, but got cut out. Same with Sebastian and Shale.

#15
Fallstar

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Legacy was all about the lore and character development for me, and the somewhat improved wave mechanic. I thought it was great, though I haven't got the latest dlc yet.

#16
TEWR

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Mr.House wrote...

The Ethereal Writer Redux wrote...

DAO DLC could've been great. Warden's Keep had a great story but was both too short and primarily useless afterwards.

"Acquire your own fortress!"

*hands the player a storage chest and two merchants, but no fortress to explore*

More so when in the long run, it's useless because the Wardens get a new HQ.:mellow:



Were it me, I would've made it so the player had a new base they could explore anytime they were there. The player would have the Camp and if they went to Soldier's Peak all of the companions would be doing their own thing:

  • Wynne and Morrigan would be in the library reading books
  • Alistair, Dog, and Oghren would be in the kitchen
  • Sten would be on the bridge overlooking the mountain, staring off into the horizon
  • Leliana would be practicing Archery while also singing
  • Zevran would be..... Zevran!
  • Shale would be chasing the birds
  • And Loghain would be in another room looking over old maps.
  • The PC -- who is effectively the Warden Commander -- would have Sophia Dryden's office become his office. At least until Amaranthine


I would've also allowed the player to send certain people there to become Wardens. If Jowan could've been recruited like it was originally intended, he would be made a Warden there. Then there's also that Dwarf in Orzammar that the player can recruit, though nothing came of it.

Levi and Mikhael would be there still, and the player could even upgrade the base however they wanted. This way, the Warden makes a Warden outpost that has fallen into disrepair usable again.

I've got more ideas just bouncing around my head for what Warden's Keep could've been.

Modifié par The Ethereal Writer Redux, 23 octobre 2011 - 04:37 .


#17
Fallstar

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The Ethereal Writer Redux wrote...

Mr.House wrote...

The Ethereal Writer Redux wrote...

DAO DLC could've been great. Warden's Keep had a great story but was both too short and primarily useless afterwards.

"Acquire your own fortress!"

*hands the player a storage chest and two merchants, but no fortress to explore*

More so when in the long run, it's useless because the Wardens get a new HQ.:mellow:



Were it me, I would've made it so the player had a new base they could explore anytime they were there. The player would have the Camp and if they went to Soldier's Peak all of the companions would be doing their own thing:

  • Wynne and Morrigan would be in the library reading books
  • Alistair, Dog, and Oghren would be in the kitchen
  • Sten would be on the bridge overlooking the mountain, staring off into the horizon
  • Leliana would be practicing Archery while also singing
  • Zevran would be..... Zevran!
  • Shale would be chasing the birds
  • And Loghain would be in another room looking over old maps.
  • The PC -- who is effectively the Warden Commander -- would have Sophia Dryden's office become his office. At least until Amaranthine


I would've also allowed the player to send certain people there to become Wardens. If Jowan could've been recruited like it was originally intended, he would be made a Warden there. Then there's also that Dwarf in Orzammar that the player can recruit, though nothing came of it.

Levi and Mikhael would be there still, and the player could even upgrade the base however they wanted. This way, the Warden makes a Warden outpost that has fallen into disrepair usable again.

I've got more ideas just bouncing around my head for what Warden's Keep could've been.

 
[*]That all sounds great, and for some reason I can't respond to your post without using bullet points, but oh well.   I always thought Jowan was underdeveloped, they could really have gone to town on his storyline, especially for a mage warden. Having a confrontation with him later on, or even helping him and seeing him become an abomination, would have added a more personal aspect to the whole mages getting posessed thing. I don't think the Broken Circle storyline really did justice to the supposed power of an abomination as described in the codex entries.

#18
TEWR

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DuskWarden wrote...

That all sounds great, and for some reason I can't respond to your post without using bullet points, but oh well.   I always thought Jowan was underdeveloped, they could really have gone to town on his storyline, especially for a mage warden. Having a confrontation with him later on, or even helping him and seeing him become an abomination, would have added a more personal aspect to the whole mages getting posessed thing. I don't think the Broken Circle storyline really did justice to the supposed power of an abomination as described in the codex entries


I don't know. For Jowan I think people would've just gone "Yup I expected that to happen" if he became an Abomination Posted Image.

But I agree that Broken Circle didn't do the concept of just what being a mage entails any sort of justice at all, since you can save the mages and nothing bad happens.

Broken Circle should've had the player save the mages, only to find out that some of the mages saved were really Abominations in disguise that went on a rampage and killed more mages and Templars only to escape (and the player could put an end to them in a random map village that was destroyed by them).

The Mage Tower also should've had as many mages as the cinematic at the final battle showed if the player saved the Tower. Dozens and dozens, not just 7-9 mages and a few Templars here and there.

Modifié par The Ethereal Writer Redux, 23 octobre 2011 - 04:49 .


#19
foil-

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Inprea wrote...

foil- wrote...

Very strange, I don't recall or didn't get all that character development you're referring to. The only relationship a recall are references to Hawks father and the speech with the sister at the end (the end speech being very nice). I don't replay games so I won't get another crack at that character development. Maybe some you tube videos. If you can link to some regarding some of the character development your speaking about, I would appreciate it.

Now that's weird. Speech is spelt with a double e and speak is ea. English is such a screwed up language it's amazing anyone can learn it. And I'm still getting a red underline for "spelt". I refused to use the form "spelled". English may be screwed up, but it should still at least sound good.


Well you only get to see those moments if you bring Anders along with you and Varic as well as your sibling. If they're not with you then you don't get to view.

Here is some youtubes that I believe have the right seens.





I can't find one for Anders however. Now I should mention that depending on rivalry or friendship the interaction with Hawke's sibling changes so this doesn't represent every possibility. Be weary of my spelling by the way I'm not the most competent and not exactly using grammer check.


Thanks for that.  Some I recall, other stuff I don't.  And that beard must be a custom mod!

I am suprised to see the female Hawk's voice acting is much better than the male.  I played female Shephard in mass effect because I was immediately turned off by the male Shephard voice.  When I tested the Hawk voices I found them both about the same.  At first I didn't mind the male Hawk voice but grew to hate it.  He always sounded petulent no matter which dialogue option I chose.  The female voice in that one scene sounds much better.  Still, in my head, Hawk feels like more of a male character.  Same with the Warden.  I don't know why.  With Shephard the story felt like it could be told from either female or male perspective.  Same with the Neverwinter Nights games.  Must be something about the writing styles of the two authors.

#20
Arthur Cousland

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I also enjoyed both Legacy and MotA. They were both fun, well written, and had nice length for dlc.

My only (minor) complaint is the mage equipment, how the Legacy armor has the bugged stealth effect that removes buffs when activated and MotA gives my mage....chantry robes?

#21
Inprea

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Arthur Cousland wrote...

I also enjoyed both Legacy and MotA. They were both fun, well written, and had nice length for dlc.

My only (minor) complaint is the mage equipment, how the Legacy armor has the bugged stealth effect that removes buffs when activated and MotA gives my mage....chantry robes?


That stealth affect was a bit annoying that's true. Now as for the chantry robes. I can see where you're coming from in that it's kind of strange for a mage to be dressed so much like a chantry member. At the same time I actually like how the robes look but I am biased due to the storyline behind the robes. I liked them a lot more after reading it as I find it quite funny/amusing how they came into existance.

It's sort of like the ring of the feary man. I like the ring for its stats which are simply wonderful. That said the storyline behind it makes it almost impossible for me to give up even if that means missing out on a set bonus.

#22
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I would say the quality of these 2 DLCs are worth every penny so far because it is fully voiced by the same cast. Companion banters are always the highlights in Bioware games.

#23
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Cthulhu42 wrote...

foil- wrote...

I liked DA2 but can't say that the DLC exceeds Origins DLC for me. 

Darkspawn Chronicles. Golems of Am-whatever. No, Origins DLC was not better.


Origins DLC was dreadful and such a chore to play through that it makes the idea of playing through Origins again horrifying to me.

#24
Dubya75

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PresidentCowboy wrote...

Cthulhu42 wrote...

foil- wrote...

I liked DA2 but can't say that the DLC exceeds Origins DLC for me. 

Darkspawn Chronicles. Golems of Am-whatever. No, Origins DLC was not better.


Origins DLC was dreadful and such a chore to play through that it makes the idea of playing through Origins again horrifying to me.


I know! I tried, didn't get far at all...fell asleep on my keyboard...key prints on my face the following morning. Wasn't pretty.

#25
ms_sunlight

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The Ethereal Writer Redux wrote...

Were it me, I would've made it so the player had a new base they could explore anytime they were there. The player would have the Camp and if they went to Soldier's Peak all of the companions would be doing their own thing:


Mmm, tasty Suikoden goodness with a side order of Neverwinter Nights 2!  I'm all for that!