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Weapons Spells affect only melee "weapons"?


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#1
RLDragon

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I have a questions about the weapons spells:  Flaming Weapons, Frost Weapons and Telekinetic Weapons.

1.  Do these spells work with Shale and the dog (my dog, RancidPosted Image, for example)?  These characters do not have "weapons" per se, but they do have items in their weapons slots.
2.  How much do they help a sword and board tank whose main purpose is sustaining aggro? 
3.  Is it worth the little mana just for the tank in a group with two mages and an archer?

#2
Loc'n'lol

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1. Works with dog. I don't know for shale but I suppose it does.
2. Not much. (They really shine on damage-orientend dual wielders).
3. Probably not. Hell, no.

Modifié par _Loc_N_lol_, 22 novembre 2009 - 06:05 .


#3
Warskullx

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1) I know they work with the dog and I'm fairly sure they work with shale.

2) Can he hit the target? If so, then they help a lot. They don't trigger on attack skills, but they trigger on every regular attack.

3) Probably, 5% fatigue and a tiny bit of mana for a huge DPS increase for your physical. Ditch the archer (since archers aren't that great) and it is very worth it.



Flame Weapons gives the most damage by a long shot.

Telekenetic Weapons gives the least by a tiny amount, but gives armor pen

Frost weapons gives barely more damage than telekentic weapons.



At end game I was seeing +12 from flame weapons, +4 from telekinetic, +5 from frost. You can maintain 1 weapon spell per mage, but weapon spells do stack. Its about a 20% Damage boost for a warrior who balanced strength and other stats.