I made a script using SetMovementRateFactor() to try to change the Player's movement rate during a conversation. The rate does not change until the conversation is over. I tried switching to the function EffectMovementRateDecrease() with similar results. Does anyone know of a way to apply effects or change movement rates in conversation or does this only happen out of conversation.
Changing movement rate during a conversation. Can it be done?
Débuté par
M. Rieder
, oct. 23 2011 07:49
#1
Posté 23 octobre 2011 - 07:49
#2
Posté 23 octobre 2011 - 09:27
Could you terminate the conversation the script start another.
The change of rate would occur at the conversation transititon?
Just a thought,
PJ
The change of rate would occur at the conversation transititon?
Just a thought,
PJ
#3
Posté 23 octobre 2011 - 10:04
Do you have to issue a new move command?
#4
Posté 23 octobre 2011 - 10:58
PJ156 wrote...
Could you terminate the conversation the script start another.
The change of rate would occur at the conversation transititon?
Just a thought,
PJ
thanks for the idea PJ. I tried it though and even If I add the effect before the convo, the movement rate seems to go back to normal during the convo.
#5
Posté 23 octobre 2011 - 10:59
Lugaid of the Red Stripes wrote...
Do you have to issue a new move command?
I changed the movement rate prior to issuing the move command, but I haven't checked the ga_cutscene_move script. That may be it.





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