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Sky Horror (MotA) Unbalanced? (SPOILERS)


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#1
Yggdrasil

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I'm playing the "Mark of the Assassin" DLC and was doing "The Cult of the Sky" quest. 

Is it just me, or is the Sky Horror enemy way unbalanced and difficult? Posted Image

I've been playing Dragon Age II on the Hard difficulty and managed to kill Corypheus at the end of the "Legacy" DLC in one play-through on that difficulty level.  But this Sky Horror handed my you-know-what to me five times before I finally gave up and dropped the difficulty down to Casual difficulty to beat him.  He has this horrible AoE spell that wipes out your entire team in two seconds.  There doesn't seem to be any warning or way to avoid it.  It's just Bam!, and everyone is dead.

I was playing with Tallis (of course), Isabel and Aveline.  I'm also playing as a mage.

Anybody else have the floor wiped with them during this battle, or is it just me?

#2
Xilizhra

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I did the first time, without knowing what it was. The second time, I controlled everyone to run in different directions out of the entropic cloud, and with some focus firing, I was able to kill it... it was tough, but easier than, say, Malvernis. I played on Normal.

#3
naledgeborn

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Dispel Magic, Silence, Cleanse Area. It's not that difficult. I've done it multiple times without a healer.

#4
TheMakoMaster

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i play on nightmare and got dominated the first time. i did the dominating the second time. just stay out of the whitish/blue cloud. the cloud just alternates from side to side. also kill his cronies first right as they come out on the sides then focus on the horror once the coast is clear. i do play as an archer though and had anders and bethany with me, so everyone could hit the horror from range. not sure how using all CQC characters would work out...ive never used isabela or fenris for anything except on their missions.

#5
mr_afk

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haha yeah it's pretty tough. took me a few tries to figure it out.
I'll upload a vid of it once I get a run I'm happy with, but i think i've mostly got it sorted. Trying to cut down from ~2mins.

Anyway, there are a few things that make it a lot easier:
- Using cold/nature weapons and spells; They deal double damage against the Sky Horror
- Tallis' drop dead ability in conjunction with a brittle

Together you can almost instantly make the sky horror retreat and not give it the time to use any of it's purple aoe death cloud.

#6
cihimi

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DP

Modifié par cihimi, 23 octobre 2011 - 11:00 .


#7
cihimi

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[quote]cihimi wrote...

[quote]naledgeborn wrote...

Dispel Magic, Silence, Cleanse Area. It's not that difficult. I've done it multiple times without a healer.[/quote]

^ This. Killed this mob with all three classes in Hard. Killing time/Difficulty is almost the same, although ranged offense has a little bit of an easier time.

#8
Arthur Cousland

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Elemental resist runes help too.

I emerged victorious from this encounter in one try and only Tallis died since her armor can't be upgraded and thus, no resistance to the Sky Horror's attacks. I actually found this encounter fun, and was only slightly annoyed when the Sky Horror would hide behind that barrier.

#9
mr_afk

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Well, you don't even need runes/dispels etc if you kill it fast enough. Okay here's a vid I promised.
I found rogue hawke a lot easier than mage hawke, but then again i wasn't really using a optimal party setup for that one (decided to listen to banter instead):

My camera sorta shat itself after I paused for a bit, but just think of it as special effects haha.

#10
Forst1999

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If you spread out it isn't to bad. After the first time, which ended with a total party kill in less than 20 seconds, i only got problems one more time, when i played with a character in act 1. The Sky horror itself was just like all the other times, but his henchmen were to strong, especially the "cultist warriors". I had no chance. Later had a similar problem with Harlequins. But maybe it just wasn't my day.

#11
Braindeer

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I had real trouble playing it with my rogue because she uses dual weapons. So I had two dual-wielders, Aveline, and Anders doing his usual healing gig. That stupid cloud was what caused all the problems - as soon as Hawke, Aveline or Tallis got close enough to do any damage up came the cloud and down went my party.

But when I played as a mage with Fenris and Varric in the party, I managed it first time. Having two party members using ranged attacks seemed to do the job. Just had to keep an eye on Fenris and Tallis whenever they got too close to the Horror.

Seems like as long as you avoid the cloud it shouldn't be too tricky.

#12
BubbleDncr

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The first time I played it on my mage (blood and force spec), with Anders, Tallis. amd Aveline in my party. I had to put it down on Casual in order to beat it.

My second playthrough, I had my Warrior (tempalr and reaver spec), who was a few levels lower than my mage, with Tallis, Sebastian, and Bethany. I beat it on my second try on hard.

#13
rft

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I found him kind of annoying as well. I had the patience to kill him after a few tries but he was still pretty hard.

#14
ReallyRue

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I managed to get through it with Force/HealerMageHawke, Anders, Carver and Tallis.

Tallis died frequently, but fortunately Carver never did, and both my mages could revive/heal, etc.

#15
Sarquindi

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I killed him, on Hard, with Tallis, Anders, Merrill, and my Rogue Hawke. I didn't find him too difficult. His cloud is a little annoying, but if you spread everyone out it's not so bad.

#16
Great_Horn

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I managed to kill him on nightmare, hence only because I had the right potions with me. It’s really a very tough fight, hence it gets not easier.

#17
apple_sauced

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naledgeborn wrote...

Dispel Magic, Silence, Cleanse Area. It's not that difficult. I've done it multiple times without a healer.


+1. Easily cleared this encounter on the first try on normal. I think Isabella might have dropped at one point, but a quick raise + heal all and we were good to go. 

Keep in mind that many of Tallis' skills were built to shut down mages.

Modifié par apple_sauced, 25 octobre 2011 - 12:09 .


#18
follis2

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I struggled with this fight until using Dispel whenever the Horror used his spells and by spreading the team mates around the area.

#19
RoseLegion

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I found him hard to beat on NM, but it should be noted that I was doing it with a >16lvl rogue party +non- spirit healer mage hawk.

You can control the type of spell he uses by the having a party member in proximity when he begins his casting cycle. It forces him to use the blue AoE centered on him rather than entropic cloud. So have one character with evade and wait till his hands glow blue for the casting start, then evade and glass him from range. Really (as usual for my NM battles) the only thing that gave me too much of a hard time where the assassin/rouge elements (bloody stealth single shot backstabs. I know it's a auto crit but taking +250hp off of a character with 90% armor protection is pretty harsh, especially for a purely physical attack)

#20
Quething

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Enemy backstab ignores armor (or fire resistance, in the case of rage demons). Stonewall or Chameleon's Breath is about all you can do in terms of mitigation. Better to knock them out of stealth before they can strike (though the timing is tricky, I've wasted more fireballs and bursting arrows that way...).

Honestly, after three playthroughs with various Hawkes, I've come to really enjoy this fight. Because it has no bloody ranged-weapon-using ghasts. >(

#21
AreleX

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drop a decoy or spawn dog when an assassin/rage demon is stealthed, it guarantees a redirected backstab

#22
Shadow of Light Dragon

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On my first run with a warrior Hawke (with Fenris and Varric) I had a lot of trouble winning this fight. Eventually won by playing smart, spreading out, and drinking as many healing potions as I could.

Mage Hawke was a little easier.

Rogue Hawke was by far the easiest, and he wasn't even an endgame import (only Act II). A single Vendetta attack dealt enough damage to send the Sky Horror behind it's barrier before it could ever get a spell off. Suffice to say that the same Rogue goes on to solo the Arishok in about 10 seconds flat, so...

#23
GoodFella146

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naledgeborn wrote...

Dispel Magic, Silence, Cleanse Area. It's not that difficult. I've done it multiple times without a healer.


Not sure I can advocate this stuff enough.  I play Nightmare without using potions and Dispel Magic is godly.  I beat it earlier but then decided to try replay the DLC with an ideal line-up using mage Hawke, templar Carver, and Merrill.  The combination of Dispel Magic, Cleanse, and another Dispel Magic made this encounter laughable (all without potions mind you).  I kind of felt sorry for the poor thing after that!  LOL

#24
Lunatic-LMD

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On NM I ran with Mage Hawke, Varric, Aveline, and Tallis then Tallis, Carver, and Isabela. My strategy in those situations is to just stun and damage the Horror enough that he doesn't cast any spells.

The reason is the spells enemies cast do SO MUCH damage that if I don't re-act before it hits, then my characters are dead/near dead already.

#25
Yggdrasil

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I really appreciate people's feedback, though--to be brutally honest--some posters' self-aggrandization was a little tedious.

Combat that is always too easy is incredibly boring, and I like having to use strategy and my characters' abilities/tactics that I have so carefully chosen as they level up. However, I also get bored with fights that are too difficult, and I don't have the patience to reload ten times to win a battle. (Plus I'm not exactly a dim bulb, but I certainly wouldn't describe myself as a tactical genius.)

I don't know how anyone else feels about it, but IMHO "Dragon Age: Origins" had the most enjoyable combat leveling in any game I ever played. I played it on the "Normal" setting. In almost every battle I had to use some strategy, and every so often, I would have to do the "reload and try again" thing. For contrast, I thought the combat leveling in "Oblivion" stunk. It was either too easy all the time or too hard all the time.

I've been playing "Dragon Age II" on "Hard" because I think you have to go up one level to approximate the DA:O experience. It's possible that they made the "Mark of the Assassin" a little more difficult than the core game, and so maybe I should bump it down to "Normal."