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Normandy SR2 is wasted space.


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#1
Zakatak757

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Am I the only one who has noticed this, while walking around this luxury cruiser?

Look at the large height of the ceiling.
Look how many of the monitors are in use compared to the amount of monitors in total (hallway leading to cockpit).
Look how much empty space is in the hangar, and how little the shuttle/Hammerhead use in it.
Notice how much walking space there is, compared to the amount of people in the crew.
Compare the size of recreational space to functional space.

The vastness of this warship is surprising and even annoying considering it is a frigate.

2 observation rooms with structural weaknesses, whose only protection is a thin layer of armor that might resist a paintball. 2 entire cabins with double beds, one of which has a fish tank. Enough walking space to parade elephants through the ships. An empty hangar with huge volume. A ceiling 2.5x taller then the room I type in right now. 2 rooms that bridge the armory/lab to the CIC are completely unused.

I figure, that if I trimmed the ship enough, while retaining a non-claustrophobic, liveable workspace, I could get:
- Reduce the length to about 0.75x of the original
- Reduce the mass to maybe 0.75x the original
- Reduce the height by about 0.75x the original
- Increase fuel 2x with unused space

A smaller target, a much faster ship, same amount of power, more fuel, and everyone still has room to sleep and live in. I have no doubt it could have survived the Collector Base scene with no damage at all. I don't know what Cerberus was thinking for a mission that was important as this, I hope the Alliance made changes.

Modifié par Zakatak757, 23 octobre 2011 - 10:19 .


#2
CamlTowPetttingZoo

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I thought the whole idea behind that was that is Cerberus not Alliance.

#3
Guest_Saphra Deden_*

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Well you know, civilian sector comforts by design.

#4
Volus Warlord

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Well, they couldn't get Jack and Miri agree to hot rack so they had to spread them out.

#5
Someone With Mass

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Skeleton crew, perhaps?

I mean, there aren't even 30 of them. They have a lot of room they can use.

Though, I agree that the bar and the observation decks are a waste of space.

#6
Guest_Saphra Deden_*

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It's been said by the devs that there are areas of the SR2 that we never get to see and presumably those areas have crewmen working in them.

It was the same with the SR1.

#7
Arken

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Cerberus built with comfort and roominess in mind. The Alliance will refurbish the SR-2, but they aren't going to rebuild it. I expect a paint job a computer or two to be ripped out and replaced with Alliance tech.

#8
darthnick427

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Zakatak757 wrote...

Enough walking space to parade elephants through the ships. 


That's incase they have an elcor on board. XD

#9
Xeranx

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It ain't Serenity. That's for damn sure.

#10
Mr_DeMille

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People deez daze want comfort, entertainment, love.

#11
General User

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OP, you're not alone. All the wasted space on the SR2 is one of my real pet peeves about ME2 actually.

All the moreso when there are several things missing from the SR2. Where are Jacob's quarters? Where are Dr. Chakwas'? Hell, TIM had this thing custom built for Shepard's mission, he knew Shepard would be picking up more people, why are they stretching cots out in every little corner? And what kind of military vessel doesn't have an onboard gym? Where's the brig Miranda mentioned?

The absurd design of the SR2 and 'bare-chested babes in a vacuum' are my two biggest suspension of disbelief killers.

#12
shep82

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Someone With Mass wrote...

Skeleton crew, perhaps?

I mean, there aren't even 30 of them. They have a lot of room they can use.

Though, I agree that the bar and the observation decks are a waste of space.

 I iike the observation decks and all the windows have blast shields so no weakness.

#13
Izhalezan

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I can't seem to find the 3rd vehicle... the hanger has room for 3 but we only use 2... but yeah, far too much wasted space... but who knows, maybe Bioware has plans to fill it, with awesome.

#14
Yakko77

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Saphra Deden wrote...

Well you know, civilian sector comforts by design.


More or less this.  I think the SR2 was designed with more comfort in mind to help put its crew at ease and be less stressed considering their mission.  It just happens to be a luxury ship with a Thanix cannon.  Though realistically, as the OP points out, it's not practical or efficient to build a ship that way as you'd think a ship in space is the equivalent to a modern submarine where space for food, supplies, weapons and even the air is carefully manipulated.

#15
General User

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Yakko77, you bring up an excellent point! In cities all over the world, there are several naval vessels that have been converted into museum ships.

The good people at Bioware would do well to take a tour of one or two of those ships and incorporate some of what they learn into their games.

#16
capn233

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Most people on the ship don't get quarters. They get to sleep in the sleeper pods. In fact, Shep and Miri are probably the only ones with quarters, except those that have appropriated other spaces as their own. Now is it realistic that the rest of the people would let them? Dunno. Maybe Kasumi and Zaeed had personal space requirements in their contracts.

I didn't really worry too much about it, space inefficient starships have been a staple of scifi. I don't know that I agree with the Devs that there should be a lot of spaces you don't see where people are at work on stuff. Look at the schematics on the load screens on the elevator... the mechanicals and fuel need to go somewhere. Maybe they should take out all the box fans from the hanger.

#17
essarr71

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capn233 wrote...
I didn't really worry too much about it, space inefficient starships have been a staple of scifi. I don't know that I agree with the Devs that there should be a lot of spaces you don't see where people are at work on stuff. Look at the schematics on the load screens on the elevator... the mechanicals and fuel need to go somewhere. Maybe they should take out all the box fans from the hanger.


The slippery slope of this discussion is actual space physics v scifi space physics.  Saying making the Normandy smaller would make it more efficient is impossible to prove seeing as space in entertainment doesn't act like space in reality. 

#18
BatmanPWNS

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Mr_DeMille wrote...

People deez daze want comfort, entertainment, love.


I think I'll stick to this quote when I choose a Normandy. Plus there there is plenty of love (or plain shagging) in the SR2.

#19
Inutaisho7996

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General User wrote...

OP, you're not alone. All the wasted space on the SR2 is one of my real pet peeves about ME2 actually.

All the moreso when there are several things missing from the SR2. Where are Jacob's quarters? Where are Dr. Chakwas'? Hell, TIM had this thing custom built for Shepard's mission, he knew Shepard would be picking up more people, why are they stretching cots out in every little corner? And what kind of military vessel doesn't have an onboard gym? Where's the brig Miranda mentioned?

The absurd design of the SR2 and 'bare-chested babes in a vacuum' are my two biggest suspension of disbelief killers.


There are sleep pods on the Normandy, but if someone wants to sleep under the stairs or in the trash compactor room, why should we argue?

The SR-2 isn't a military ship, it's a civilian ship. This is even mentioned by EDI when Sheapard comments on the size of the CO's quarters. The SR-2 wasn't designed to be as cost effective as possible.

capn233 wrote...

I didn't really worry too much about it, space inefficient starships have been a staple of scifi.


In the future when space travel is much more cost effective, space efficiency on space ships won't be the large concern it is today.

Also, who cares if some rooms have windows. There's nothing important in them, and the walls seperating them from the rest of the ship are almost as thick as the Normandy's outer armor.

Modifié par Inutaisho7996, 23 octobre 2011 - 11:34 .


#20
Alraiis

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Third-person games always seem to have larger-than-normal dimensions for environments. Higher ceilings, wider halls. I assume it's because the alternative looks worse, though I'm not sure of the specific design reasons.

Modifié par Alraiis, 23 octobre 2011 - 11:47 .


#21
Yakko77

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Alraiis wrote...

Third-person games always have larger-than-normal dimensions for environments. Higher ceilings, wider halls.


If people think the SR2 has wasted space then they'll really get a kick out of your person ship in Star Wars: The Old Republic.

#22
General User

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Inutaisho7996 wrote...

General User wrote...

OP, you're not alone. All the wasted space on the SR2 is one of my real pet peeves about ME2 actually.

All the moreso when there are several things missing from the SR2. Where are Jacob's quarters? Where are Dr. Chakwas'? Hell, TIM had this thing custom built for Shepard's mission, he knew Shepard would be picking up more people, why are they stretching cots out in every little corner? And what kind of military vessel doesn't have an onboard gym? Where's the brig Miranda mentioned?

The absurd design of the SR2 and 'bare-chested babes in a vacuum' are my two biggest suspension of disbelief killers.


There are sleep pods on the Normandy, but if someone wants to sleep under the stairs or in the trash compactor room, why should we argue?

The SR-2 isn't a military ship, it's a civilian ship. This is even mentioned by EDI when Sheapard comments on the size of the CO's quarters. The SR-2 wasn't designed to be as cost effective as possible.

You're missing the point, it's not about being cost effective or even space effective, it's about being space intelligent. 

When we have the entire crew hot-racking in one room and senior officers either sleeping in their work spaces or using sleeping pods, meanwhile the corridors are (as the OP so correctly puts it) wide enough to parade an elephant through, you have not one, not two, but three separate crew lounges and the CIC is big and wide-open enough to play a game of tennis in, something is seriously wrong with that design.

Joker lives up to his callsign with his "civilian sector comfort by design"-line.  Yea!  Leather seats!  Meanwhile he has to walk half a football field and go down one deck just to use the bathroom.  Maybe Cerberus bought him a Segway?  The SR2's CIC is certainly big enough for one.

Modifié par General User, 23 octobre 2011 - 11:53 .


#23
The-Person

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People on the Normandy probably sleep in groups and not all at once. That is why there is not enough space for people to sleep. One group is done sleeping, the other group goes to sleep while group 1 works.

#24
RyuujinZERO

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 I'd mostly be repeatting myself on most points...

But the cockpit immediately struck me too, all that glass and stuck right up at the front of the ship with NOTHING to protect it besides the ME field in a front-on collision? - What the hell. Whenever I'm up in the cockpit I close the blast shutters xD - the SR1's cockpit at least felt like it had more than half an inch of glass between you and space.

The engine configuration also bothered me; the SR1 had rotating wing-tip engine nozzles (Which was so awesome; I've long been a fan of variable geometry engine configurations). But the SR2 has 4 fixed orientation engines (asides from the engines having flipper nozzles)

Also the so called tantalus drive doesn't look anything like the tantalus drive of the SR1 - it's like the ships have two completely different drive systems. It doesn't seem like my imagination either, contrast and compare the SR-1 and the SR-2 in the cut scenes and the latter really "feels" heavy in it's movements

Reaper Slaying in the SR-1


Omega 4 debris dodging in the SR-2*

*Whoever animated this scene forgot to actually move the SR2 pitch thrusters and it moves by magic ;p

Modifié par RyuujinZERO, 24 octobre 2011 - 12:09 .


#25
Codyacsmith

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I know that bothered the hell out of me too.