Normandy SR2 is wasted space.
#26
Posté 24 octobre 2011 - 01:05
Remove the Captain's Cabin for fuel storage.
Remove the starboard Observation Room (lol?) and convert it into a gym.
Remove 2 rows of monitors in front of the CIC to shorten the ship.
Have a bathroom in that empty space linking the Lab to the CIC.
More fuel in the other empty room linking the Armory to the CIC.
Move the Captains Cabin to Miranda's current room.
Remove the bar in other observation room, and the window. I won't have drinking on my ship.
Get some fkin chairs.
Besides that? You could simply shrink the ship by shaving all the "extra unneccesary space" but lowering ceilings and thinning walkways. I realize it was designed to be luxury ship, but why it needed to be luxurious to this degree is what escapes me.
#27
Posté 24 octobre 2011 - 01:09
Modifié par Rykn, 24 octobre 2011 - 01:21 .
#28
Posté 24 octobre 2011 - 01:10
#29
Posté 24 octobre 2011 - 01:28
#30
Posté 24 octobre 2011 - 01:39
Modifié par Hathur, 24 octobre 2011 - 01:40 .
#31
Posté 24 octobre 2011 - 01:40
Foryou wrote...
WANT TO KNOW WHAT I WOULD KILL TO OWN THE NORMANDY.....lord knows what I'd do with it though.
Hmmm, heavily armed frigate, invisible to sensors.... Space Pirate.
#32
Posté 24 octobre 2011 - 01:44
Thanks, but I'll keep the open space.
#33
Posté 24 octobre 2011 - 01:47
#34
Posté 24 octobre 2011 - 01:58
#35
Guest_Imperium Alpha_*
Posté 24 octobre 2011 - 01:59
Guest_Imperium Alpha_*
As for spaceship design, this is built from alliance millitary standard but civilian/cerberus standard. as told by EDI.
#36
Posté 24 octobre 2011 - 02:05
#37
Posté 24 octobre 2011 - 02:19
Inutaisho7996 wrote...
I didn't really worry too much about it, space inefficient starships have been a staple of scifi.
In the future when space travel is much more cost effective, space efficiency on space ships won't be the large concern it is today.
Size is always a concern when building a ship meant to fight, The smaller ship the smaller target - And while the SR2 isn't a Alliance warship it is still built for the purpose of fighting.
Modifié par Anacronian Stryx, 24 octobre 2011 - 02:20 .
#38
Posté 24 octobre 2011 - 02:20
#39
Posté 24 octobre 2011 - 02:23
#40
Posté 24 octobre 2011 - 02:32
Hathur wrote...
I rather like the spacious feel of the SR2.... "realistic" ? Perhaps not.. but I don't really care about realism in a ship that doesn't even follow rudimentary newtonian laws of physics in space flight... so by all means, make it pretty and comfy
Bingo!
#41
Posté 24 octobre 2011 - 02:34
Purre76 wrote...
Hathur wrote...
I rather like the spacious feel of the SR2.... "realistic" ? Perhaps not.. but I don't really care about realism in a ship that doesn't even follow rudimentary newtonian laws of physics in space flight... so by all means, make it pretty and comfy
Bingo!
Lol I made a thread about this too. Its funny how when you go to the citadel, a sergeant is screaming at rookies about how Newton is the meanest SOB in space. But the ship mysteriously slows down when not expending fuel, without any extra fuel drain.
#42
Posté 24 octobre 2011 - 02:41
#43
Posté 24 octobre 2011 - 02:46
Hathur wrote...
I rather like the spacious feel of the SR2.... "realistic" ? Perhaps not.. but I don't really care about realism in a ship that doesn't even follow rudimentary newtonian laws of physics in space flight... so by all means, make it pretty and comfy
How doesn't it?
It isn't like Star Wars, the engines pitch and yaw to change direction, like a real ship would.
#44
Posté 24 octobre 2011 - 02:53
Zakatak757 wrote...
Hathur wrote...
I rather like the spacious feel of the SR2.... "realistic" ? Perhaps not.. but I don't really care about realism in a ship that doesn't even follow rudimentary newtonian laws of physics in space flight... so by all means, make it pretty and comfy
How doesn't it?
It isn't like Star Wars, the engines pitch and yaw to change direction, like a real ship would.
The SR2 behaves as if it is under the influences of planetary gravity and an atmosphere..... in space. It climbs & it banks like a jet fighter does on Earth. This is impossible to perform in the absence of some type atmosphere & gravity.
You are quite mistaken. In almost every scene the Normandy behaves like a jet fighter (or Star Wars starfighter). I encourage you to visit NASA's website for a better understanding of how actual space flight functions under Newtonian laws of physics of the real universe.
Modifié par Hathur, 24 octobre 2011 - 02:54 .
#45
Posté 24 octobre 2011 - 02:58
#46
Posté 24 octobre 2011 - 03:01
Hathur wrote...
Zakatak757 wrote...
Hathur wrote...
I rather like the spacious feel of the SR2.... "realistic" ? Perhaps not.. but I don't really care about realism in a ship that doesn't even follow rudimentary newtonian laws of physics in space flight... so by all means, make it pretty and comfy
How doesn't it?
It isn't like Star Wars, the engines pitch and yaw to change direction, like a real ship would.
The SR2 behaves as if it is under the influences of planetary gravity and an atmosphere..... in space. It climbs & it banks like a jet fighter does on Earth. This is impossible to perform in the absence of some type atmosphere & gravity.
You are quite mistaken. In almost every scene the Normandy behaves like a jet fighter (or Star Wars starfighter). I encourage you to visit NASA's website for a better understanding of how actual space flight functions under Newtonian laws of physics of the real universe.
Hmmm...
I replayed the Omega 4 Relay cutscene. You are right actually, after seeing it twice. In space, one would have to pull high angles attack and over-correct to move in a straight line. That is unless there are underbelly thrusters I cannot see, or it is the work of the do-it-all magical "mass effect fields".
Battlestar Galactica got this right with the dogfight sequences (at least for the Vipers, Raider physics are confusing), better then any sci-fi I know of. BW ought to take a look at that.
Modifié par Zakatak757, 24 octobre 2011 - 03:02 .
#47
Posté 24 octobre 2011 - 03:02
Hathur wrote...
Zakatak757 wrote...
Hathur wrote...
I rather like the spacious feel of the SR2.... "realistic" ? Perhaps not.. but I don't really care about realism in a ship that doesn't even follow rudimentary newtonian laws of physics in space flight... so by all means, make it pretty and comfy
How doesn't it?
It isn't like Star Wars, the engines pitch and yaw to change direction, like a real ship would.
The SR2 behaves as if it is under the influences of planetary gravity and an atmosphere..... in space. It climbs & it banks like a jet fighter does on Earth. This is impossible to perform in the absence of some type atmosphere & gravity.
You are quite mistaken. In almost every scene the Normandy behaves like a jet fighter (or Star Wars starfighter). I encourage you to visit NASA's website for a better understanding of how actual space flight functions under Newtonian laws of physics of the real universe.
Not only that all of the sound effects... in space. There is no fluid for sound waves to travel through therefore you wouldn't be able to hear anything in space. Every sci-fi movie does that w/ the exception of 2001: A Space Odyssey.
#48
Posté 24 octobre 2011 - 03:03
Sethan_1 wrote...
Take all the extra space and pack it with guns, capacitors, and missiles. The crew can start hot racking or sharing bunks. I'll share with Kasumi and Tali. >.>
QFT.
#49
Posté 24 octobre 2011 - 03:04
Ravensword wrote...
Hathur wrote...
Zakatak757 wrote...
Hathur wrote...
I rather like the spacious feel of the SR2.... "realistic" ? Perhaps not.. but I don't really care about realism in a ship that doesn't even follow rudimentary newtonian laws of physics in space flight... so by all means, make it pretty and comfy
How doesn't it?
It isn't like Star Wars, the engines pitch and yaw to change direction, like a real ship would.
The SR2 behaves as if it is under the influences of planetary gravity and an atmosphere..... in space. It climbs & it banks like a jet fighter does on Earth. This is impossible to perform in the absence of some type atmosphere & gravity.
You are quite mistaken. In almost every scene the Normandy behaves like a jet fighter (or Star Wars starfighter). I encourage you to visit NASA's website for a better understanding of how actual space flight functions under Newtonian laws of physics of the real universe.
Not only that all of the sound effects... in space. There is no fluid for sound waves to travel through therefore you wouldn't be able to hear anything in space. Every sci-fi movie does that w/ the exception of 2001: A Space Odyssey.
Perhaps the god-like cameraman for these scenes is filming with with a radio telescope? Space DOES have sound in it... just not... sound sound. Here, observe.
These are "sounds" taken from space using a radio telescope. Not sound in the conventional sense, but still sound. Did BW think of this and use it as an excuse to have sound in space scenes? Not likely.
#50
Posté 24 octobre 2011 - 03:09
Ravensword wrote...
Not only that all of the sound effects... in space. There is no fluid for sound waves to travel through therefore you wouldn't be able to hear anything in space. Every sci-fi movie does that w/ the exception of 2001: A Space Odyssey.
Tell me about it, man. I'd also like to know where that band is that follows Shepard around and plays epic synthesized music whenever something cool is happening to Shepard.





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