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Normandy SR2 is wasted space.


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#51
Ghost-621

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Arken wrote...

Cerberus built with comfort and roominess in mind. The Alliance will refurbish the SR-2, but they aren't going to rebuild it. I expect a paint job a computer or two to be ripped out and replaced with Alliance tech.


I second this comment. I feel like the Alliance will take out the Cerbies, spit-shine the rest, slap some paint on there, give it blue and orange holograms to suit the Alliance, and maybe add some more military equipment.

EDIT: Yes, I used Cave Johnson's description of Aperature's process of taking apart a human and putting them back together. For science. They aren't banging rocks together they know how to reassemble a human.

Modifié par Ghost-621, 24 octobre 2011 - 03:12 .


#52
Ravensword

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Zakatak757 wrote...

Ravensword wrote...

Hathur wrote...

Zakatak757 wrote...

Hathur wrote...

I rather like the spacious feel of the SR2.... "realistic" ? Perhaps not.. but I don't really care about realism in a ship that doesn't even follow rudimentary newtonian laws of physics in space flight... so by all means, make it pretty and comfy  ^_^


How doesn't it?

It isn't like Star Wars, the engines pitch and yaw to change direction, like a real ship would.


The SR2 behaves as if it is under the influences of planetary gravity and an atmosphere..... in space. It climbs & it banks like a jet fighter does on Earth. This is impossible to perform in the absence of some type atmosphere & gravity. 

You are quite mistaken. In almost every scene the Normandy behaves like a jet fighter (or Star Wars starfighter). I encourage you to visit NASA's website for a better understanding of how actual space flight functions under Newtonian laws of physics of the real universe.




Not only that all of the sound effects... in space. There is no fluid for sound waves to travel through therefore you wouldn't be able to hear anything in space. Every sci-fi movie does that w/ the exception of 2001: A Space Odyssey.


Perhaps the god-like cameraman for these scenes is filming with with a radio telescope? Space DOES have sound in it... just not... sound sound. Here, observe.



These are "sounds" taken from space using a radio telescope. Not sound in the conventional sense, but still sound. Did BW think of this and use it as an excuse to have sound in space scenes? Not likely.


Not that kind of sound. Audible sound. Like acoustics and stuff. Radio waves are a form of electromagnetic radiation. So is visible light.

Modifié par Ravensword, 24 octobre 2011 - 03:15 .


#53
StarcloudSWG

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Joker comments on how much skill it takes for him to make the Normandy bank in space, if I remember right. I can't place exactly where that conversation happens, though.

#54
InvincibleHero

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Don't you know it is video game magic? The amount of space inside may appear larger than apparent from the outside. Ever game has it small building huge labyrinth inside or a small ship much bigger inside. The amount of space inside the SR2 did not impact gameplay in the slightest nor was it important to the story in any significant way. It was purely aesthetic and purely art-direction by BW. There are far bigger fish to fry. ;)

#55
onelifecrisis

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Yeah, I noticed it, but it didn't bother me. Details like that really pale into complete insignificance when you stand them next to the likes of the mighty Lazarus Project.

#56
Guest_iOnlySignIn_*

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Saphra Deden wrote...

It's been said by the devs that there are areas of the SR2 that we never get to see and presumably those areas have crewmen working in them.

Most notably, the part of the engineering deck that you only get to see during the Oculus fight. It's clearly a part of the ship that has important function and where crewmen consistently work.

#57
Sethan_1

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Sound in space is actually conceivable, if one imagines that shipborne mass-effect fields have cyclic emissions that cause nearby objects to vibrate in sync. In such an environment, there would be no sound in space per se, but a ship passing nearby to an observer would set up a vibration in the observer which the observer would perceive as sound - as their own hull/suit vibrates at the cyclic rate of the passing drive.

This same theory could be used for any "scifi" drive system.

#58
KirkyX

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I distinctly remember reading somewhere that one of innovations of the tantalus drive system is it's ability to generate miniature gravity wells around the ship, that the ship can then "fall" into. That's part of how the stealth system works; while the ship's running silent, the main thrusters remain offline, and propulsion is achieved exclusively through the gravity well system, ensuring that the heat of the thruster exhaust does not give away the position of the ship. There's no reason why this system couldn't also be used to allow the Normandy to pull off supposedly impossible manoeuvres or, at least, manoeuvre without having to adjust the angle of its engine exhausts/fire micro-manoeuvring thrusters.

Yes, this is just another example of "mass effect fields do everything", but that is kinda the point of creating plot-convenient technology; it can be used to explain how things that should be impossible in our universe are possible in the Mass Effect universe. Provided BioWare obey their own established canon ruleset for what the technology can and can't do (which, as far as I'm aware, they have, at least in regards to how the Normandy propels itself), they can do whatever they like.

#59
Hathur

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StarcloudSWG wrote...

Joker comments on how much skill it takes for him to make the Normandy bank in space, if I remember right. I can't place exactly where that conversation happens, though.


This was in fact a playful jab Bioware was making at themselves for violating the very laws of physics in their game. It was not intended sincerely.

#60
Lucky Thirteen

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CamlTowPetttingZoo wrote...

Ill take excess space over not having a single bathroom.


Silly. Did you think the airlock only had one function?

#61
Zakatak757

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Mass effect fields confuse me sometimes.

How do you decrease the weight of a ship to infinitismal amounts to achieve FTL speed, while simultaneously increasing the mass inside the ship so much that it produces artificial gravity, while ALSO creating a kinetic barrier that somehow uses transparent fields to block weapon in the kiloton range? Wouldn't you need a planets mass to create artificial gravity within the ship?

I wouldn't mind it if Bioware printed some "facts" on the ships of the ME universe. Powerplant outputs, weapon yields, sublight acceleration, dimensions, that kind of thing.

Modifié par Zakatak757, 24 octobre 2011 - 04:42 .


#62
DiebytheSword

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Hathur wrote...

StarcloudSWG wrote...

Joker comments on how much skill it takes for him to make the Normandy bank in space, if I remember right. I can't place exactly where that conversation happens, though.


This was in fact a playful jab Bioware was making at themselves for violating the very laws of physics in their game. It was not intended sincerely.


Quite, the Thrusters on the Normandy should never be firing constantly.  Only half way through the journey on sublight jaunts, the other half should be reverse thrusters so you can actually stop at your destination.  That's without ME feilds though, lack of mass changes the game.  Still, the thrusters should rarely fire at all times.

#63
Ravensword

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Zakatak757 wrote...

Mass effect fields confuse me sometimes.

How do you decrease the weight of a ship to infinitismal amounts to achieve FTL speed, while simultaneously increasing the mass inside the ship so much that it produces artificial gravity, while ALSO creating a kinetic barrier that somehow uses transparent fields to block weapon in the kiloton range? Wouldn't you need a planets mass to create artificial gravity within the ship?

I wouldn't mind it if Bioware printed some "facts" on the ships of the ME universe. Powerplant outputs, weapon yields, sublight acceleration, dimensions, that kind of thing.


I think it reduces the mass of the ship or something w. eezo. That seems impossible but very magical.

Modifié par Ravensword, 24 octobre 2011 - 04:50 .


#64
tobynator89

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Seriously, you people....

#65
Ravensword

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tobynator89 wrote...

Seriously, you people....


What do you mean you people?

#66
DiebytheSword

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Ravensword wrote...

Zakatak757 wrote...

Mass effect fields confuse me sometimes.

How do you decrease the weight of a ship to infinitismal amounts to achieve FTL speed, while simultaneously increasing the mass inside the ship so much that it produces artificial gravity, while ALSO creating a kinetic barrier that somehow uses transparent fields to block weapon in the kiloton range? Wouldn't you need a planets mass to create artificial gravity within the ship?

I wouldn't mind it if Bioware printed some "facts" on the ships of the ME universe. Powerplant outputs, weapon yields, sublight acceleration, dimensions, that kind of thing.


I think it reduces the mass of the ship or something w. eezo. That seems impossible but very magical.


Passing a negative current through Eezo produces a mass cancelling effect.  I always lookd at Mass Effects science as a consequence of conquering and harnessing the power of both the Higgs Boson and Dark Energy.

#67
Zakatak757

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I understand the properties of Eezo, but some things still confuse me.

Is a single Eezo core capable of producing multiple mass effect fields at the same time? You need a 'bubble' around the ship that makes it lighter for FTL travel and manoevring, a second 'bubble' that acts as a barrier to block kinetic energy, and then a third 'bubble' to produce gravity. Seems pretty taxing to me.

#68
Ravensword

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Okay, hit me w/ the physics and math.

#69
Paula Deen

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Saphra Deden wrote...

Well you know, civilian sector comforts by design.


Except that the SR1 is almost as bad. The massive CIC with unbelievable amounts of wasted space. Giant stairways that are just plain unnecessary. Walkways that are uselessly big.

#70
Guest_Arcian_*

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Ravensword wrote...

tobynator89 wrote...

Seriously, you people....


What do you mean you people?

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#71
Guest_Saphra Deden_*

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Paula Deen wrote...

Except that the SR1 is almost as bad. The massive CIC with unbelievable amounts of wasted space. Giant stairways that are just plain unnecessary. Walkways that are uselessly big.


Turian engineering, remember? Turians build crappy ships.

#72
Lotion Soronarr

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Military ships will always prioritize efficient use of space. ESPECIALLY spaceships - where volume is worth it's weight in gold.

If you take a look at submarines and carriers - even old WW2 battleships - you'll notice that.

However, for camera work (as ME is 3rd person) that might cause clipping and problems.

#73
CroGamer002

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Whiy would you make ship smaller the it already is?

Add more stuff there instead.

Modifié par Mesina2, 24 octobre 2011 - 09:16 .


#74
vkt62

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Shepard room, Miranda's office, Zaeed's room, Grunts room and the 2 observation decks need to be used for something more productive. Other than that they could put some stuff to cover the high roof. The hanger bay needs to be left as it is since it can be useful if you need to carry more vehicles. SR2 is cruiser and is supposed to be a big ship. I think they can also move the fish tank to the common area in lvl 3 next to the dinning table.

And please please bring back the use of the airlock every time I need to go out of the ship. Though it took more time, it felt more realistic than using the map.

Modifié par vkt62, 24 octobre 2011 - 10:49 .


#75
CptBomBom00

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Some rooms needs to used more efficiently.