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Normandy SR2 is wasted space.


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#76
General User

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Zakatak757 wrote...

If I were building the ship...

Remove the Captain's Cabin for fuel storage.
Remove the starboard Observation Room (lol?) and convert it into a gym.
Remove 2 rows of monitors in front of the CIC to shorten the ship.
Have a bathroom in that empty space linking the Lab to the CIC.
More fuel in the other empty room linking the Armory to the CIC.
Move the Captains Cabin to Miranda's current room.
Remove the bar in other observation room, and the window. I won't have drinking on my ship.
Get some fkin chairs.

Besides that? You could simply shrink the ship by shaving all the "extra unneccesary space" but lowering ceilings and thinning walkways. I realize it was designed to be luxury ship, but why it needed to be luxurious to this degree is what escapes me.

I'd expand Miranda's suite until it's the same cubage as the sick bay, then subdivide it into three separate rooms, the largest of which would serve as Miranda's office and quarters, and the two smaller would respectively be Tali's and Dr. Chakwas'.  I'd call it "Senior Officers Quarters" or something like that.

I'd also get rid of the Bar and the Library in the Port and Starboard Observation rooms and convert those chambers into four separate sets of quaters for the team (Kasumi already has her space set up).

I'd halve the size of the corridors in the CIC, doubling the armor thickness, and I'd move Joker's helmsman station WAAAY back.  The entire command crew should be witnin voice distance of each other while at battle stations (what the were the turians thinking?).  Also, the main way on and off the ship should not go through the ship's nerve center.

I'd leave the Captains Cabin as is (maybe add a few house plants).  And I always assumed that the little chamber between Mordin's Lab and the CIC was a decontamination chamber/quarantine seal, so I'd leave that.

I'd add a new room out of the Armory's volume (about where the table and chairs are) as a second head.

Modifié par General User, 24 octobre 2011 - 02:57 .


#77
Sgt Stryker

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Zakatak757 wrote...

Is a single Eezo core capable of producing multiple mass effect fields at the same time?


Apparently it can. I have no idea how, and I doubt anyone does, to be honest.

#78
RyuujinZERO

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Sgt Stryker wrote...

Zakatak757 wrote...

Is a single Eezo core capable of producing multiple mass effect fields at the same time?


Apparently it can. I have no idea how, and I doubt anyone does, to be honest.


They are wise enough to explain what a mass effect field is, but NOT to try and actually explain how or why eezo does what it does. It's easier to maintain suspension of disbelief if you know something works, without an in depth explanation of why it does, or what it's limitations are ;)

As the writer of Babylon 5 said when asked "How fast CAN that ship travel anyway" his response was simply "At the speed of plot - it'll arrive exactly when I intend it to"

Modifié par RyuujinZERO, 24 octobre 2011 - 01:04 .


#79
DNRB

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I noticed this to, even in me1. It would be cooler if the alliance ships would be a combination of the interior of a submarine and a space station. A little more gritty and millitaristic, like (the) Battlestar Galactica. The ME universe is a bit to clean for my liking, espessialy because most of it is pretty believable (compared to star wars or star trek for example).

#80
Nizzemancer

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It's so we don't end up with the camera in our characters back all the time, but yeah if it weren't for that reason I wouldn't like it one bit.

#81
Bostur

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When I look at the loading screen for the elevator, and some of the internal 'windows' on SR2, I get the impression that we only see 10%-25% of the interior. In some areas there may be room because nothing else will fit.

A detail that seemed curious to me, is that the 'lift' seems to move horizontally as well as vertically. The aft end of the CIC deck, with windows from the lab and armory looks down upon the drive core. From the engineering deck however the drive core is visible towards the front of the deck. This suggests to me that those two decks are not aligned on the vertical axis. That leaves a lot of room unaccounted for, making SR2 a much bigger ship than what we see.

I imagine the CIC deck will be filled with crew members during battle, but we only see those that are on common duty.

The observation room could be used as gym, library, TV-room etc. I think the codex even mentions that it has multiple uses.

The bathrooms seems wasteful to me though, they could fit a lot more showers in there. I would hate to wait in line for those ;-)


It's so we don't end up with the camera in our characters back all the
time, but yeah if it weren't for that reason I wouldn't like it one bit.


That is probably the technical reason, either that or we would have to be able to see through the walls.

Modifié par Bostur, 24 octobre 2011 - 01:48 .


#82
CaptainZaysh

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Volus Warlord wrote...

Well, they couldn't get Jack and Miri to hot rack so they had to spread them out.


That's just about the sexiest idea I've ever heard.  If anybody needs me, I'll be in my bunk.

#83
Dreadwing 67

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Lol the ship design and Lack of Newtonian Physics is bad, but we're all fine with magical eezo giving us magic jedi blue powers.

All of which is fine by me. My only complaints with Sci-Fi normally is how they maintain centripetal force that would account for artificial gravity. Once more I don't care, I just enjoy the Game & Story too much to care.

#84
Sgt Stryker

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RyuujinZERO wrote...

Sgt Stryker wrote...

Zakatak757 wrote...

Is a single Eezo core capable of producing multiple mass effect fields at the same time?


Apparently it can. I have no idea how, and I doubt anyone does, to be honest.


They are wise enough to explain what a mass effect field is, but NOT to try and actually explain how or why eezo does what it does. It's easier to maintain suspension of disbelief if you know something works, without an in depth explanation of why it does, or what it's limitations are ;)

As the writer of Babylon 5 said when asked "How fast CAN that ship travel anyway" his response was simply "At the speed of plot - it'll arrive exactly when I intend it to"


Actually I think I prefer this approach to making up some sort of scientific explanation, especially if in a few decades, that "science" turns out to be junk science!

#85
SnowHeart1

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Not to be a crank, but it is a game. From a practical/combat perspective, little about the Normandy's design (SR1 nor SR2) makes sense. Big, open spaces are a recipe for disaster. You need compartmentalization in the case of fire or decompression. In some cases, that's difficult to do (e.g., an aircraft carrier still needs a large hanger deck to accommodate the planes) but you still do what you can (break it up into several hangers). The Normandy doesn't do that. From cockpit to CIC, almost 2/3rds the length of the ship, just one long open space. Almost the same thing on Deck 3, though some genius did think, perhaps, the guns should be isolated from the rest of the area.

But, it's a game. Certain concessions are made to make it both visually attractive and functional from a gaming perspective. When needed, a wand is waved to accommodate the story (e.g., the force field preserving atmosphere in the cockpit when the original Normandy is destroyed). If I were designing the ship to be "realistic", I'd certainly do it differently. Designing it for a game, however... I thought they did a pretty good job. JMO.

Modifié par SnowHeart1, 24 octobre 2011 - 04:14 .


#86
JonnyOwen

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I have always wondered where most of the Crew slept, or lived. They have an extremely small crew area with about 8 beds, so where the balls to the rest of the crew sleep?

#87
onelifecrisis

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JonnyOwen wrote...

I have always wondered where most of the Crew slept, or lived. They have an extremely small crew area with about 8 beds, so where the balls to the rest of the crew sleep?


The crew clearly get along very well with each other.

Seriously though, IIRC there's 24 crew members. If each sleeps 8 hours a day that's three shifts. 8x3=24. Leaving 16 on duty at any time. Except that we never see anyone sleeping but there you go.

Modifié par onelifecrisis, 24 octobre 2011 - 04:51 .


#88
Luigitornado

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Video game.

#89
Chuvvy

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I liked the SR1 more, felt allot more like a space ship.

#90
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JonnyOwen wrote...

I have always wondered where most of the Crew slept, or lived. They have an extremely small crew area with about 8 beds, so where the balls to the rest of the crew sleep?


Hot racking and sleeper pods.

#91
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By my count (and someone correct me if I'm wrong):

The SR2 has 24 bunks in the crew berth and 25 non-squad crew members.

Miranda and Shepard each have their own (looks like) Queen-size beds.
Kasumi has a (looks like) twin size bed.
Jack, Thane and Zaeed each have folding cots set up in various corners of the ship.
Grunt has his tank (does he really sleep in that thing?).

That leaves Garrus, Mordin, Tali, Jacob, Samara, and Legion who are just stuck in some part of the ship or another. It's all the more ridiculous when you figure that the first four on that list have actual jobs or functions on the Normandy in addition to being squadmates.

There are 8 sleep pods (whatever those actually are) and that's a little messed up. I mean, when the top two people on the ship get full-up suites, and number three gets a robot-coffin in the hall, something is wrong.

#92
CptBomBom00

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So why so much space needed?

#93
Rocketman0739

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DiebytheSword wrote...

Quite, the Thrusters on the Normandy should never be firing constantly.  Only half way through the journey on sublight jaunts, the other half should be reverse thrusters so you can actually stop at your destination.  That's without ME feilds though, lack of mass changes the game.  Still, the thrusters should rarely fire at all times.


Doesn't someone in-game (probably Joker) actually mention that? I think he's talking about people new to spaceflight and how they're all like "why are we turning around when we're only halfway there".

#94
Arkitekt

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The ideas are idiotic.... the SR2 is just fine. Ideas of comfort in the 23rd century are way different from ours anyway, and rule of cool always wins (and comfortable ships are cool just like that, whereas small confined uncool ships are uncool to look at).

I mean what do you people want? An ugly small ship where you are always hitting on the walls?

It's a *game*, not a realistic assessment of confinement space within a starship. Even Star Trek had a really confortable look in their ships, why not Mass Effect? The most "realistic" scenario would have been to create something in the lines of a submarine, but that would have been completely uncool and boring. Realistic is not always better. Most of the times, if your goal is to write a compelling and beautiful set and story, it's worse.

And SR2 is beautiful. Leave it as it is and just stop being ridiculous nitpickers.

#95
Ghost-621

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Slidell505 wrote...

I liked the SR1 more, felt allot more like a space ship.


This. A thousand times this. I want the elevator back. I'm sick of loading screens. Loading screens break immersion.

The SR1 had a way more believable feel to it as well, the SR2...it just feels too big to be true, if that makes sense.

Modifié par Ghost-621, 24 octobre 2011 - 09:58 .


#96
Arkitekt

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Since when a discussion about a spaceship become a discussion about elevators? Are people just trolling now? Or did you miss the elevator in SR2? Because it's right there in the ****ing middle of it. Jesus ****ing Christ.

#97
Zakatak757

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Mesina2 wrote...

Whiy would you make ship smaller the it already is?

Add more stuff there instead.


Smaller target = harder to hit
Less mass = quicker acceleration

It's a FRIGATE. You WANT to be able to avoid enemy fire when your going up against the Collectors, considering that kinetic barriers don't do jack against particle beams.

#98
Arkitekt

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Dont be ridiculous. Space is big, size matters little in space. And mass is no problem since they have a mass effect drive that eliminates mass from the ship. And uppercasing the word FRIGATE is not an argument, just to make sure you understand this basic point.

#99
Zakatak757

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RyuujinZERO wrote...

As the writer of Babylon 5 said when asked "How fast CAN that ship travel anyway" his response was simply "At the speed of plot - it'll arrive exactly when I intend it to"


Lmao, I love it. The speed of plot.

I should give Babylon 5 a go, haven't seen it yet. Would y'all recommend?

#100
Arkitekt

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Yeah, it's great. Just shut down your eyes when special effects happen on screen.... they were made on 486 computers, forsure....