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Normandy SR2 is wasted space.


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#101
rikimeru420

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the sr2 is twice the size of the sr1 iirc.

#102
JeffZero

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Zakatak757 wrote...

RyuujinZERO wrote...

As the writer of Babylon 5 said when asked "How fast CAN that ship travel anyway" his response was simply "At the speed of plot - it'll arrive exactly when I intend it to"


Lmao, I love it. The speed of plot.

I should give Babylon 5 a go, haven't seen it yet. Would y'all recommend?


Hell yes.

#103
DiebytheSword

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JeffZero wrote...

Zakatak757 wrote...

RyuujinZERO wrote...

As the writer of Babylon 5 said when asked "How fast CAN that ship travel anyway" his response was simply "At the speed of plot - it'll arrive exactly when I intend it to"


Lmao, I love it. The speed of plot.

I should give Babylon 5 a go, haven't seen it yet. Would y'all recommend?


Hell yes.


This far on in years, you might not be impressed with their CGI, stay for the writing.  You will not be disappointed.

#104
Zakatak757

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Arkitekt wrote...

Dont be ridiculous. Space is big, size matters little in space. And mass is no problem since they have a mass effect drive that eliminates mass from the ship. And uppercasing the word FRIGATE is not an argument, just to make sure you understand this basic point.


The less mass you have to take away from the ship, the more power you can put into maintaining a kinetic barrier. The heavier and larger the Normandy gets, the more power is needed to cancel it out. When you free some power, you can use it to increase barrier strength or use it to accelerate tungsten from the Thanix cannons, fire GARDIAN lasers.

Size and weight certainly matters in combat scenarios. If the opposing ship cannot get a firing solution on you, it can't fire the mass accelerator. If you are lighter, you are faster, and you can get behind the opposing ship and blow him to smithereens before his bow can point at you. When dealing with heavy cruisers like the Collector Ship (which TIM anticipated!) this is good for survival.

Modifié par Zakatak757, 24 octobre 2011 - 10:19 .


#105
Sgt Stryker

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Zakatak757 wrote...

Arkitekt wrote...

Dont be ridiculous. Space is big, size matters little in space. And mass is no problem since they have a mass effect drive that eliminates mass from the ship. And uppercasing the word FRIGATE is not an argument, just to make sure you understand this basic point.


The less mass you have to take away from the ship, the more power you can put into maintaining a kinetic barrier. The heavier and larger the Normandy gets, the more power is needed to cancel it out. When you free some power, you can use it to increase barrier strength or use it to accelerate tungsten from the Thanix cannons.

Size and weight certainly matters in combat scenarios. If the opposing ship cannot get a firing solution on you, it can't fire the mass accelerator. If you are lighter, you are faster, and you can get behind the opposing ship and blow him to smithereens.




I agree with this. In fact I believe this to be one of the (many) reasons why the Destiny Ascension got mobbed so easily.

#106
Arkitekt

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Zakatak757 wrote...

Arkitekt wrote...

Dont be ridiculous. Space is big, size matters little in space. And mass is no problem since they have a mass effect drive that eliminates mass from the ship. And uppercasing the word FRIGATE is not an argument, just to make sure you understand this basic point.


The less mass you have to take away from the ship, the more power you can put into maintaining a kinetic barrier.


I'm amazed at your knowledge of the Normandy technical situation. Oh wait a minute you don't have a clue about what matters in its design at all since it's all speculative and fictional technology, yet here you are spreading bull**** at my face.

The heavier and larger the Normandy gets, the more power is needed to cancel it out.


You don't know the numbers. This could be a completely irrelevant difference.

Size and weight certainly matters in combat scenarios. If the opposing ship cannot get a firing solution on you, it can't fire the mass accelerator. If you are lighter, you are faster, and you can get behind the opposing ship and blow him to smithereens before his bow can point at you. When dealing with heavy cruisers like the Collector Ship (which TIM anticipated!) this is good for survival.


"lighter - faster" is a logic that doesn't make sense in a mass effect - capable starship. These vessels can have as much "mass" they want, that's the whole point of the mass effect field.

#107
essarr71

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I'm with Ark.

Zak has great ideas about ship designs and tactics on Earth. Space is an entirely different animal.

There are a number of codex entries (def in me1, not certain if theyre there in 2) about the nature of space fights in the ME universe.

#108
Zakatak757

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Element zero decreases the mass of matter within a bubble of space-time. When a negative current courses through element zero, matter within that bubble decreases. The more powerful the negative current, the less mass this bubble of space-time is.

Let's say a 100,000 ton "trimmed" Normandy SR2 and a 200,000 ton "bling" Normandy SR2 course the same amount of negative energy through their element zero cores. If the mass of this space-time bubble is x0.001 what it would be without dark energy intereference, the "trimmed" ship would weigh 100 tons, the other 200 tons. The more practical and compact Normandy accelerates quicker, because they have the same amount of power (He3 Fusion Core) and produce the same thrust from the engines (unless one has downsized engines).

The 100 ton Normandy would need less power to hold a mass effect field with X mass reduction, and thus, either A) generates less heat, and can go stealth-mode longer, or B) use this power to increase barrier strength. I don't need the blueprints of the ship out in front of me to understand this. Common sense and a Codex is all I need.

Take note of how I'm not being a complete ass-wipe about it. Show some goddamn respect.

Modifié par Zakatak757, 24 octobre 2011 - 10:58 .


#109
Arkitekt

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You're being a 100% ass-wipe on it because you assume too much. In this case you assume the linearity of the forces involved. If however the mass effect field increases, in say, the inverse power of 5, this difference is negligible. I just made that relation up, but it's just as fair as your inventing your own numbers up.

Thing is, you haven't a faintest clue about the technical details of this aspect. And you shouldn't have also, because we know too little about it anyway. That's alright, it's all fiction anyway. Just don't pretend that you *do* have a clue about it and we'll be alright.

#110
essarr71

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Eh.. part of Zak's issues involved Joker not having a bathroom within spitting distance. The hate runs deep.

#111
Arkitekt

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omg, how could bioware do such a thing to joker!?!? :D

#112
essarr71

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I'm waiting for Joker to mention always having his "Space Jug" at the ready.

#113
Zakatak757

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Arkitekt wrote...

You're being a 100% ass-wipe on it because you assume too much. In this case you assume the linearity of the forces involved. If however the mass effect field increases, in say, the inverse power of 5, this difference is negligible. I just made that relation up, but it's just as fair as your inventing your own numbers up.

Thing is, you haven't a faintest clue about the technical details of this aspect. And you shouldn't have also, because we know too little about it anyway. That's alright, it's all fiction anyway. Just don't pretend that you *do* have a clue about it and we'll be alright.


I'm just paraphrasing what the Codex says. I fail to see how mass effect fields could alter the laws of nature, since the only effect they have on us is gravity (according to the game, and thus, useable in an argument). It isn't quantum mechanics, just grade 10 physics. I don't need to know every bit of information about the game or it's universe to know that a=F/m.

Read the Codex on Eezo/ME fields. In the context of this game, what it says is the truth, and you CAN "have a clue" about it.

Modifié par Zakatak757, 24 octobre 2011 - 11:09 .


#114
Zakatak757

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essarr71 wrote...

I'm waiting for Joker to mention always having his "Space Jug" at the ready.


Meanwhile, EDI and Joker in the cockpit...



#115
essarr71

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Zakatak757 wrote...

essarr71 wrote...

I'm waiting for Joker to mention always having his "Space Jug" at the ready.


Meanwhile, EDI and Joker in the cockpit...




lol  brilliant.

#116
itzLWM

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I like the ridiculous proportions!

Although about 100,000 Quarians could live comfortably on the SR-2! :)

#117
DiebytheSword

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Zakatak757 wrote...

essarr71 wrote...

I'm waiting for Joker to mention always having his "Space Jug" at the ready.


Meanwhile, EDI and Joker in the cockpit...




I want to say its Garrus Pancharian doing Citadel Highway Patrol, but I think he'd die from that gag Posted Image

#118
LordEurope

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You're all missing the biggest fault with the SR2. No dedicated security!

I miss the guards that would salute me as I went by. Seeing the crew actually react to your presence.

#119
RyuujinZERO

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LordEurope wrote...

You're all missing the biggest fault with the SR2. No dedicated security!

I miss the guards that would salute me as I went by. Seeing the crew actually react to your presence.


That'd helped a bit when the collectors boarded too... not much, but, a bit ;p

#120
Sgt Stryker

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LordEurope wrote...

You're all missing the biggest fault with the SR2. No dedicated security!

I miss the guards that would salute me as I went by. Seeing the crew actually react to your presence.


Yeah, I wonder what happened to that one guy who salutes you when you activate Legion? And why is he better armored than most of your team?

#121
InvincibleHero

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The problem is why even bother with this. We do not play most of the game on the ship. In fact, we do little on the ship other than talk to squad and crew and in ME2 research at one terminal and get exposition via codex for various highlighted areas. The size of the ship and how the interior is laid out is largely irrelevant for playing the game. Though sometimes I wish I didn't have to take so long to go talk to everyone. I would love it if we could debrief everyone in one room or call them to Shepard's office for a one on one.

Maybe you have a point and space should be better utilized but SR2 is not military (succinctly pointed out in game) and SR1 also had some wasted space and that to my knowledge was never a topic of concern.

#122
capn233

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Zakatak757 wrote...

I'm just paraphrasing what the Codex says. I fail to see how mass effect fields could alter the laws of nature, since the only effect they have on us is gravity (according to the game, and thus, useable in an argument).

Not exactly, it alters mass.  Sure that does in turn allow gravity manipulation in a way...

Eezo

When subjected to an electrical current, the rare material dubbed element zero, or "eezo", emits a dark energy field that raises or lowers the mass of all objects within it. This "mass effect" is used in countless ways, from generating artificial gravity to manufacturing high-strength construction materials. It is most prominently used to enable faster-than-light space travel.


Mass Effect fields

Element zero can increase or decrease the mass of volume of space-time when subjected to an electrical current. With a positive current, mass is increased. With a negative current, mass is decreased. The stronger the current, the greater the magnitude of the dark energy mass effect. In space, low-mass fields allow FTL travel and inexpensive surface-to-orbit transit. High-mass fields create artificial gravity and push space debris away from vessels. In manufacturing low-mass fields permit the creation of evenly-blended alloys, while high mass compaction creates dense, sturdy construction materials. The military makes extensive use of mobility enhancing technologies, with mass effect utilizing fighting vehicles standard front-line issue in most military forces. Mass effect fields are also essential in the creation of kinetic barriers or shields to protect against enemy fire.


As far as how they could not affect physics, I have a hard time wrapping my head around that ... it is fictional pseudo-physics so I don't know that you can necessarily reconcile them.

However, if you are able to reduce the mass of an object it clearly takes a lot less power to accelerate it to a given speed.  I don't know how much power it takes to run a mass effect field, but clearly it is energy efficient enough that vast numbers of FTL starships can utilize this technology.

One more comment regarding power efficiency... I don't think you can necessarily say that power saved from running a more efficient mass effect system necessarily translates into increased barrier strength or more powerful cannons.  I imagine each system is built to run with a margin of safety that you could bypass, but usually systems would be rated at some amount of power that the components would be able to operate at for the service life.  If I somehow transfer twice as much power to the Thanix guns I might end up with a hole in the hull from blowing them up rather than firing a more powerful shot.

Modifié par capn233, 25 octobre 2011 - 03:22 .


#123
InvincibleHero

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Zakatak757 wrote...

Element zero decreases the mass of matter within a bubble of space-time. When a negative current courses through element zero, matter within that bubble decreases. The more powerful the negative current, the less mass this bubble of space-time is.

Let's say a 100,000 ton "trimmed" Normandy SR2 and a 200,000 ton "bling" Normandy SR2 course the same amount of negative energy through their element zero cores. If the mass of this space-time bubble is x0.001 what it would be without dark energy intereference, the "trimmed" ship would weigh 100 tons, the other 200 tons. The more practical and compact Normandy accelerates quicker, because they have the same amount of power (He3 Fusion Core) and produce the same thrust from the engines (unless one has downsized engines).

The 100 ton Normandy would need less power to hold a mass effect field with X mass reduction, and thus, either A) generates less heat, and can go stealth-mode longer, or B) use this power to increase barrier strength. I don't need the blueprints of the ship out in front of me to understand this. Common sense and a Codex is all I need.

Take note of how I'm not being a complete ass-wipe about it. Show some goddamn respect.

I have to disagree with a simple fact. Bigger ships have bigger engines. They are always designed to have enough power to run everything they need at maximum and have a small extra in case. So the barriers are going to be as strong as they can be when they are called upon. The only determinant would be the power of the emitters and SR2 has stronger barriers than SR1 because of upgrades.

#124
Destroy Raiden_

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No Op you're not the only one whose noticed TIMs lack of military function when it comes to ships I guess we shouldn't have really expected him to go all cold steel and single pods on us I mean look the guy loves his drinks, smokes, and ladies so yeah his ship is a cruise ship with missiles on it.....

Honestly though I'd love to get rid of the fish tank, Miranda's room, the model wall, one of shep's desks I mean pick a spot BW does he work near his bed or near the bathroom he doesn't need two work spaces unless one is computer and the other is guns, take out both observation decks, take out the meeting room, take out life support, take out the red room in back of medical, take out those sleeper pods, and take out Zaeed, Jack, and Grunts rooms.


Things to add

Ok now add hiring tons more employees because we have like a 80% of the stations on CIC not in use

expand the sleeping quarters everyone should have a bed or rotate the bunks, different npcs are in different spots on ship when it is day or night if I go into crew quarters at night I should see alot of sleeping npcs,

get Tali a room or allow players who choose to have her on the ship upgrade a small space for this she's a special needs crewmen here,

extend medical and get a staff in there that rotates day and night don't stick Chakwas there 24/7, hell combine labs and medical,

Get back the meeting room like ME had this room would be the business room for emergency, business, and crew debrief,

Add or get the option to add in a sparring ring that could be used to gain extra points for allocation, give shep and crew extra stamina, and make crew perform better on assignments you can choose to spar with all your ground crew members so long as they are on ship.

allow us to go to deck four and fill that sucker up with mecs and other stuff and ships like the mako that can actually be used!

extend engineering and give it a crew really 3 people run that 24/7? and combine the gun calibrations in here why can't Garrus work here?

extend mess and the kitchen area get a staff to run it.

Add two elevators or stairs and an elevator that isn't slower then molasses

Modifié par Destroy Raiden , 25 octobre 2011 - 04:13 .


#125
Mclouvins

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Destroy Raiden wrote...

No Op you're not the only one whose noticed TIMs lack of military function when it comes to ships I guess we shouldn't have really expected him to go all cold steel and single pods on us I mean look the guy loves his drinks, smokes, and ladies so yeah his ship is a cruise ship with missiles on it.....

Honestly though I'd love to get rid of the fish tank, Miranda's room, the model wall, one of shep's desks I mean pick a spot BW does he work near his bed or near the bathroom he doesn't need two work spaces unless one is computer and the other is guns, take out both observation decks, take out the meeting room, take out life support, take out the red room in back of medical, take out those sleeper pods, and take out Zaeed, Jack, and Grunts rooms.


Things to add

Ok now add hiring tons more employees because we have like a 80% of the stations on CIC not in use

expand the sleeping quarters everyone should have a bed or rotate the bunks, different npcs are in different spots on ship when it is day or night if I go into crew quarters at night I should see alot of sleeping npcs,

get Tali a room or allow players who choose to have her on the ship upgrade a small space for this she's a special needs crewmen here,

extend medical and get a staff in there that rotates day and night don't stick Chakwas there 24/7, hell combine labs and medical,

Get back the meeting room like ME had this room would be the business room for emergency, business, and crew debrief,

Add or get the option to add in a sparring ring that could be used to gain extra points for allocation, give shep and crew extra stamina, and make crew perform better on assignments you can choose to spar with all your ground crew members so long as they are on ship.

allow us to go to deck four and fill that sucker up with mecs and other stuff and ships like the mako that can actually be used!

extend engineering and give it a crew really 3 people run that 24/7? and combine the gun calibrations in here why can't Garrus work here?

extend mess and the kitchen area get a staff to run it.

Add two elevators or stairs and an elevator that isn't slower then molasses


That reads like what kids say to mall Santas.