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Normandy SR2 is wasted space.


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#126
Zakatak757

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InvincibleHero wrote...

Zakatak757 wrote...

Element zero decreases the mass of matter within a bubble of space-time. When a negative current courses through element zero, matter within that bubble decreases. The more powerful the negative current, the less mass this bubble of space-time is.

Let's say a 100,000 ton "trimmed" Normandy SR2 and a 200,000 ton "bling" Normandy SR2 course the same amount of negative energy through their element zero cores. If the mass of this space-time bubble is x0.001 what it would be without dark energy intereference, the "trimmed" ship would weigh 100 tons, the other 200 tons. The more practical and compact Normandy accelerates quicker, because they have the same amount of power (He3 Fusion Core) and produce the same thrust from the engines (unless one has downsized engines).

The 100 ton Normandy would need less power to hold a mass effect field with X mass reduction, and thus, either A) generates less heat, and can go stealth-mode longer, or B) use this power to increase barrier strength. I don't need the blueprints of the ship out in front of me to understand this. Common sense and a Codex is all I need.

Take note of how I'm not being a complete ass-wipe about it. Show some goddamn respect.

I have to disagree with a simple fact. Bigger ships have bigger engines. They are always designed to have enough power to run everything they need at maximum and have a small extra in case. So the barriers are going to be as strong as they can be when they are called upon. The only determinant would be the power of the emitters and SR2 has stronger barriers than SR1 because of upgrades.


The idea of the thread is that we could "trim out" the Normandy and turn it into a lighter and smaller ship, and thus, more practical, while still being very liveable.

If we did trim out the SR2, it would still have the same amount of power and the same engines, just less "wasted space" (like unused monitors, lowered ceilings, observation decks, smaller hangar).

#127
onelifecrisis

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Mclouvins wrote...

That reads like what kids say to mall Santas.


Hehe, good one.

#128
tobynator89

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This thread makes me wish for a bigger normandy....

#129
lltoon

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Modifié par lltoon, 25 octobre 2011 - 06:55 .


#130
didymos1120

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RyuujinZERO wrote...
Reaper Slaying in the SR-1


Omega 4 debris dodging in the SR-2*

*Whoever animated this scene forgot to actually move the SR2 pitch thrusters and it moves by magic ;p


They hardly ever animate those, in either game.  Even when they do, it's often just some token movement that simply suggests what would really be going on.

#131
SkittlesKat96

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I think the SR2 is meant to be bigger than it looks or something

Its weird how much wasted space there is though I suppose

Modifié par SkittlesKat96, 25 octobre 2011 - 08:48 .


#132
Adanu

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Seriously, people are complaining about *this*? This, out of everything else in the game that has problems. This, out of everything else, you pick *the size of the ship* as an issue.

Amazing.

#133
Wulfram

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Arkitekt wrote...

"lighter - faster" is a logic that doesn't make sense in a mass effect - capable starship. These vessels can have as much "mass" they want, that's the whole point of the mass effect field.


From the codex on Space Combat: General Tactics

Practical gunnery range is determined by the velocity of the attacker's
ordinance and the maneuverability of the target. Beyond a certain range,
a small ship's ability to dodge trumps a larger attacker's projectile
speed. The largest-ranged combat occurs between dreadnoughts, whose
projectiles have the highest velocity but are the least maneuverable.
The shortest-range combat is between frigates, which have the slowest
projectile velocities and highest maneuverability.


Smaller ships are more maneuverable.

edit:

Codex on FTL Drive

The amount of element zero and power required for a drive increases
exponentially to the mass being moved and the degree it is being
lightened. Very massive ships or very high speeds are prohibitively
expensive.


Codex on FLT Drive: Drive Charge

As positive or negative electric current is passed through an FTL
drive core, it acquires a static electrical charge. Drives can be
operated an average of 50 hours before they reach charge saturation.
This changes proportionally to the magnitude of mass reduction; a
heavier or faster ship reaches saturation more quickly.

Modifié par Wulfram, 25 octobre 2011 - 11:19 .


#134
Lotion Soronarr

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Adanu wrote...

Seriously, people are complaining about *this*? This, out of everything else in the game that has problems. This, out of everything else, you pick *the size of the ship* as an issue.

Amazing.


Why wouldn't tehy critique this?

I guess most of us assume that the military should act like a military. And military things should be designed with military applications in mind and common sense.

#135
Zanallen

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Lotion Soronnar wrote...

Why wouldn't tehy critique this?

I guess most of us assume that the military should act like a military. And military things should be designed with military applications in mind and common sense.


But the SR2 isn't a military ship.

#136
Wulfram

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Zanallen wrote...

But the SR2 isn't a military ship.


It's a warship, designed for combat.  The same considerations apply.

#137
Zanallen

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Wulfram wrote...

It's a warship, designed for combat.  The same considerations apply.


It was designed with civilian comforts in mind.

#138
RyuujinZERO

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Adanu wrote...

Seriously, people are complaining about *this*? This, out of everything else in the game that has problems. This, out of everything else, you pick *the size of the ship* as an issue.

Amazing.


Heaven forbid that people expect ships to make sense in a relatively hard sci-fi


Zanallen wrote...

It was designed with civilian comforts in mind.


But you understand why we find it hard to buy, when they go to the effort of reviving Shepard and giving him back everything more or elss as it was, and then give him a vastly expensive luxury yacht instead of a smaller, cheaper and more familiar scout frigate

#139
Zanallen

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RyuujinZERO wrote...

But you understand why we find it hard to buy, when they go to the effort of reviving Shepard and giving him back everything more or elss as it was, and then give him a vastly expensive luxury yacht instead of a smaller, cheaper and more familiar scout frigate


Sure, but then I also find it hard to believe that Cerberus made the effort and spent all those resources to bring Shepard back at all.

#140
Wulfram

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Zanallen wrote...

It was designed with civilian comforts in mind.


Which is dumb when you're building a warship.

#141
Medhia Nox

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Miranda: I looked over the schematics for the N2.

TIM: Yes, it's a beautiful ship...

Miranda: Don't you think it's a little... opulent?

TIM: We're not Alliance military.

Miranda: Yes, but - this ship is designed to fight Reapers, not be the next Love Boat. Right?

TIM: You sure about that?

Miranda: Sure about what, that it's supposed to fight the Reapers?

TIM: I'm an insanely pragmatic man - would I create useless features on a ship designed for the single purpose of fighting the Reapers?

Miranda: But... you did... here, here and here... *points to sections of the ship* How does ANY of this help us fight the Reapers?

TIM: It's all very elusive... but I have my reasons.

Miranda: Were you just trying to be clever?

TIM: Well - they do call me TIM.

Miranda: The "illusive" man... not the "elusive" man.

TIM: There's a difference?

Miranda: You're an idiot.

TIM: I gave you a HUGE room on the N2.

Miranda: Shut up...

TIM: There's also a cappuccino machine.

Miranda: *door slams shut as Miranda leaves*

#142
Arkitekt

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Now people are defining mass effect as "hard sci fi"... I mean yeah this is BSN but still. What a bunch of distracted nitpickers...

Newsflash, mass effect is a space opera, not a "hard sci fi" anything. Looks will trump your tiny nitpicking "logic" everytime, coz rule of cool. If you don't like it, tough luck, you are banging on the wrong door. You wanna "hard sci fi"? Read a ****ing book and gtfo. Trying to redefine works that other people did just because you wanted them to be different will get you nowhere but trollnation.

#143
Arkitekt

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tobynator89 wrote...

This thread makes me wish for a bigger normandy....


This. Just to see heads asplode here in BSN. IQ would jump up significantly.

#144
Zanallen

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Wulfram wrote...

Which is dumb when you're building a warship.


No one claimed Cerberus was adept at designing warships.

#145
Zakatak757

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Wulfram wrote...

Arkitekt wrote...

"lighter - faster" is a logic that doesn't make sense in a mass effect - capable starship. These vessels can have as much "mass" they want, that's the whole point of the mass effect field.


From the codex on Space Combat: General Tactics

Practical gunnery range is determined by the velocity of the attacker's
ordinance and the maneuverability of the target. Beyond a certain range,
a small ship's ability to dodge trumps a larger attacker's projectile
speed. The largest-ranged combat occurs between dreadnoughts, whose
projectiles have the highest velocity but are the least maneuverable.
The shortest-range combat is between frigates, which have the slowest
projectile velocities and highest maneuverability.


Smaller ships are more maneuverable.

edit:

Codex on FTL Drive

The amount of element zero and power required for a drive increases
exponentially to the mass being moved and the degree it is being
lightened. Very massive ships or very high speeds are prohibitively
expensive.


Codex on FLT Drive: Drive Charge

As positive or negative electric current is passed through an FTL
drive core, it acquires a static electrical charge. Drives can be
operated an average of 50 hours before they reach charge saturation.
This changes proportionally to the magnitude of mass reduction; a
heavier or faster ship reaches saturation more quickly.



Should have posted this sooner so I could just quote you. :unsure:

#146
Dean_the_Young

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Wulfram wrote...

Zanallen wrote...

It was designed with civilian comforts in mind.


Which is dumb when you're building a warship.

Unless, of course, a large and key part of that crew is not military in manner or nature.

You put a bunch of military people in a small space, and they've been trained and accustomed to putting up with people they don't like. You put a bunch of super-criminals, idealogues, and people of personal animosity and blood feuds in an overly constrained space, and things explode more often.

The SR2 isn't a military warship. It's a glorified transport for a dozen of the galaxy's most dysfunctional badasses.

#147
Lotion Soronarr

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Arkitekt wrote...

Now people are defining mass effect as "hard sci fi"... I mean yeah this is BSN but still. What a bunch of distracted nitpickers...

Newsflash, mass effect is a space opera, not a "hard sci fi" anything. Looks will trump your tiny nitpicking "logic" everytime, coz rule of cool. If you don't like it, tough luck, you are banging on the wrong door. You wanna "hard sci fi"? Read a ****ing book and gtfo. Trying to redefine works that other people did just because you wanted them to be different will get you nowhere but trollnation.


Whining about complainers?

Wanna make a real impact? GTFO.

#148
Someone With Mass

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Arkitekt wrote...

tobynator89 wrote...

This thread makes me wish for a bigger normandy....


This. Just to see heads asplode here in BSN. IQ would jump up significantly.


I want a dreadnought, just for the hell of it.

The Normandy's stealth system is junk against the Reapers, anyway.

#149
Arkitekt

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Zakatak757 wrote...

Arkitekt wrote...

You're being a 100% ass-wipe on it because you assume too much. In this case you assume the linearity of the forces involved. If however the mass effect field increases, in say, the inverse power of 5, this difference is negligible. I just made that relation up, but it's just as fair as your inventing your own numbers up.

Thing is, you haven't a faintest clue about the technical details of this aspect. And you shouldn't have also, because we know too little about it anyway. That's alright, it's all fiction anyway. Just don't pretend that you *do* have a clue about it and we'll be alright.


I'm just paraphrasing what the Codex says. I fail to see how mass effect fields could alter the laws of nature, since the only effect they have on us is gravity (according to the game, and thus, useable in an argument). It isn't quantum mechanics, just grade 10 physics. I don't need to know every bit of information about the game or it's universe to know that a=F/m.

Read the Codex on Eezo/ME fields. In the context of this game, what it says is the truth, and you CAN "have a clue" about it.




The SR2 is significantly larger on the inside than on the outside.

Problem solved! :whistle:

#150
Juha81FIN

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SR-2 doesn't seem to have stealth systems or at least they didn't use it actively.