Gem override
Débuté par
ShadowM
, oct. 23 2011 10:20
#1
Posté 23 octobre 2011 - 10:20
I almost done finishing overiding the base models of the gems with real gems models that match the icons. I post some pic prob. later tonight or tomorrow. I got tired of seeing bags for the gems.
#2
Posté 23 octobre 2011 - 11:31
Ohhhhh! I adore upgrades like these. Can't wait to see 'em.
#3
Posté 24 octobre 2011 - 04:46
I'm guessing you're differentiating them through baseitems.2da modification, correct?
#4
Posté 24 octobre 2011 - 10:53
1.bp.blogspot.com/-HIA1rlnFjlg/TqXrbk5DhcI/AAAAAAAAADM/h2vIgE_4xKM/s1600/Gems.jpg
I used the icon base names, if you model name matches the icon name minus the first letter I think it is, it will ovewrite the base model connected to it. The model will not look like these in the toolset unless you change your baseitem.2da under gems change Part1EnvMap , Part2EnvMap, Part3EnvMap all to 1 . This is no biggy, this is just to make them look better when you look at them close in the toolset they will look fine in game either way. and will not look right in the toolset on the floor do not worry.
I used the icon base names, if you model name matches the icon name minus the first letter I think it is, it will ovewrite the base model connected to it. The model will not look like these in the toolset unless you change your baseitem.2da under gems change Part1EnvMap , Part2EnvMap, Part3EnvMap all to 1 . This is no biggy, this is just to make them look better when you look at them close in the toolset they will look fine in game either way. and will not look right in the toolset on the floor do not worry.
Modifié par ShadowM, 24 octobre 2011 - 11:05 .
#5
Posté 25 octobre 2011 - 03:59
A-ma-zing... Those are some sweet models! I asked about the .2da modifications because I'm about to do some of my own, so maybe I should put that on hold till you release your gems. A very good mod!
#6
Posté 25 octobre 2011 - 01:45
<with quivering lip...>
But but but... I didn't see any *amethyst*... :-(
Gorgeous, though :-)
<...and *big* eyes>
But but but... I didn't see any *amethyst*... :-(
Gorgeous, though :-)
<...and *big* eyes>
#7
Posté 25 octobre 2011 - 10:05
Sorry I did not put all of them in that picture, but all the gems are done and includes the ioun stones. Even though the stones repeat on the icon they use so get repeats. It uploaded to the vault, so keep an eye out for it.
#8
Posté 26 octobre 2011 - 09:19
*gleefully bookmarking the Vault page* Yippie!
#9
Posté 27 octobre 2011 - 11:16
#10
Posté 28 octobre 2011 - 02:58
<raises a glass...>
Just in case anyone missed it, gems are *very* important on the Gemworld of Amethyst ;-)
Thank you loads, ShadowM
<...of Amethyst wine>
<snatched!>ShadowM wrote...
Link just in case you missed it.
nwvault.ign.com/View.php
Just in case anyone missed it, gems are *very* important on the Gemworld of Amethyst ;-)
Thank you loads, ShadowM
<...of Amethyst wine>
#11
Posté 29 octobre 2011 - 11:58
Seem a lot of people liked the gems so I decided to do some more here a easy clue of what I did 
social.bioware.com/219093/albums/1284459/164912
social.bioware.com/219093/albums/1284459/164912
#12
Posté 30 octobre 2011 - 03:23
<trying to figure out...>
Oh, and did I mention how important *Tomes* are to a wizard? =)
Again, my thanks SM!
<...how to purloin a 25 kilo tome in plain sight>
Oh, and did I mention how important *Tomes* are to a wizard? =)
Again, my thanks SM!
<...how to purloin a 25 kilo tome in plain sight>
#13
Posté 01 novembre 2011 - 01:50
Ohhhh! Great work on the gems and the new teaser tomes. Do you have plans for more goodies to make Rolo drool?





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