naughty99 wrote...
I think it would be fun to play a Fallout game set in another country; however, there is something about the quaint Cold War 1950's US vibe that feels essential to the franchise.
Could you imagine the radio station playing French music, for example?
My guess is that the next location will be a relatively large city in the US and it must be a city with a certain type of iconic character. Also, I think it will need to be different from what we have seen before.
For example:
New York
San Francisco
Seattle
Chicago
Los Angeles/Southern California
New Orleans
Miami
I don't think we will ever see, for example, a Fallout:Des Moines or a Fallout:Montreal.
I think a southern setting is somewhat less likely as we have already explored this in Point Lookout to some extent.
Wouldn't count on Los Angeles, it's apart of the NCR's core region. Nor San Francisco, it's likely an NCR territory too. Besides, we saw them in the first games already.
I like New York and New Orleans though.
scyphozoa wrote...
I certainly can't speak for other people, but I personally enjoyed FO3 a lot. I just think it pales in comparison to FONV. I am not opposed to giving Beth another chance, I certainly am giving them another chance with the ES franchise (I loved Morrowind, and found Oblivion very disappointing). I think Beth is a great open world developer, but Obsidian seemed to make FONV an entirely story-driven sandbox. I loved the primary story arcs, the side quests that had better story arcs than most game's main arcs, and above all, the agency the player has and the permutations available in FONV. More so than any other recent game with choice or consequence, I think FONV has the most impressive implementation of a story and world that reacts to the players choices.
Oh and the characters. Robert House is great. He is, IMO, the Kreia of FONV. In general, I think FO3 is a good game, but I consider FONV one of the best games I've ever played.
Agreed.
I think that the difference between the two is that Bethesda excels at creating a sandbox experience, while Obsidian created a cohesive gameworld experience.
While Bethesda (as shown in the ES series) gives you more to do, the ability to link everything together to tell a player driven singular story about the world is something that F3 and Bethesda as a whole, couldn't match.
Modifié par mrcrusty, 25 octobre 2011 - 01:58 .





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