Some go as far as to proclaim BW shouldn't kill any of their creations and if they do they might not buy the game or say death weakens the story as a lame device and so on. Being for creator freedom, I support BW in whatever life or death decisions they want to place in the game. If Garrus dies make it heroic in say saving Shepard as the last chance for the galaxy's salvation. I will appreciate the character more because he made the ultimate sacrifice for the greater good. To say Garrus shouldn't die because I like the character would be selfish and I don't own Garrus anyway. Now, it could be anyone but I do think death on your squad should be limited to one or maybe two. Now if an ex-sqauaddie is a tempory for just a mission or two then any expectation of their survival should be zero. If they want to script deaths of any of them to give the story impact then BW should be free to do so. I can't understand the vitriol people spew at people supporting the preposition that BW should kill some people close to Shepard.
People think since they buy the game they should have a say in the product. That is silly. Did you demand the same of the company that made your TV or microwave oven or toothbrush? Likely not. Just because they make a video game for our entertainment does not give one a right to make demands of BW to make things the way they want. In fact, just as many people are likely to have an opinion in direct opposition to theirs. So who should they listen to? They should do what they want and have planned to do. BW should make the story they want and make the character decisions that they want because it is their property. Our only say should be whether we liked the finished product and whether our entertainment dollars were well-spent. Sure we can discuss the minutae of the game and that is fun and some things are rightly criticized. However, it is just conceited to demand BW make it they way any single user wants.
For the record, I am fine with scripted deaths beyond my control simply because you can't change movies or books either. I am fine with a Virmire type dillema as in who to risk and having to deal with the consequences of the decision. I am fine with deaths that result from Shepard's failures or even just random chance. Sometimes everyone comes upon no-win scenarios and why should Shepard always be blessed with the golden ticket aka blue text. Maybe Grunt has to sacrifice himself for the squad and mission to continue. I would not like it if the love interest of my Shepard dies, but like real life we don't often get to make the choice. Things happen beyond our control so why should a video game be different.
I just have one request to make the death if it comes special and make it have meaning in the story. I want my Shepard to be able to talk about it with others and remember good times with the former squadmate or even NPC that was important to the story. I hope we are given a chance to memorialize them in some way. Maybe the council granting posthumus honors that Shepard attends at the end. The death of people Shepard knows can have a profound impact on the game if people would let BW work their magic. BW make ME3 memorable.





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