Bekkael wrote...
Unless one of them is Zaeed and you killed him on his loyalty mission after the SM.
I'm sure he survived. The guy is UNSTOPPABLE.
Bekkael wrote...
Unless one of them is Zaeed and you killed him on his loyalty mission after the SM.
jeweledleah wrote...
I'm sorry, thousands of being beingcrushed alive, slowlysuffocating under the rubble.. is not tragedy? you cannot be serious. Reapers are attacking. people will be dying, in droves. you will actualy be able to witnessit, the tragedy, the loss of life, having to escape becasue you cannot do anything at the time, KNOWING that the longer you take, the more people will die. but I forget, all those deaths don't matter. that story about a turkish guy who was reunited with his fiance? you probably think it would have been better if they dug her up, only to have her die in his arms or something >_> except thats' not the tone that BOTH Mass Effect games set so far.
jeweledleah wrote...
Luigitornado wrote...
No. You can't have hope without tragedy.jeweledleah wrote...
interesting thing about tragedy having meaning and emotional impact. reading an article today, on earthquake in Turkey.. and you know what they focus on? people who have been rescued. families that have been reunited. against all odds and through horrible hardships. it was the same during Japan's earthquake. all the best stories? they were about hope. about children reuniting with parents, owners with their pets, after weeks of thinking the worst.
sometimes hope makes the best emotional impact. and accusations of unrealistic fly out the window when you have people being rescued after floating for over a week at sea. sometimes hope perseveres, life perseveres against all odds. and it makes a damn good story.
I'm sorry, thousands of being beingcrushed alive, slowlysuffocating under the rubble.. is not tragedy? you cannot be serious. Reapers are attacking. people will be dying, in droves. you will actualy be able to witnessit, the tragedy, the loss of life, having to escape becasue you cannot do anything at the time, KNOWING that the longer you take, the more people will die. but I forget, all those deaths don't matter. that story about a turkish guy who was reunited with his fiance? you probably think it would have been better if they dug her up, only to have her die in his arms or something >_> except thats' not the tone that BOTH Mass Effect games set so far.
jeweledleah wrote...
@ RyuujinZERO you completely lost me at Carth Onasi clone.
Modifié par RyuujinZERO, 24 octobre 2011 - 06:55 .
EternalAmbiguity wrote...
Bekkael wrote...
Unless one of them is Zaeed and you killed him on his loyalty mission after the SM.
I'm sure only intentional fail!Sheps have that kind of scenario going though.
I honestly might do that for one of mine, just cause I despise his selfish attitude. Let Zaeed die, I mean, not kill off everyone else on my team.
RyuujinZERO wrote...
jeweledleah wrote...
@ RyuujinZERO you completely lost me at Carth Onasi clone.
Kaidan Alenko. Same voice actor (Even visually similar and has similar temperament) as Carth Onasi in Knights of the Old Republic.
Modifié par jeweledleah, 24 octobre 2011 - 06:58 .
RyuujinZERO wrote...
Is nobody here familiar with the concept of tragedy?
It's a style of writing with ancient roots dating back to the Ancient Greeks and beyond and extending to modern times, including some very famous plays such a Hamlet, Macbeth, Romeo and Juliet (Heck it was one of Shakespeares best areas).
There's nothing masochistic to it. It's saying that Bioware should keep their literary styles open and not worry themselves about upsetting the fans.
...also is nobody here familiar with the concept of Sinking Ships?
Modifié par nitefyre410, 24 octobre 2011 - 07:01 .
Guest_EternalAmbiguity_*
Bekkael wrote...
EternalAmbiguity wrote...
Bekkael wrote...
Unless one of them is Zaeed and you killed him on his loyalty mission after the SM.
I'm sure only intentional fail!Sheps have that kind of scenario going though.
I honestly might do that for one of mine, just cause I despise his selfish attitude. Let Zaeed die, I mean, not kill off everyone else on my team.
Ah, but will he really be dead, or did he somehow magically survive (again)?I think some of his comments are funny, and he can just go suck it when my paragon saves those people in the refinery. Aw, poor baby didn't get his revenge? Tough.
![]()
Of course my renegade let those same people burn. Oops.
jeweledleah wrote...
RyuujinZERO wrote...
jeweledleah wrote...
@ RyuujinZERO you completely lost me at Carth Onasi clone.
Kaidan Alenko. Same voice actor (Even visually similar and has similar temperament) as Carth Onasi in Knights of the Old Republic.
I know. because the same voice actor = same personality, amirite? I guess Scorch is Carth clone too? well at least the clone part fits.
"you lost me at" is an expression. I didn't misunderstand what you were trying to say, I'm merely disregarding it.
Modifié par EternalAmbiguity, 24 octobre 2011 - 06:59 .
EternalAmbiguity wrote...
Bekkael wrote...
EternalAmbiguity wrote...
Bekkael wrote...
Unless one of them is Zaeed and you killed him on his loyalty mission after the SM.
I'm sure only intentional fail!Sheps have that kind of scenario going though.
I honestly might do that for one of mine, just cause I despise his selfish attitude. Let Zaeed die, I mean, not kill off everyone else on my team.
Ah, but will he really be dead, or did he somehow magically survive (again)?I think some of his comments are funny, and he can just go suck it when my paragon saves those people in the refinery. Aw, poor baby didn't get his revenge? Tough.
![]()
Of course my renegade let those same people burn. Oops.
I'm enough of a Paragon that I honestly really felt bad the time my renegade let them die.
Guest_EternalAmbiguity_*
Bekkael wrote...
EternalAmbiguity wrote...
Bekkael wrote...
EternalAmbiguity wrote...
Bekkael wrote...
Unless one of them is Zaeed and you killed him on his loyalty mission after the SM.
I'm sure only intentional fail!Sheps have that kind of scenario going though.
I honestly might do that for one of mine, just cause I despise his selfish attitude. Let Zaeed die, I mean, not kill off everyone else on my team.
Ah, but will he really be dead, or did he somehow magically survive (again)?I think some of his comments are funny, and he can just go suck it when my paragon saves those people in the refinery. Aw, poor baby didn't get his revenge? Tough.
![]()
Of course my renegade let those same people burn. Oops.
I'm enough of a Paragon that I honestly really felt bad the time my renegade let them die.
Me too, but I did have four paragon playthroughs before I got to the renegade. That's gotta buy me some decent karma, right?
EternalAmbiguity wrote...
Oh come on, people say that here all the time. I wouldn't know how true it is, but it's hardly something to take offense at.
jeweledleah wrote...
I know. because the same voice actor = same personality, amirite? I guess Scorch is Carth clone too? well at least the clone part fits.
Yeah I figured you did, my comment was tongue in cheek too. To be fair they do have the same archetypal role, and the actor uses his same voice which is quite recognisable. For example Bastila = Femshep: does not compute. But yea they're certainly not identical, and without derailing the thread I think the "tough krogan" is far more prone to cloneintis, same actor or not.jeweledleah wrote...
RyuujinZERO wrote...
jeweledleah wrote...
@ RyuujinZERO you completely lost me at Carth Onasi clone.
Kaidan Alenko. Same voice actor (Even visually similar and has similar temperament) as Carth Onasi in Knights of the Old Republic.
I know. because the same voice actor = same personality, amirite? I guess Scorch is Carth clone too? well at least the clone part fits.
"you lost me at" is an expression. I didn't misunderstand what you were trying to say, I'm merely disregarding it.
case in point. you didn't care about so called tragedy anyways. so that forced death? accomplished absolutely nothing.
Modifié par fdgvdddvdfdfbdfb, 24 octobre 2011 - 07:08 .
nitefyre410 wrote...
RyuujinZERO wrote...
Is nobody here familiar with the concept of tragedy?
It's a style of writing with ancient roots dating back to the Ancient Greeks and beyond and extending to modern times, including some very famous plays such a Hamlet, Macbeth, Romeo and Juliet (Heck it was one of Shakespeares best areas).
There's nothing masochistic to it. It's saying that Bioware should keep their literary styles open and not worry themselves about upsetting the fans.
...also is nobody here familiar with the concept of Sinking Ships?
very familar with it but it stops being tragedy and turns into Wangst, Narm(Virimire),Shoot the Shaggy Dog when over used and forced feed into EVERY single thing. Also Tragedy is a very general term and encompases everything from death, heart brake, love triangles, family lies, to the very under used betrayal. All wonderful things that when used properal in the right dose make for great story telling. When used poorly well many of us will fall into Angst Dissoance and quite frankly stop giving a **** about the characters.
Bioware should of course keep the litary styles open but Bioware should also be savvy enough to know what they are writing as well.
Matter of fact #8 on the Angst Dissoance speaks directly to what I have been saying see
"As with real people, no matter how serious or genuine the complaint some fictional characters can just go way over the top with moaning about it. They may also just be moaning about nothing, or something that is actually pretty cool if they thought about it. The creators may also be trying WAY too hard to make things angsty for their characters, which can pull the audience right out of the story if it's just too obvious and contrived."
Lizardviking wrote...
nitefyre410 wrote...
RyuujinZERO wrote...
Is nobody here familiar with the concept of tragedy?
It's a style of writing with ancient roots dating back to the Ancient Greeks and beyond and extending to modern times, including some very famous plays such a Hamlet, Macbeth, Romeo and Juliet (Heck it was one of Shakespeares best areas).
There's nothing masochistic to it. It's saying that Bioware should keep their literary styles open and not worry themselves about upsetting the fans.
...also is nobody here familiar with the concept of Sinking Ships?
very familar with it but it stops being tragedy and turns into Wangst, Narm(Virimire),Shoot the Shaggy Dog when over used and forced feed into EVERY single thing. Also Tragedy is a very general term and encompases everything from death, heart brake, love triangles, family lies, to the very under used betrayal. All wonderful things that when used properal in the right dose make for great story telling. When used poorly well many of us will fall into Angst Dissoance and quite frankly stop giving a **** about the characters.
Bioware should of course keep the litary styles open but Bioware should also be savvy enough to know what they are writing as well.
Matter of fact #8 on the Angst Dissoance speaks directly to what I have been saying see
"As with real people, no matter how serious or genuine the complaint some fictional characters can just go way over the top with moaning about it. They may also just be moaning about nothing, or something that is actually pretty cool if they thought about it. The creators may also be trying WAY too hard to make things angsty for their characters, which can pull the audience right out of the story if it's just too obvious and contrived."
Yes. Because using it once in ME3 would be way too much. God forbid that one of the 15 possible squadmates will be in mortal danger in an intergalactic war for survival.
Modifié par nitefyre410, 24 octobre 2011 - 07:27 .
nitefyre410 wrote...
very familar with it but it stops being tragedy and turns into Wangst, Narm(Virimire),Shoot the Shaggy Dog when over used and forced feed into EVERY single thing. Also Tragedy is a very general term and encompases everything from death, heart brake, love triangles, family lies, to the very under used betrayal. All wonderful things that when used properal in the right dose make for great story telling. When used poorly well many of us will fall into Angst Dissoance and quite frankly stop giving a **** about the characters.
Bioware should of course keep the litary styles open but Bioware should also be savvy enough to know what they are writing as well.
Matter of fact #8 on the Angst Dissoance speaks directly to what I have been saying see
"As with real people, no matter how serious or genuine the complaint some fictional characters can just go way over the top with moaning about it. They may also just be moaning about nothing, or something that is actually pretty cool if they thought about it. The creators may also be trying WAY too hard to make things angsty for their characters, which can pull the audience right out of the story if it's just too obvious and contrived."
Guest_EternalAmbiguity_*
Guest_EternalAmbiguity_*
Nashiktal wrote...
My eyes blurred when I looked at those paragraphs. Can anyone give me a quick summary? For some strange reasons my eyes just won't let me read the op.
EternalAmbiguity wrote...
Nashiktal wrote...
My eyes blurred when I looked at those paragraphs. Can anyone give me a quick summary? For some strange reasons my eyes just won't let me read the op.
OP said, "I wouldn't mind if BW let people die in ME3, just let them write their story."
nitefyre410 wrote...
Lizardviking wrote...
nitefyre410 wrote...
RyuujinZERO wrote...
Is nobody here familiar with the concept of tragedy?
It's a style of writing with ancient roots dating back to the Ancient Greeks and beyond and extending to modern times, including some very famous plays such a Hamlet, Macbeth, Romeo and Juliet (Heck it was one of Shakespeares best areas).
There's nothing masochistic to it. It's saying that Bioware should keep their literary styles open and not worry themselves about upsetting the fans.
...also is nobody here familiar with the concept of Sinking Ships?
very familar with it but it stops being tragedy and turns into Wangst, Narm(Virimire),Shoot the Shaggy Dog when over used and forced feed into EVERY single thing. Also Tragedy is a very general term and encompases everything from death, heart brake, love triangles, family lies, to the very under used betrayal. All wonderful things that when used properal in the right dose make for great story telling. When used poorly well many of us will fall into Angst Dissoance and quite frankly stop giving a **** about the characters.
Bioware should of course keep the litary styles open but Bioware should also be savvy enough to know what they are writing as well.
Matter of fact #8 on the Angst Dissoance speaks directly to what I have been saying see
"As with real people, no matter how serious or genuine the complaint some fictional characters can just go way over the top with moaning about it. They may also just be moaning about nothing, or something that is actually pretty cool if they thought about it. The creators may also be trying WAY too hard to make things angsty for their characters, which can pull the audience right out of the story if it's just too obvious and contrived."
Yes. Because using it once in ME3 would be way too much. God forbid that one of the 15 possible squadmates will be in mortal danger in an intergalactic war for survival.
Did I say using it once would be bad? NO. Did I say using ever would be bad? NO. I said if it was forced, contrived and obivious.... If this can be done and not look like they are trying to force emotional impact into the story(which if we are having this conversation is mostly likely the case).... then fine. If they are not able to pull that off I could give two damns about how mortal danger that they are in.. .its just plain bad.
Thats what I said, thats what I have said, and thats what I will continue to say.
C9316 wrote...
I agree with the OP 100%, I'd hate to see Wrex or Garrus die but I'd remember them going down like bad@sses...