For JE sequel, devs should look at Batman Arkham City's combat
#1
Escrito 24 octubre 2011 - 06:35
And the system can be adopted for different kinds of fighters with varied styles as seen in Arkham City. Batman, Catwoman and Robin all fight differently while using the same control scheme.
So what do you all think?
#2
Escrito 25 octubre 2011 - 09:03
#3
Escrito 04 noviembre 2011 - 04:26
#4
Escrito 04 noviembre 2011 - 11:17
#5
Escrito 05 noviembre 2011 - 05:13
#6
Escrito 16 junio 2012 - 10:27
#7
Escrito 24 junio 2013 - 05:01
horacethegrey wrote...
If a sequel to Jade Empire were ever to come out, I'd ask the developers to adapt some akin to Rocksteady's freeflow combat system. Anyone who's played Rocksteady's Batman Arkham Asylum knows what a joy it was to fight hand to hand as the Dark Knight. The sequel, Arkham City, has even better combat mechanics, affording the opportunity to counter, disarm, evade, attack with gadgets, disorient and confuse your opponents.
And the system can be adopted for different kinds of fighters with varied styles as seen in Arkham City. Batman, Catwoman and Robin all fight differently while using the same control scheme.
So what do you all think?
I respectfully differ in opinion. I don't find there to be anything fun, intuitive, or even remotely challenging about combet in the Arkham series. While combat in Jade Empire is admittedly a bit wonky, the <rock<papers<cissors< approach makes it work well. Arkham combat is not only too easy, but visually, it's all over the place. It may have a nice rhythm, but nothing I ever did felt like I was directly willing it.
#8
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Escrito 24 junio 2013 - 06:33
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I respectfully differ in opinion. I find there to be some fun and intuitiveness in the Arkham series. Combat in Jade Empire is a bit wonky, and while it's not too bad, it could be improved upon. I do agree that Arkham's combat is a bit too easy thoughAtchooMatchew wrote...
horacethegrey wrote...
If a sequel to Jade Empire were ever to come out, I'd ask the developers to adapt some akin to Rocksteady's freeflow combat system. Anyone who's played Rocksteady's Batman Arkham Asylum knows what a joy it was to fight hand to hand as the Dark Knight. The sequel, Arkham City, has even better combat mechanics, affording the opportunity to counter, disarm, evade, attack with gadgets, disorient and confuse your opponents.
And the system can be adopted for different kinds of fighters with varied styles as seen in Arkham City. Batman, Catwoman and Robin all fight differently while using the same control scheme.
So what do you all think?
I respectfully differ in opinion. I don't find there to be anything fun, intuitive, or even remotely challenging about combet in the Arkham series. While combat in Jade Empire is admittedly a bit wonky, the <rock<papers<cissors< approach makes it work well. Arkham combat is not only too easy, but visually, it's all over the place. It may have a nice rhythm, but nothing I ever did felt like I was directly willing it.
Editado por J. Reezy, 24 junio 2013 - 06:33 .
#9
Escrito 24 junio 2013 - 07:13
I disagree.AtchooMatchew wrote...
horacethegrey wrote...
If a sequel to Jade Empire were ever to come out, I'd ask the developers to adapt some akin to Rocksteady's freeflow combat system. Anyone who's played Rocksteady's Batman Arkham Asylum knows what a joy it was to fight hand to hand as the Dark Knight. The sequel, Arkham City, has even better combat mechanics, affording the opportunity to counter, disarm, evade, attack with gadgets, disorient and confuse your opponents.
And the system can be adopted for different kinds of fighters with varied styles as seen in Arkham City. Batman, Catwoman and Robin all fight differently while using the same control scheme.
So what do you all think?
I respectfully differ in opinion. I don't find there to be anything fun, intuitive, or even remotely challenging about combet in the Arkham series. While combat in Jade Empire is admittedly a bit wonky, the <rock<papers<cissors< approach makes it work well. Arkham combat is not only too easy, but visually, it's all over the place. It may have a nice rhythm, but nothing I ever did felt like I was directly willing it.
Did you ever try the challenge maps in the game? Or play it on hard? You'll find quite the challenge in the game's combat if you play it like that. The challenge lies in the variety of enemies, and laying out your moves/tactics strategically which I found to be quite good. The Mr Freeze boss battle stands attest to this.
#10
Escrito 24 junio 2013 - 02:32
#11
Escrito 24 junio 2013 - 04:07
#12
Escrito 28 junio 2013 - 08:48
#13
Escrito 10 julio 2013 - 01:56
I have no idea if a JE2 will ever see light, but if so, Batman makes a great reference for combat mechanics. I just finished playing it, and I'm struck by how much it has in common with JE.
- A JEMEDAOME2 le gusta esto
#14
Escrito 15 agosto 2013 - 02:08
I would like to see a stat system similar to Qin: The Warring States, and L5R.
#15
Escrito 01 septiembre 2013 - 12:18
#16
Escrito 01 septiembre 2013 - 06:41
#17
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Escrito 09 enero 2014 - 05:41
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Cray cray dawgJerZeyCJ2 wrote...
Joly crap. multiple posts in the Jade Empire forum, with only an hour inbetween each one? That's the most active this forum has been in weeks.
#18
Guest_JujuSamedi_*
Escrito 09 enero 2014 - 05:43
Guest_JujuSamedi_*
#19
Escrito 09 enero 2014 - 05:50
#20
Escrito 16 marzo 2014 - 01:36
Could be a good idea but no thanks. I would prefer Bioware stick with their own combat system. It might be awkward in the beginning but once you get the hang of it, it's well balanced. Besides, with so many different combat styles available, it would be difficult to implement the parries, counters etc etc properly. It would be great if Bioware tweaks the system a bit though. IIRC, some of the styles were not quite useful at least for me.
#21
Escrito 25 marzo 2014 - 07:42
Interesting I've been replaying Sleeping Dogs and JE on my Xb360 recently, Sleeping Dogs has a similar combat style to the Arkham games I think it could work especially since Sleeping dogs has a slower pace which is more akin to JE couple that Sleeping Dogs also like JE has melee weaponry (batman does not) Each style like the original would change your style of strikes and counters, maybe some styles could be better suited to pure counters or offence or just powerful ranged attacks (ice Shard anyone bloody broken style if ever there was one)
#22
Escrito 15 mayo 2014 - 01:36
#23
Escrito 20 mayo 2014 - 10:04
I don't remember which of the two games I have played but I knew I did not like it. It felt like it took ages to take down a common thug and the gadgets felt underwhelming in power. Combat more often than not seemed like all you had to do was mash the counter button. Still, I only played it on the hard difficulty so maybe that is why. Everything combat related just felt like it took way too long and was a bit tedious. I never had that issue with JE.
Still, the combat in the Batman games do a have a martial arts flair that could lend itself well to Jade Empire. If they want to use the Arkham template for combat it would need a bit of tweaking in my humble opinion. Just please don't use that awful save system they have. That would be unpleasantly jarring in a RPG.
#24
Escrito 13 junio 2014 - 07:29
While that's all good and such, I have to ask. How would it world for different styles and ranged styles? How would say Dire flame work with that kind of combat? Or even toad demon form for that matter?





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