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For JE sequel, devs should look at Batman Arkham City's combat


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#1
horacethegrey

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If a sequel to Jade Empire were ever to come out,  I'd ask the developers to adapt some akin to  Rocksteady's freeflow combat system.  Anyone who's played Rocksteady's Batman Arkham Asylum knows what a joy it was to fight hand to hand as the Dark Knight. The sequel, Arkham City, has even better combat mechanics, affording the opportunity to counter, disarm, evade, attack with gadgets, disorient and confuse your opponents.  

And the system can be adopted for different kinds of fighters with varied styles as seen in Arkham City. Batman, Catwoman and Robin all fight differently while using the same control scheme.

So what do you all think?

#2
caradoc2000

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Personally, I hated AA combat, haven't tried AC.

#3
Mr Arg

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It could very well work.

#4
Skypezee

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For a game like Jade Empire that emphasizes martial arts, I also think that it would work out pretty well if they used similar combat mechanics from AA/AC.

#5
themincer

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Yes, I concur - although it obviously shouldn't be derivative, it certainly wouldn't harm BW to take a leaf out of Rocksteady's book.

#6
Bail_Darilar

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I agree to an extent, I believe having a proper countering system would help the game's combat but how they implement it with the different types of styles would be interesting.

#7
AtchooMatchew

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horacethegrey wrote...

If a sequel to Jade Empire were ever to come out,  I'd ask the developers to adapt some akin to  Rocksteady's freeflow combat system.  Anyone who's played Rocksteady's Batman Arkham Asylum knows what a joy it was to fight hand to hand as the Dark Knight. The sequel, Arkham City, has even better combat mechanics, affording the opportunity to counter, disarm, evade, attack with gadgets, disorient and confuse your opponents.  

And the system can be adopted for different kinds of fighters with varied styles as seen in Arkham City. Batman, Catwoman and Robin all fight differently while using the same control scheme.

So what do you all think?


I respectfully differ in opinion. I don't find there to be anything fun, intuitive, or even remotely challenging about combet in the Arkham series. While combat in Jade Empire is admittedly a bit wonky, the <rock<papers<cissors< approach makes it work well. Arkham combat is not only too easy, but visually, it's all over the place. It may have a nice rhythm, but nothing I ever did felt like I was directly willing it.

#8
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AtchooMatchew wrote...

horacethegrey wrote...

If a sequel to Jade Empire were ever to come out,  I'd ask the developers to adapt some akin to  Rocksteady's freeflow combat system.  Anyone who's played Rocksteady's Batman Arkham Asylum knows what a joy it was to fight hand to hand as the Dark Knight. The sequel, Arkham City, has even better combat mechanics, affording the opportunity to counter, disarm, evade, attack with gadgets, disorient and confuse your opponents.  

And the system can be adopted for different kinds of fighters with varied styles as seen in Arkham City. Batman, Catwoman and Robin all fight differently while using the same control scheme.

So what do you all think?


I respectfully differ in opinion. I don't find there to be anything fun, intuitive, or even remotely challenging about combet in the Arkham series. While combat in Jade Empire is admittedly a bit wonky, the <rock<papers<cissors< approach makes it work well. Arkham combat is not only too easy, but visually, it's all over the place. It may have a nice rhythm, but nothing I ever did felt like I was directly willing it.

I respectfully differ in opinion. I find there to be some fun and intuitiveness in the Arkham series. Combat in Jade Empire is a bit wonky, and while it's not too bad, it could be improved upon. I do agree that Arkham's combat is a bit too easy though

Editado por J. Reezy, 24 junio 2013 - 06:33 .


#9
TheChris92

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AtchooMatchew wrote...

horacethegrey wrote...

If a sequel to Jade Empire were ever to come out,  I'd ask the developers to adapt some akin to  Rocksteady's freeflow combat system.  Anyone who's played Rocksteady's Batman Arkham Asylum knows what a joy it was to fight hand to hand as the Dark Knight. The sequel, Arkham City, has even better combat mechanics, affording the opportunity to counter, disarm, evade, attack with gadgets, disorient and confuse your opponents.  

And the system can be adopted for different kinds of fighters with varied styles as seen in Arkham City. Batman, Catwoman and Robin all fight differently while using the same control scheme.

So what do you all think?


I respectfully differ in opinion. I don't find there to be anything fun, intuitive, or even remotely challenging about combet in the Arkham series. While combat in Jade Empire is admittedly a bit wonky, the <rock<papers<cissors< approach makes it work well. Arkham combat is not only too easy, but visually, it's all over the place. It may have a nice rhythm, but nothing I ever did felt like I was directly willing it.

I disagree.
Did you ever try the challenge maps in the game? Or play it on hard? You'll find quite the challenge in the game's combat if you play it like that. The challenge lies in the variety of enemies, and laying out your moves/tactics strategically which I found to be quite good. The Mr Freeze boss battle stands attest to this.

#10
JerZey CJ

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Joly crap. multiple posts in the Jade Empire forum, with only an hour inbetween each one? That's the most active this forum has been in weeks.

#11
Talonfire

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It would definitely be an improvement, Jade Empire's awkward combat system was one of the game's greatest flaws.

#12
Catroi

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hey not too bad of an idea you have there :)

#13
CBGB

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Excellent idea.

I have no idea if a JE2 will ever see light, but if so, Batman makes a great reference for combat mechanics. I just finished playing it, and I'm struck by how much it has in common with JE.
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#14
JonathonPR

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Styles would change the effectiveness of attacks, blocks, and counters against different types of enemies. Enemies could have different styles as well and would have tells for different attacks that a player would have to be aware of.

I would like to see a stat system similar to Qin: The Warring States, and L5R.

#15
Illeuad

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No thank-you. :)

#16
Selene Moonsong

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No thanks, I'd much rather see more traditional martial combat styles with perhaps more esoteric styles as you gain in skills and yet remain compatible with traditional styles.

#17
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JerZeyCJ2 wrote...

Joly crap. multiple posts in the Jade Empire forum, with only an hour inbetween each one? That's the most active this forum has been in weeks.

Cray cray dawg

#18
Guest_JujuSamedi_*

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At this stage we have enough necro artifacts to start a xilorgy

#19
This is the End My Friend

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*Posting in the Jade Empire forum*

#20
Vegitto24

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Could be a good idea but no thanks.  I would prefer Bioware stick with their own combat system.  It might be awkward in the beginning but once you get the hang of it, it's well balanced.  Besides, with so many different combat styles available, it would be difficult to implement the parries, counters etc etc properly.  It would be great if Bioware tweaks the system a bit though.  IIRC, some of the styles were not quite useful at least for me.



#21
JEMEDAOME2

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Interesting I've been replaying Sleeping Dogs and JE on my Xb360 recently, Sleeping Dogs has a similar combat style to the Arkham games  I think it could work especially since  Sleeping dogs has a slower pace which is more akin to JE couple that Sleeping Dogs also like JE has melee weaponry (batman does not) Each style like the original would change your style of strikes and counters, maybe some styles could be better suited to pure counters or offence or just powerful ranged attacks (ice Shard anyone bloody broken style if ever there was one) 



#22
Sequin

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I think this type of system would work really well with Jade Empire. And it would look super awesome, too... especially with switching fighting styles on the fly.

#23
Ridirkulous

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I don't remember which of the two games I have played but I knew I did not like it. It felt like it took ages to take down a common thug and the gadgets felt underwhelming in power. Combat more often than not seemed like all you had to do was mash the counter button. Still, I only played it on the hard difficulty so maybe that is why. Everything combat related just felt like it took way too long and was a bit tedious. I never had that issue with JE.

 

Still, the combat in the Batman games do a have a martial arts flair that could lend itself well to Jade Empire. If they want to use the Arkham template for combat it would need a bit of tweaking in my humble opinion. Just please don't use that awful save system they have. That would be unpleasantly jarring in a RPG.



#24
Killdren88

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While that's all good and such, I have to ask. How would it world for different styles and ranged styles? How would say Dire flame work with that kind of combat? Or even toad demon form  for that matter?