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SON OF A... campaign issues. [possible spoilers?]


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#1
Dachindae

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I'm playing through on Insanity difficulty.
Miranda's and Garrus' loyalty missions were good, died a few times, but so far the gameplay has been very enjoyable.
Until the Collector Ship.
I have nearly thrown my controller across the room in rage because of this part. I've been stuck on it for two. freakin. months. I gave up and played Dead Space 2 on Zealot, since that was more... fun than this right now .-.

I am Level 15, Soldier. 406 health and 355 shields.
Weapons are: Collector Particle Beam, M-5 Phalanx Hand Cannon, M-22a Eviscerator Shotgun, S-97d Viper Sniper Rifle, and the Revenant Machine Gun.
Team: Grunt and Miranda [as much as I do not like that woman, her warp comes in handy and Thane keeps dying too fast]
Tactics: I hide behind the first cover and pop out with a reave as soon as I can get a look at a Collector. I then use adrenaline rush and activate the incendiary rounds and pop the Collectors in the heads until my shields go down. I wait for my shields and my teammates die. Harbinger appears  and is like "OHAI. LOL. I SEE U THAR." and hits me with singularity and I'm forced out of cover and then his minions or the Scion gets me within a matter of seconds.
OR he will walk forward and get so close to my cover that he can shoot me over it with anything he's got and I die.
It doesn't help that Harbinger cheats and runs behind my cover to get at me as well.

Anyone else have the same problems here? Or does my copy of the game just like to cheat and make the experience absolutely miserable?

Normally I don't get this frustrated with games. Halo is easy, Dead Space is fun and challenging, Gears of War is challenging, Bioshock is fun, Metro 2033 is challenging, Mass Effect 2 is fun/challenging UP TO this point. Then it turns into a buzzkill and I really don't want to play it anymore and I switch to a different game. There is absolutely no where to set up or take good cover.

I probably could get past this part if the Illusive Man would let me get my level up, but nuuuuu, I gotta do this RIGHT NOW, because he said so. Pft, if I were Commander Shepard, I'd just go take care of other things for a while xD

#2
d1sciple

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that shotty is crap and so's the Collector Beam. the thing with Collectors is leaving the general and taking out everyone else. that sounds hard cos of his singularity but if you leave Collectors wandering round he's got more spawning points.
another MAJOR problem is Scions. i hate those ****in things. the best weapon for them i've found is a high rate of fire rifle with inferno, like the Collector rifle or the Revenant/Mattock.
also Reave isn't a good idea for a soldier, you need a shield boost like Barrier.

#3
BentOrgy

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d1sciple wrote...

that shotty is crap


:huh:

I guess, having superior gear.... Isn't for everyone?

Eviscerator > Katana: More ammo, More power, etc, Katana totally outclassed.

Eviscerator > Scimitar: More Power, nearly same clip capacity, better range.

Eviscerator = Claymore: More ammo, better range.

Eviscerator = Geth: More ammo, more power (On single charge.)

So in the end, it really does depend on taste, but for a weapon that you get for free (Unlike the Claymore, which is restricted to two classes.) and and has respectable versitility, its hardly what I'd call "Crap."

EDIT: Just sliding this in here; My opinion is that the Claymore is beaten by the Geth, due to the latter's capacity, power (On full charge.) and increased range, and that the Eviscerator offers more immediate, though slightly lower, damage (Plus the shotgun's signiture knockback.) than the Geth. And on the subject of optional powers; Flashbang is seriously overpowered; even on insanity it can knock pretty much anything to the floor for at least five seconds, which is an eternity on the battlefield.

Modifié par BentOrgy, 24 octobre 2011 - 02:04 .


#4
archiev1976

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if you restart mission, you can choose new companions. Pure firepower is not key here. Unstable warp explosion is really good during platform fight.

for soldier I found Jacob + Thane really good combo. Jacob has pull needed for warp explosion + he has incendiary ammo which helps agains Harby. Thane has warp + throw and has good firepower for the rest of the mission.

As soon as first platform connects, nuke first collectors shield, pop pull and warp and if you have allocated enough points for warp to get unstable warp, whole platform clears before Harby even appears

#5
FJVP

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Squadmates: Bring a combination of Jack/Samara with pull and Thane/Miranda with unstable warp (or Jacob too, but only if he doesn't have barrier).

Strategy (works very well if you don't get glitched): Strip down the barrier of one of the drones on the first platform and then use an unstable warp explosion. The blast is usually enough to push the other drone off the edge and stun the guardian. Then just kill the guardian and start withering down the scion but (or kill it if you can, one less annoyance).

When the second platform lands kill the two drones and weaken Harbinger if he possessed someone, which most of the time will happen, just DON'T kill him. Instead, when the second scion lands move to its platform and use it as a shield between you and Harbie while you kill it. Once it is down just kill Harbie and wait for the last platform.

When it lands you can do the same as in the first one: find the drone, strip down the barrier and use a warp explosion. It will send flying other weaker enemies that get caught in the blast and stun the rest, then just kill the remaining enemies. Your only priority here is the assassin, he can kill your squadmates very easily so deal with him first.

#6
Guest_Mr.X.Pen_*

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Restart the mission and bring Mordin (incinerate will be handy) and Miranda. If you use the partical beam against the Scion (I assume they're the things with that gun which takes your sheilds down in a second), it will cause it to stop shooting while you are I think.
Try to focus on that while moving left and right to dodge Harby's singularity and if he gets close just quickly blast him and he should die quickly.
Hope this helps! (If you're on the platform part of the mission)

#7
d1sciple

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BentOrgy wrote...

d1sciple wrote...

that shotty is crap


:huh:

I guess, having superior gear.... Isn't for everyone?

Eviscerator > Katana: More ammo, More power, etc, Katana totally outclassed.

Eviscerator > Scimitar: More Power, nearly same clip capacity, better range.

Eviscerator = Claymore: More ammo, better range.

Eviscerator = Geth: More ammo, more power (On single charge.)

So in the end, it really does depend on taste, but for a weapon that you get for free (Unlike the Claymore, which is restricted to two classes.) and and has respectable versitility, its hardly what I'd call "Crap."

EDIT: Just sliding this in here; My opinion is that the Claymore is beaten by the Geth, due to the latter's capacity, power (On full charge.) and increased range, and that the Eviscerator offers more immediate, though slightly lower, damage (Plus the shotgun's signiture knockback.) than the Geth. And on the subject of optional powers; Flashbang is seriously overpowered; even on insanity it can knock pretty much anything to the floor for at least five seconds, which is an eternity on the battlefield.


something that takes that small a clip and so long to reload on insanity is just, well insane. the blowback isn't worth it either as i've found on insanity it's not getting rushed by multiple enemies that's the problem, it's dealing with the few that are smart enough to stay back and use flanking tactics or the heavy weapon goons that camp out and pick you off before you've even taken down one footsoldier.

the Geth has the highest power rating, but again, i find shottys are pretty worthless. adrenaline+Carniflex is ultimate win, espeically when the Hand Canons base power is over twice that of the Eviscerator.

#8
crimeariver

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I'm in the middle of my first play through entirely on insanity. I took soldier. I've had a few frustrating fights, but none on the collector ship.

I took Miranda and Grunt who are both good against barriers (Warp and CS) and against armor (Warp and Inferno Ammo). I had at least one point in Warp Ammo, which I put on all my weapons, including the Revenant that I picked up.

Usually if my squadmates are dying quickly, I order them as far back as possible behind cover. On the platforms, I did a lot of sniping with the Viper and kept Warp and CS on cool down. Rarely popped out of cover without AR on. I might have blown a Medi-Gel or two on casualties from the Scions' Shockwave.

I find that Harbringer goes down pretty fast to the Revenant and AR at close range. You've got all the Assault Riffle upgrades you could get your hands on, right? Same with the shield and health upgrades? What's your build? Have you read through all the strategy guides?

#9
BentOrgy

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No idea where you're getting your damage calcs from, but not even the Phalanx (Which is superior to the Carnifex in power.) out damages the Eviscerator. And many people (Me included.) seem just fine with the clip capacity; its a hell of a lot more reliable than the claymore, which reloads after every shot, and doesn't have near as much ammo.

And knockback is essential if you're staggering, and damn near invincible with flashbang. It also prevents the enemy from attacking. (At least, every time I've played.)

#10
Dachindae

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I'm thinking that I am going to have to restart my entire career :/
I only have 1 medi-gel when I start the platform fight.
I killed one scion and then got to the third platform, but then the stupid buggers just wouldn't get off my ass long enough for me to pop out and snipe or even get a shot off at them. I have barrier now, which has helped a lot, and I've tried several different weapon/team combos, but I just keep getting stuck with that third danged platform because I can't revive anyone to help me take down Harbinger's stupid barriers. Then he just uses that singularity to get me out of cover and all of his minions turn me into a shredded mess.

#11
d1sciple

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it's base damage stats from the Wiki.
the Eviscerator only has a base of 36.8 with a combined spread total of 294.4, which means a full hit will net you 294.4 hit points on an enemy, but only a full hit. the Eviscerator is the most likely of all the shottys to do this because of it's tighter spread but still that can't be guaranteed. a shoulder glance cos you were under pressure could get you 60, then you miss the next one and hit them with 100, now it's time to reload.
what can be guaranteed is the 85.4 hit points the hand canon dishes out, everytime. glancing shot gets you 85.4, miss gets you zero, next full hit gets you another 85.4, you've still got 3 to go and you've already dished out more than the shotty.
in a firefight i'd take the sure thing anytime all the time.

#12
Dachindae

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Okay, restarting as a soldier since I like having all my weapon options.
I have barrier right now, but do you think I should choose something else? Like Fortification, or Geth Shield boost?

#13
BentOrgy

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How about you just theory-craft? Make up your own mind? Not to sound rude, but its pretty much the same for every game; it depends on what you want to do, and how you want to do it.

For example; why even have a defensive ability? Just duck and hide more, and bam, you have an extra offensive power to play with. Energy Drain for Shields, Reave for Armor/Barriers, or whatever else you have more difficulty with. Its your decision.

#14
yfullman

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I always bring Grunt and thane or samara. And I use my sniper to eliminate the scions and keep the others close with their shot gun and assault rifle. Its hard but not impossible

#15
Dachindae

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I have found that the geth plasma shotgun is kinda awesome when you combine it with Incendiary ammunition. One hit generally takes down shields/armor, the second hit usually takes down a good portion of their health, and the fire takes down the rest :D
I love barrier now that I've actually decided to use it, haha. I might try fortification/geth shield boost on some occasion, just to see how it works. I'm going to try a lot of different powers.
I've also done a lot of mining and got my Medi-gel up, so I won't get in a bind at the collector ship.
I will try the Grunt/Thane/Samara when I get to the Collector Ship again.

#16
spartacusthegod

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NOTE: please pardon the following wall of text.


I was just having the same issues myself, I finally beat it on Insanity with my Soldier just last night. I was just about level 15 as well. Incendiary ammo on everything, and I used the Widow rifle, Mattock, Geth Plasma Rifle (for the range and extra shield/barrier damage) and the Phalanx for the perfect accuracy. Protip though: go for Inferno ammo and right afterwards go do Tali's recruitment and grab the Geth Pulse Rifle near where she is at the end. It's amazing.

OH. BIIIIIG tip. Don't bother with the extra protection. On Insanity, your shields get ripped down insanely quick. Personally, I went with Shock Trooper (more health and more AR duration) with Hardened Adrenaline Rush (combined with Shock Trooper, longer time you can be shooting out of cover, and you're not taking a lot of damage). Bonus power, however, I would absolutely choose either Slam or Stasis for an easy Soldier run. Something simple, needing only one point, and with a quick recharge so it doesn't interrupt your AR spamming, is the best for a good Insanity build.

I brought Miranda and Mordin (having Miranda loyal helps, Mordin's loyalty isn't necessary). Mordin dies easily, BUT if you stick him behind a big wall somewhere to keep him protected, he's got Incinerate for Armor, and Cryo Blast to keep some collectors locked down, making it easier and quicker to take them down. Miranda's got the ever-wonderful Warp, and Slam to keep more enemies locked down.

Best way to play the mission, stay in cover, spam Adrenaline Rush as much as possible. Take it slow and stay in cover, and focus-fire on Scions as soon as you can, Widow/Incendiary/Adrenaline Rush normally takes down a third of their armor. The absolute hardest part of the mission is the platforms, until both the Scions are down. When you face the Praetorian, if you're in a tight spot, you can still use Adrenaline Rush to slow everything down and buy yourself some time to move, you still move normal speed when in AR.

Best of luck with all of it, if you're an Xbox person (you mentioned Halo, so I'm guessing you are lol) and you keep having issues, send me a message. spartacusthegod, same as the forums here, I don't mind if it helps you out.

#17
Spinotech

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 I was at a high-level when I did the Collector Ship on insanity, so I didn't have too much trouble, but I imagine it would be quite tough at level 15.

My typical combinations that I use on the collector ship are:

Miranda & Thane - my most used combo
Miranda & Samara - Only if I did Samara's loyalty
Thane & Samara - Have not done this much as I usually do not do Samara's loyalty mission till after the collector ship
Thane & Jacob - have not done this, but Jacob could provide pull field and squad incendiary coupled with Thane's unstable warp and heavy throw.