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The Magnificent Uncharted 3: Drake's Deception


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#101
Dominus

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--- Spoilers Ahoy ---

Duke: Naughty Dog has the strange ideal of making the level designs first, and working on the writing/story afterwords. They've gotten better at storytelling, but I'll agree that the ending isn't exactly the height of narrative.

As far as puzzles, most were handed. It took me a bit for the complete-the-art puzzle, it wasn't explained clearly how it was meant to be solved at first.

Oh, and how is it that the glass ceiling can stand having a chandler rammed into it repeatedly, but then gets shot twice and THEN it starts leaking?

The same reason bullets can take out locks, even though that was mythbusted. "It's a video game, just go with it".

It took me a good minute to figure out what to do with that chandelier. With that ending, I actually laughed right after you-know-who sinks into the sand. Not because of her death, but of Tal's "Nooooo!" done twice in a row. One is hard enough to do appropriately, but two? Seriously? :P

Modifié par DominusVita, 04 novembre 2011 - 11:30 .


#102
Csec_2

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Just dropping by and saying that the MP is a total blast! It's seriously much better. Creating your classes with their own specific load outs, perks, kick backs, it's just awesome. And now there's challenges and stuff that just keeps you playing. And the maps are big and it's cool when some maps changes. And there's a lot of variety.

#103
Lady Amell

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Yeah, the MP has had me stuck for hours. None stop of play time. I haven't even finished the campaign yet >.<

And look what came with my SE when I pre ordered the game from GamestopB)

Image IPB

Modifié par Lady Amell, 05 novembre 2011 - 10:14 .


#104
Csec_2

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I got a cool shirt:police:

Image IPB

#105
Lady Amell

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^I got one too. Though it was too large for me. Still cool to have one.

#106
Giltspur

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I played through this game in 9 hours and 27 minutes, and thought it was a 9/10 game that was perhaps slightly better than Uncharted 2.

Pros: 
The envioronments and set pieces are cooler than those found in Uncharted 2.
The melee combat (while not as cool as Arkham City) is a nice improvement over Uncharted 2.
Characters remain likable. Not much growth with Chloe and Elena in my opinion--they are what they were and are still cool.  I would say this is Sully's best outing and that Drake is slightly more interesting than before.  
Some of the "altered state" sequences are very cool.

Cons:
The platforming is very linear.  They can get away with it this time but need to innovate here for future games, I think.  The reality is you're often passing an easy test just to see the next big sequence or to progress the story.  And really they need more choices and consequences as opposed to the "button activated story progression" that platforming can be.  Don't get me wrong; it's still fun and it's mixed in enough with other cool game elements such as feeling of discovery, sense of scale, combat and puzzle solving that this flaw (the lack of choice in platforming) doesn't really bring down the experience for me.


SPOILERS BELOW (Moderate)

Uncharted games have always been adventures in the way that an Inidana Jones movie is.  So it makes sense that ND designs levels before story.  Because adventures tend to be more about where you go and what you see with interesting characters along for the ride than they are about actual character progression.  Was Indiana Jones a deep character?  Did he grow?  No.  Was he likable?  Yes.  Same deal in Uncharted for the most part.  There's a little bit of an effort in Uncharted to be more character-oriented though.  The characters question Drake's motivations for going on suicide missions as he does, and he starts to feel some guilt over the sorts of things he drags his friends into.  And while there are flashbacks that do a good job adding some depth to his relationship, I don't think much ever comes of the questions characters ask about why Nate pulls them into all of this.  So there's a chance for psychological development and relationship change that ND raises but doesn't deliver on.  So int hat sense I'm critical of a missed opportunity in storytelling with regards to the characters.  But despite that shortcoming, I still felt UC3 was an effective adventure with likable characters and great set pieecs that's worth playing through.

#107
Fiery Knight

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Giltspur wrote...
Pros: 
The envioronments and set pieces are cooler than those found in Uncharted 2.
The melee combat (while not as cool as Arkham City) is a nice improvement over Uncharted 2.
Characters remain likable. Not much growth with Chloe and Elena in my opinion--they are what they were and are still cool.  I would say this is Sully's best outing and that Drake is slightly more interesting than before.  
Some of the "altered state" sequences are very cool.


I think this was the point with Drake's Deception, and I enjoyed it very much. The humour between them is just amazing, and even I laughed at some points during the game (and I barely laugh in games).

Cons:
The platforming is very linear.  They can get away with it this time but need to innovate here for future games, I think.  The reality is you're often passing an easy test just to see the next big sequence or to progress the story.  And really they need more choices and consequences as opposed to the "button activated story progression" that platforming can be.  Don't get me wrong; it's still fun and it's mixed in enough with other cool game elements such as feeling of discovery, sense of scale, combat and puzzle solving that this flaw (the lack of choice in platforming) doesn't really bring down the experience for me.


I agree here. Okay, this was the case in all three games, and I didn't expect it to change it U3, but they should have added some different ways to approach your goal, and I kinda wanted to have the chance to choose my LI. (sorry, but I just love Chloe and would have wanted her to end up with Drake):P

Modifié par Hawke_12, 06 novembre 2011 - 06:43 .


#108
Csec_2

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Hawke_12 wrote...
I agree here. Okay, this was the case in all three games, and I didn't expect it to change it U3, but they should have added some different ways to approach your goal, and I kinda wanted to have the chance to choose my LI. (sorry, but I just love Chloe and would have wanted her to end up with Drake):P


Perhaps, but I still like it though. Feels like I'm watching a movie, though experiencing it myself.

#109
Chewin

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Well I enjoyed it, a lot, and despite the linear story I still will be playing it at least two more playthroughs. But different ways to approach your goal is definitely welcome imo with whatever new game ND will be working on.

Modifié par Chewin3, 07 novembre 2011 - 05:19 .


#110
Fenris_13

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Hawke_12 wrote...

Giltspur wrote...
Pros: 
The envioronments and set pieces are cooler than those found in Uncharted 2.
The melee combat (while not as cool as Arkham City) is a nice improvement over Uncharted 2.
Characters remain likable. Not much growth with Chloe and Elena in my opinion--they are what they were and are still cool.  I would say this is Sully's best outing and that Drake is slightly more interesting than before.  
Some of the "altered state" sequences are very cool.


I think this was the point with Drake's Deception, and I enjoyed it very much. The humour between them is just amazing, and even I laughed at some points during the game (and I barely laugh in games).


Agree on both parts. It was a shame that Elena and Chloe hadn't any major roles, but I really loved Sully role in the game. I was so sad when we saw so little of him in U2, but in U3 there's penty of "Sullyness" and I just want more:D

#111
Rockworm503

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Thats probably why Sully played such a big role in this one. His tiny bit in 2 got fans raging. "we want more sully dammit" and who can blame them. The banter between him and Drake is the best dialog.

Modifié par Rockworm503, 07 novembre 2011 - 10:27 .


#112
Csec_2

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Rockworm503 wrote...

Thats probably why Sully played such a big role in this one. His tiny bit in 2 got fans raging. "we want more sully dammit" and who can blame them. The banter between him and Drake is the best dialog.


Indeed. And what epic bromance it is.

#113
KingJason13

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I love you Uncharted 3!!! <<<<HUG>>>>

#114
KingJason13

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Hawke_12 wrote...

I agree here. Okay, this was the case in all three games, and I didn't expect it to change it U3, but they should have added some different ways to approach your goal, and I kinda wanted to have the chance to choose my LI. (sorry, but I just love Chloe and would have wanted her to end up with Drake):P


...and that ass just won't quit!!! ;)

#115
Fiery Knight

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^IndeedB)

#116
Lady Amell

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Okay, I finally beat the game, and I just have to say that I loved it! Every second of it! The ending was kinda perfect IMO. It felt like an ending. I just can't wait 'til I can plai it again. Maybe I'll just go with the whole series just once more XP

#117
Chewin

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Apparently Uncharted 3 sold quite well, with 3.8 million copies globally in the first day. Pretty decent for a 'Playstation only' game.

#118
Csec_2

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Quite well? That's quite GOOD!

At least if you consider that BF3 sold 5 million copies in the first week.

#119
Chewin

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Finally beat U3. The ending was beautiful. So simple, yet so captivating. Couldn't have been better.

#120
Fenris_13

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Chewin3 wrote...

Finally beat U3. The ending was beautiful. So simple, yet so captivating. Couldn't have been better.


I agree. It left a satisfying feeling. it felt like an ending, but yet it also felt like a beginning of some sort. I just got all watm and cozy=]

#121
Lady Amell

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Chewin3 wrote...

Finally beat U3. The ending was beautiful. So simple, yet so captivating. Couldn't have been better.


Yeah, I liked it too.

Though which game did you guys enjoy more? I prefered U2 actually. The lack of Chloe in U3 was really disappointing for me. Yeah, I know it was more about Sully and Drake, but stil. Though I liked the story in U3.

#122
KingJason13

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Lady Amell wrote...

Chewin3 wrote...

Finally beat U3. The ending was beautiful. So simple, yet so captivating. Couldn't have been better.


Yeah, I liked it too.

Though which game did you guys enjoy more? I prefered U2 actually. The lack of Chloe in U3 was really disappointing for me. Yeah, I know it was more about Sully and Drake, but stil. Though I liked the story in U3.


Just beat it for the second time! Still loving it... May go back for round 3, lol!

I'd say U2 is still my favourite. I found the settings and overall idea of Shambala
 to be more interesting to me than the "Atlantis of the Sands".

For me it goes:

1) U2
2) U3
3) U1

#123
Lady Amell

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^Yeah, same here. I'd never heared about T.E Lawrence before 'til U3, and he's yet a pretty much a mystery to me (though I did wikipedia him later). Still very enjoyable game, felt very polished.

#124
Dominus

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Though which game did you guys enjoy more?


For Establishing the characters and general atmosphere of the series, the first was great.
For Technical and Cinematic Mastery, the second was fantastic.
For A Better sense of Narrative with the Strengths of the first two... #3 is the winner.

#125
Chewin

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Okay, I'm gonna devide this "which game I enjoyed more," into "which game had better setpieces, better firefights, better melee fighting, better story, better villains, WAY better final battle, etc".

So, on setpieces; Better, I suppose, but purely on a technical scale. The awe I had of Uncharted 2's setpeices wasn't just from what was happening, but from the unexpectedness of what was occuring. While U3's setpeices may outclass 2's, it feels it does so only in terms of size, rather than quality or originality.

When it comes down to the the subject of melee fighting, I felt the fist fighting in this series was by far the weakest.

Granted, it's still very enjoyable, but very unnecessary. In UC1, while the fighting wasn't very deep or involved, it could move fluidly. You could just mash melee to take a guy out, or if you were fast enough, you could quickly dispatch enemies with square triangle square. This would help if you got flanked by a single enemy and didn't want to have a protracted fight while several other enemies were shooting you.

In UC2, granted, you couldn't do this anymore. However, you could roll away from enemies who were fighting you, and seek cover from fire. In UC3, the button which is mapped for rolling now acts as a grab while in combat, so disengaging requires you to either defeat the person you are fighting or jam the thumbstick in another direction for long enough so that the game recognizes that you don't want to keep fighting. In the time the latter can take, however, you'll likely die from all the bullet's you've taken.

In addition, some of the cienematic kills you do in UC3 also eat up time. Several times in my playthrough (mostly on harder difficulties), when Drake grabbed a gun in mid-air from a fallen foe, another enemy would walk up to me in that time and give a blast of instant-death to my face. As Drake was in the middle of pulling off one of his sweet animations, there wasn't anything I could do about it to defend myself. I was resigned to restarting the fight all over again.

Story/Villians; This was by far the weakest point for me in UC2, and I think the story in UC2 is better. Well... Not better. Less worse? Lazarevic was the ultimate cliche', apparently wanting nothing more than power. But Flynn provided interest. His antagonistic role seemed to be driven by jealously of Drake. I wish they had expanded more on him and his desires, but they killed him off in a far too simplistic fashion.

Now, on to UC3. The villians goals don't seem particularly clear. They want the Djinn for... power as well? What was their purpose for using all these resources? Lazarevic was a warlord. Warlords want weapons to expand their power and influence. For what? They're crazy warlords. They want power for themselves.

Marlowe at first struck me differently. She reacts negatively when Cutter shoots Drake and Sully. However, in the flashback, we see that while she seems to be having some sort of more-than-professional relationship with Sully, she is perfectly willing to murder a child to get what she wants. Yet there seems to be no explaination as to why she would care about present Drake more than past Drake. I was expecting another flashback to explain this change in character, yet we were never given one. I thought that perhaps she was thinking of herself as an altruistic person, whose only goals were for betterment of society. I saw a chance of this happening when she was in the quicksand, holding out the ring to Drake. I thought her line about "earning greatness" was going to result in her throwing the ring to him, as perhaps a parting gift? A last act of kindness? Something to show that she wasn't just "evil". But no. We get her trying to bribe Drake with it. *Sigh*. At least Sully made it feel a little better by him saying that "real greatness is what you do with the hand you are dealt with".

And Talbot. Why was he so hung up on the death of Marlowe? Their relationship is never delved into deeply, yet we're supposed to belive that he goes blood-mad after her death? From the cutscenes we get of his character, all we see is a calm, collected professional, who keeps a cool head in harsh situations. Yet when Marlowe dies he suddenly breaks all resembelence of this character.

I did like Rameses. But we all know what happened to him. Too bad, him and his crew acting as a third party towards the end of the game could have been interesting.

The final battle: Anything is been better than the "Nascar with Explosive Bubbles" ending of UC2. Still enjoyable, it got me "pumped up", but that doesn't mean a glorified ending battle.

------------------------------------------------------------------------

This doesn't mean I didn't enjoy the game, it's actually the opposite. But just as I've said before, Uncharted's story telling has never been the strong point in the games. It's more been the relationship bewteen the characters that makes you interested in it, despite the "plot holes" and everything that they leave out but could have been explained better along the way.