Searched the Forum, but the only responses were for DOA.
Anybody build a good, strong, magic user who can also kick butt?? Clerics are a good, but they don't have the killer damage spells.
Best I ever had were the Might and Magic Sorcerers.. Dual, enchanted Daggers and my Magic users could keep up with the best Paladins... and still wipe out hoards of creeps at a time, if they so desired.
Anybody have fun with this type build??
If so, what'd ya do and how'd you build him/her?? Were they effective. thanks
Battle Mage, Warrior Wizard etc
Débuté par
Taarnah123
, oct. 24 2011 07:04
#1
Posté 24 octobre 2011 - 07:04
#2
Posté 24 octobre 2011 - 08:24
#3
Posté 24 octobre 2011 - 10:42
I'd seen references to the Eldritch Knight in the FAC's and forum, but that's a good link. Hadn't seen it.
I'd read that it's best to keep some characters...pure...and the Wizard was one. But, I guess if I want a fighting Wizard or Sorcerer, that's not possible.
If I let the Wizard get higher than lever 12, before the Eldritch change, will it allow him to get better magic skills??
I'll give it a go... thanks
I'd read that it's best to keep some characters...pure...and the Wizard was one. But, I guess if I want a fighting Wizard or Sorcerer, that's not possible.
If I let the Wizard get higher than lever 12, before the Eldritch change, will it allow him to get better magic skills??
I'll give it a go... thanks
#4
Posté 24 octobre 2011 - 10:49
The point of keeping casters pure is spell progression, but EK has spell progression, so you lose almost nothing. Pure wizards are no good for melee, as their attack bonus is low. EK solves that. So, if you're going to take EK, it's best to do it ASAP.
Modifié par Arkalezth, 24 octobre 2011 - 10:50 .
#5
Posté 25 octobre 2011 - 12:00
Gotcha... makes sense. Just found the "Character Build" section. It's great. Hadn't seen it before. What great ideas our fellow gamers have for characters.
Thanks for the tip. I would have done it just the opposite by thinking my Wizard'd be better at a higher level. ... gonna check out the fair.. take care
Thanks for the tip. I would have done it just the opposite by thinking my Wizard'd be better at a higher level. ... gonna check out the fair.. take care
#6
Posté 25 octobre 2011 - 12:13
There are two ways to play a fighter-mage; you can wear light clothing (such as robes) to avoid spell failure and rely on spells to boost your armour class, or you can take a feat called 'Still Spell' which allows you to cast with heavy armour and shields without any spell failure. With 'Still Spell' you have to sacrifice a level of spells (except for spells with no 'somatic' component, which can be cast normally), but you get to tank-up a treat.
I've played as both types of fighter-mage, and they can be equally deadly. I tend to boost dexterity for the robed variety, and soften enemies up with ranged spells (after casting protective spells first of course). With the tanked variety I prefer to boost the character's strength and wade into battle, only resorting to spell-casting if things go pear-shaped (using melee-touch spells, or spells centred on the caster like Fire Burst).
A tanked spellcaster who also casts protective spells (mirror image, blur, displacement, etc) can be very hard to hit in melee.
If you choose sorceror rather than wizard, then you can add a few levels of Red Dragon Disciple into the mix. Four levels of RDD will grant you +4 to strength and +2 to armour class - AND you can breath fire (which isn't all that useful to a spellcaster who has more damaging spells, but makes for a cool party trick). The added stength improves your attack bonus, but the downside is that you lose four levels of spell progression.
It all depends on what sort of fighter-mage you want - primarily a fighter who can cast spells if needed, or primarily a mage who has some melee abilities.
I've played as both types of fighter-mage, and they can be equally deadly. I tend to boost dexterity for the robed variety, and soften enemies up with ranged spells (after casting protective spells first of course). With the tanked variety I prefer to boost the character's strength and wade into battle, only resorting to spell-casting if things go pear-shaped (using melee-touch spells, or spells centred on the caster like Fire Burst).
A tanked spellcaster who also casts protective spells (mirror image, blur, displacement, etc) can be very hard to hit in melee.
If you choose sorceror rather than wizard, then you can add a few levels of Red Dragon Disciple into the mix. Four levels of RDD will grant you +4 to strength and +2 to armour class - AND you can breath fire (which isn't all that useful to a spellcaster who has more damaging spells, but makes for a cool party trick). The added stength improves your attack bonus, but the downside is that you lose four levels of spell progression.
It all depends on what sort of fighter-mage you want - primarily a fighter who can cast spells if needed, or primarily a mage who has some melee abilities.
#7
Posté 25 octobre 2011 - 01:04
UH... what is... somatic component.....duh
#8
Posté 25 octobre 2011 - 02:12
Arcane spells have either a verbal or somatic component (or both). If you try to cast a spell that has a verbal component while silenced or deafened, then you'll likely fail. A somatic component means there are hand gestures involved, which holding a shield or wearing armour can interfere with.
Each spell description describes what components it has. Verbal-only spells that don't have a somatic component (Light, Displacement, Wail of the Banshee, etc) can be cast while wearing armour or using shields without any risk of spell failure, because they don't require complex hand gestures.
http://nwn2.wikia.co...bal_only_spells
Each spell description describes what components it has. Verbal-only spells that don't have a somatic component (Light, Displacement, Wail of the Banshee, etc) can be cast while wearing armour or using shields without any risk of spell failure, because they don't require complex hand gestures.
http://nwn2.wikia.co...bal_only_spells
Modifié par DannJ, 25 octobre 2011 - 02:12 .
#9
Posté 25 octobre 2011 - 02:35
Understand. Thank you. I can think of a "somatic" gesture I'd like to give the bad guys, but since it'd only make 'em madder, I'll stick to magic.
Gonna try your Wizard build and spell suggestions. Sounds good. Thanks again..
Gonna try your Wizard build and spell suggestions. Sounds good. Thanks again..
#10
Posté 25 octobre 2011 - 06:07
That's pretty much the most classic (and probably best) Wizard-Warrior build. Mithdradates is a character building veteran expert and he's builds are always among ther best.
Another popular combination is Paladin or BG/Sorceror/EK/RDD (lower AB and number of attacks, more feat-starved, less skills, but can take advantage of the Divine feats and boost his saving throws).
I personally like the lightly armoured, dual-wielding Swashbuckler/Wizard/EK with Int boost to damage. But I don't recommend this build for the OC, as Insightfull Strike (Int bonus to damage) doesn't work against critically immune opponents, like the Undead, and there are hordes of those in the OC.
Another popular combination is Paladin or BG/Sorceror/EK/RDD (lower AB and number of attacks, more feat-starved, less skills, but can take advantage of the Divine feats and boost his saving throws).
I personally like the lightly armoured, dual-wielding Swashbuckler/Wizard/EK with Int boost to damage. But I don't recommend this build for the OC, as Insightfull Strike (Int bonus to damage) doesn't work against critically immune opponents, like the Undead, and there are hordes of those in the OC.
Modifié par Haplose, 25 octobre 2011 - 06:08 .
#11
Posté 25 octobre 2011 - 07:38
What great suggestions. Thanks...everyone. I'm gonna take your suggestions and run with them. Thanks again
#12
Posté 25 octobre 2011 - 11:11
If you're willing to sacrifice arcane power to go more towards magically-augmented melee monster, you could also use Bard as your base class. You still get the best buffs, qualify for Red Dragon Disciple as well as Eldritch Knight, have Inspire Courage for an always-on + to attack and damage, and if you have Kaedrin's pack, can qualify for Canaith Lyrist and Swiftblade as well.
#13
Posté 25 octobre 2011 - 11:56
There are many advanced builds you can do, but you should leave that for the future IMO, play something simpler the first time.
If you want to attack with both weapons and spells, it's better to stick to EK with a wizard or sorc base. Bards are great, but they're not so good at offensive casting. And RDD isn't a casting class, it's all about melee.
If you want to attack with both weapons and spells, it's better to stick to EK with a wizard or sorc base. Bards are great, but they're not so good at offensive casting. And RDD isn't a casting class, it's all about melee.
#14
Posté 26 octobre 2011 - 08:17
I'd just like my Wizard or Sorcerer to be the most powerful offensive magic user I can build....and be able to hold his/her own in Melee.
So many great suggestions here... I like the Bard, but he can't get powerful enough in Magic for me. This play through I'll try the Wizard/EK.
Thanks to all.....
So many great suggestions here... I like the Bard, but he can't get powerful enough in Magic for me. This play through I'll try the Wizard/EK.
Thanks to all.....
#15
Posté 26 octobre 2011 - 09:59
Yeah, Swashbuckler has great synergy with Wizard. Not so good with the many undead, but then you do have, like, Fireballs to fall back on.





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