this reminded me of one of my previous nwvault submissions for a hobo/storyteller to tell stories pulled from a mysql/nwnx database:
http://nwvault.ign.c....Detail&id=3837
most everything in it has already been covered in the thread, so the only thing i'm adding to the conversation is a .cgi form to allow admins to dynamically enter rumors into the DB from the web.
Dynamic PC Rumor Generation
Débuté par
Failed.Bard
, oct. 24 2011 08:04
#26
Posté 12 juin 2012 - 01:25
#27
Posté 12 juin 2012 - 02:39
Your web-to-game work is really, really cool. I have these fantasies of one day writing up a tutorial so newbs can easily install WAMP or something similar and drop in these cool little pieces so their players can help fashion the world. I got my start on MUDs and LPMUDs, and one of the things I loved the most was being able to participate in building the game world.
Modifié par OldTimeRadio, 12 juin 2012 - 02:39 .
#28
Posté 14 juin 2012 - 12:46
Double post, darn AT&T network
Modifié par QlippothVI, 14 juin 2012 - 12:50 .
#29
Posté 14 juin 2012 - 12:47
I was talking to someone last year about how it would be nice to release a turnkey NWNX/WAMP installer. Maybe with some default settings for easy use. Of courseIi wasnt the one with the skills.
There is also that DB system someone did with a windows client for editing things in the DB.
I was Playing with Universe of Arlandia a while back, amazing tech with a randomly generated world, with new worlds added procedurally as you finally got offworld. It should still be available on the web somewhere. I also have a copy, as well. No story, but a world(s) exploration and dominating sandbox
Ran it on a XP VM with WAMP.
- Qlippoth
There is also that DB system someone did with a windows client for editing things in the DB.
I was Playing with Universe of Arlandia a while back, amazing tech with a randomly generated world, with new worlds added procedurally as you finally got offworld. It should still be available on the web somewhere. I also have a copy, as well. No story, but a world(s) exploration and dominating sandbox
Ran it on a XP VM with WAMP.
- Qlippoth
#30
Posté 15 juin 2012 - 06:38
Wait, what was the UOA thread mentioned at the beginning of this one?
Also, Universe of Arlandia post a year ago by TheRack:
http://social.biowar...-4866770-1.html
- Qlippoth
Also, Universe of Arlandia post a year ago by TheRack:
http://social.biowar...-4866770-1.html
- Qlippoth
Modifié par QlippothVI, 15 juin 2012 - 06:42 .
#31
Posté 03 juillet 2012 - 10:18
QlippothVI wrote...
Wait, what was the UOA thread mentioned at the beginning of this one?
Also, Universe of Arlandia post a year ago by TheRack:
http://social.biowar...-4866770-1.html
- Qlippoth
UoA in that context is the University of Alberta, which runs part of their computers sciences courses using the NWN toolset. They'd been working on dynamic NPC Ai routines. Sorry for the delay in replying, I'd seen the post but missed the question.
#32
Posté 03 juillet 2012 - 10:23
I'm still working on this off and on, as well as the add-on accent system.
I got bored, and made a clip of four of the accents being used side by side for a comparison. All four NPCs have the exact same string fed to them, modified by the accent routine before the SpeakString call is made.
Likely I should have had on some background music or such, likely I could have found something appropriate to go with it, but didn't feel like recording it again.
As the description in the clip says, the accents used in it are dwarf-Faerun, High Mordentish (Ravenloft), Reptilian, and Dwarf - Ravenloft.
I'll update that part of the package again once I get a few more made. I only have six finished at the moment.
I got bored, and made a clip of four of the accents being used side by side for a comparison. All four NPCs have the exact same string fed to them, modified by the accent routine before the SpeakString call is made.
Likely I should have had on some background music or such, likely I could have found something appropriate to go with it, but didn't feel like recording it again.
As the description in the clip says, the accents used in it are dwarf-Faerun, High Mordentish (Ravenloft), Reptilian, and Dwarf - Ravenloft.
I'll update that part of the package again once I get a few more made. I only have six finished at the moment.





Retour en haut






