Sylvius the Mad wrote...
(OP)
I agree with most you wrote but there is one thing. It's Bioware and a Bioware game. They are different to other games for good reasons (I assume). So some things you will never see in a Bioware game. Like real exploration and open world. It doesn't fit with their story telling style with cutscenes, etc. I personally can accept it because exploration is not necessarily an RPG feature (for me). Even though it is nice.
I can deal with not having the choice to move where I want and being led on a certain path required for the main storyline. What bothered me more is, what you also said, that the character is railroaded. I don't even mind that I am not Hawke, actually I always see the protagonist like the star in a movie. So if Hawke does have an own personality and acts on it out of my control it doesn't matter to me either. It bothers me though if you, as a player, never get to make any noteworthy decisions. I don't really think that single player RPGs are a proper platform for roleplaying, despite the name of the genre. For real creative roleplay you need real people. So if anywhere you can do it in an MMORPG which supports roleplaying at least a bit, or in a chatroom, or ... not in a computer (i.e. LARPs). I always have the feeling you just expect too much from a video game.
So while your critizism is valid, for once because you have your right of opinion and also because you're right about many things, your critizism in general would probably more constructive if you reduced it on the things that can be changed ... or done. I think there is a reason why Bethesda/Obsidian do some things right and neglect others and Bioware do other things right and neglect some things Bethesda/Obsidian does right, it is because it's just not possible to combine them in one game. So they make a choice. Bioware games are the way they are because of these choices they made. Like it or not personally, many people like Bioware for the way they make their games.
What bothered me with DA2 was that they failed their own style. It was just too little, and not as polished as I am used to from Bioware.
Modifié par AlexXIV, 26 octobre 2011 - 09:17 .





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