Sylvius the Mad wrote...
This is absolutely correct.
Also, Isolde is grasping at straws. She'll cling to any sliver of hope she can get. Grief-stricken people aren't generally rational.
Bann Teagan still suggests it if Isolde is dead.
Sylvius the Mad wrote...
This is absolutely correct.
Also, Isolde is grasping at straws. She'll cling to any sliver of hope she can get. Grief-stricken people aren't generally rational.
Well, that is his brother it's about so he has even more reasons for the grasping at straws behaviour.Herr Uhl wrote...
Bann Teagan still suggests it if Isolde is dead.
Modifié par tmp7704, 26 octobre 2011 - 10:24 .
Just saying that it isn't only Isolde.tmp7704 wrote...
Well, that is his brother it's about so he has even more reasons for the grasping at straws behaviour.Herr Uhl wrote...
Bann Teagan still suggests it if Isolde is dead.
It certainly would be nice if there was option to skip that part and maybe launch the Landsmeet arc with Teagan at the helm instead, even if it could end in a failure.Herr Uhl wrote...
If there was the option to say "bugger that", I'd use that most of the time. I rarely play characters that would go along with that in the situation of the game.
Sylvius the Mad wrote...
This is absolutely correct.tmp7704 wrote...
No, if you got down that particular branch, it goes like this:
PC: I will see if I can find this relic.
Teagan: No one else can. Even if I wished to do it myself, I cannot abandon Redcliffe to its own devices.
Teagan: Perhaps you could seek out the brother's home in Denerim and see if any clues remain on his whereabouts. It is the only place to begin the search, I think.
Teagan: I must go to the hall and begin rebuilding. I wish you luck, and may the Maker go with you.
(end)
there's nothing here that'd openly suggest Teagan thinks you believe in the Urn. He only believes that you'll give it a try to find it, which is what you declare.
Also, Isolde is grasping at straws. She'll cling to any sliver of hope she can get. Grief-stricken people aren't generally rational.
As for correcting incorrect interpretations, I don't see why you'd usually bother. Unless the misinterpretation affects what you'll actually be able to do, who cares whether someone misunderstood you? They'll figure it out eventually when your actions match what you actually meant in the first place.
Modifié par maxernst, 26 octobre 2011 - 10:53 .
Modifié par Sylvius the Mad, 26 octobre 2011 - 10:54 .
Sylvius the Mad wrote...
That's the great thing about a silent protagonist. The lines can be delivered however the player wants.
As I've explained several times in reponse, David is just flat wrong about that.Upsettingshorts wrote...
Sylvius the Mad wrote...
That's the great thing about a silent protagonist. The lines can be delivered however the player wants.
Sure, if you buy that.
But this ground has been covered before.
Modifié par Sylvius the Mad, 26 octobre 2011 - 11:02 .
Sylvius the Mad wrote...
As I've explained several times in reponse, David is just flat wrong about that.
ishmaeltheforsaken wrote...
What I find interesting is that I read through your review, agreeing wholeheartedly with almost every single point, and yet I loved DAII while you didn't like it at all XD
The tone of Shepards responses are usually a lot more neutral regardless of whether it is paragon, renegade or something else. With DA2 it seemed the writers were so desperate to utilise the new tone icons that they wrote far too many over the top replies, which carried over into the voice acting direction, and didn't really have a neutral tone. You can still be completely surprised by what Shepard says though.AlexXIV wrote...
Funny though that Shepard is voiced too but never feels out of place. I guess it is just a matter of covering the options or write a dialogue in a way that it isn't a big issue. Not that I'd know how to do that, but the guys over at ME seem to know.
Same with me. I guess it's just placing different importance on different things. Also I think being prepared to enjoy a game for what it is rather than what you wanted it to be.indyracing wrote...
ishmaeltheforsaken wrote...
What I find interesting is that I read through your review, agreeing wholeheartedly with almost every single point, and yet I loved DAII while you didn't like it at all XD
Yeah - I pretty much can agree with every point made in the OP to at least some degree, and yet I enjoyed DA2.
I especially enjoyed Acts 1 and 2 (I don't think I saw enough setup in 1 and 2 for what Act 3 has).
I did NOT like my sibling leaving for most of the game. I set Bethany up as my healer, and then my healer was simply gone.
But overall I enjoyed DA2.
indyracing wrote...
ishmaeltheforsaken wrote...
What I find interesting is that I read through your review, agreeing wholeheartedly with almost every single point, and yet I loved DAII while you didn't like it at all XD
Yeah - I pretty much can agree with every point made in the OP to at least some degree, and yet I enjoyed DA2.
I especially enjoyed Acts 1 and 2 (I don't think I saw enough setup in 1 and 2 for what Act 3 has).
I did NOT like my sibling leaving for most of the game. I set Bethany up as my healer, and then my healer was simply gone.
But overall I enjoyed DA2.
Modifié par Asch Lavigne, 27 octobre 2011 - 01:40 .
I disagree. Shepard being voiced is just as much of a problem as Hawke being voiced.AlexXIV wrote...
Funny though that Shepard is voiced too but never feels out of place. I guess it is just a matter of covering the options or write a dialogue in a way that it isn't a big issue. Not that I'd know how to do that, but the guys over at ME seem to know.
His position doesn't withstand scrutiny. It is not possible to hold that position reasonably.Upsettingshorts wrote...
Which is why I said we've been over it.
It's possible to agree with him. It's possible to agree with you.
No, it isn't. You're claiming the tone of the line is contained within the game. But it isn't. If it were, I could perceive it.It's another one of those approach things.
Modifié par Sylvius the Mad, 27 octobre 2011 - 02:10 .
Well I was mostly positively surprised. Maybe because I like Jenny Hale's voice or because I found it especially fitting. However, Shepard does have a special personality from start and never loses it. Things like 'rock in a hard place' and 'we fight or we die' come to mind. It is probably easier to voice a character that already does have a profile in opposite of characters that are rather undefinded.Malanek999 wrote...
The tone of Shepards responses are usually a lot more neutral regardless of whether it is paragon, renegade or something else. With DA2 it seemed the writers were so desperate to utilise the new tone icons that they wrote far too many over the top replies, which carried over into the voice acting direction, and didn't really have a neutral tone. You can still be completely surprised by what Shepard says though.AlexXIV wrote...
Funny though that Shepard is voiced too but never feels out of place. I guess it is just a matter of covering the options or write a dialogue in a way that it isn't a big issue. Not that I'd know how to do that, but the guys over at ME seem to know.
No, it isn't. You're claiming the tone of the line is contained within the game. But it isn't. If it were, I could perceive it.
Upsettingshorts wrote...
Sylvius the Mad wrote...
As I've explained several times in reponse, David is just flat wrong about that.
Which is why I said we've been over it.
It's possible to agree with him. It's possible to agree with you.
It's another one of those approach things.
Guest_Puddi III_*
Sylvius believes the companions are his characters just as much as the protagonist character is. I've been part of a dispute over this before, though that was talking about the announcement of locked companions outfits before DA2 was released I believe. His veiw is "if I can control those characters in battle, if I can choose the abilities they gain, I am RPing those characters." He wants more control over the companions, not less. He'd use them as party lead in conversations if he could. His veiw of RPing is far more overarching than most, only NPCs not in the party are not his characters.Anyroad2 wrote...
Companions...
You dont care about well written characters that the game is partially written around simply because you arent in control of them? Okay.
I feel that the companions in DA2 are some of the best examples of party members in any RPG. Each of them have a unique back-story, their own motives, their own senses of right and wrong, their own secrets (that may or may not be reveled to Hawke), and they have pretty unique skills. Heck, they dont even need to like Hawke at all.
Why would you be upset when companions leave your group (especially being such an avid RPer)?
Are they not allowed to leave you for reasons beyond your control?
If Isabella doesnt feel any need to come back to Hawke at the end of Act 2, then she doesnt. If Hawke hasnt done enough to gain her loyalty, she leaves forever. This is Isabella, shes more concerned with herself than she is of the citizens of Kirkwall.
Modifié par Lord Aesir, 31 octobre 2011 - 10:21 .
Filament wrote...
As far as how the game is designed to be played, he's not really wrong. He acknowledged in the second paragraph that it was possible to play in ways it wasn't designed to be played, and that that possibility has indeed been removed.
That's not true, at least in the context it's something present in "most games, because they're games". Plenty of games utilize generally level field for the player's side and the opponent side, and they focus on the challenge that's to come out victorious when the odds aren't stacked in your favour. That's something you can observe in many genres, from the old side-scrolling shooters, through simulators, beatem-ups, squad-based tactics games, strategy games and whathaveyou.Anyroad2 wrote...
Combat Mechanics...
This is how most games (especially RPGs) work. Youre the hero, you do more damage than anyone else. You are meant to survive the majority of encounters in the game.