Actually...in DAO enemies did use spell combos or combos at times. Examples?FedericoV wrote...
Joy Divison wrote...
Maybe it's bc/ PCs couldn't use CCCs in DA:O that I'm confused...
Maybe they were not named CCC but you could shatter an enemy with cone of cold + any critical hit ability (even melee one) for instakill. What's the name in DA:O, spell combos? Still, enemies could not use Spell Combos.For the sake of clarification, what exactly do you mean by asymmetrical combat?
Sorry, don't want to sound arrogant or rude but I do not "mean" anything. It's what the term means in game design (and I suppose it's what Sylvius meant in the OP using that expression).If by what you say above, namely that PCs can do stuff that NPCs can't, then I have no problem with that.
Yep, that's it.
Technically, you have an asymmetrical gaming system every time the various "players" (player vs. encounters in case of RPGs) use a different set of rules/bonus.
A very simple example, if I play chess with my nephew and restrain myself with a different and limitated set of rules to allow him a better chance to win, I'm playing asimetrically. If I play by the same rules, I'm playing simmetrically and being an ass in the process :happy:.
Though the complete lack of any ability of 95% DA:2 enemies can make combats boring.
That really depends on the design of the system and not in the symmetric/asymmetric nature of it. It can be as boring if you are forced to reload when you miss a saving throw.What the OP critiqued, and I agree with, is the lack of verisimilitude when PCs have 180 HPs whereas trash mobs have 5000+.
I do not find that disturbing if and when the system can convey a fun and balanced experience that resonates with the story. In a storytelling game, the combat system can sacrifice verosimilitude and inner logic for the sake of narrative and to express personality and comradery.Claiming a broken FF mechanic is ok simply because "it's called nightmare for a reason" is dubious reasoning at best.
I've never played at nightmare so I cannot judge. But I agree that a broken or unbalanced mechanic is bad, whatever the context. I had not understood your argument at first since I have never played with FF on. I suppose that you were complaining about the hardness of it in general.
When ur warden and Allistar are trying to light the torch in the tower to alert for reinforcements, the darkspawn mage intentionally cast a fireball spell on the slime you are standing on which creates an area that burns for some time. Another example...the archers in the sacred ashes quest in the main dungeon also take advantage of ur character tripping their slime trap





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