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Leliana no eyes?


35 réponses à ce sujet

#1
-O-p-h-e-l-i-a-

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This has probably been mentioned before, but I can't fathom the search function..

Ok, I open the toolset, create a new morph, base human female. Go to 'unique shapes' in object inspector, and raise 'Shape Leliana' to 1.00. Then her eyes are gone. I haven't found a way to get them back, tried fiddling with the eye textures, shapes etc. but nothing's worked... I Just wan't a morph that looks like Leliana :pinched:

Any help would be appreciated!

#2
Luchaire

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Haven't got this to work either.

They're not gone, by the way.... use the "teeth" tab, set the debug all the way to the right, and you'll find her eyes in her mouth.  :blink:
 

#3
The Demonologist

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That is disturbing beyond words.

#4
Luchaire

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You should see the screenshot...

#5
marshalleck

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This is really strange. As you move the slider to the right, you can see her eyes sink down into her skull and eventually her mouth as the face deforms to Leliana's.

#6
CorranDK

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There is an irony to her eyes being in her mouth....she uses her mouth quite a bit.

#7
-O-p-h-e-l-i-a-

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hrmm yeah it seems you can change the eyes any way you wan't, but they're just stuck in her mouth =S there must be a solution..

#8
marshalleck

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what happens if you use this as a base for a new face morph and actually put it in game? are the eyes still gone?

#9
Rheia

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Just tried. Yep, you have a face with fleshy holes instead of eyes :(. It's a pity too, I actually really do like Leliana's face shape.

#10
-O-p-h-e-l-i-a-

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Bumping from quite a few days ago.. but yeah I tried it too, and it is really bugging me. Someone must have an inkling of a solution? I want to use Leliana's face! - without it being just startling wrong.

#11
tmp7704

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Sorry for bumping an old thread, but it looks like the problem with Leliana's lazy eyes happen also with 1.01 version of the Toolset. Just wondering if anyone found solution to it or if there's any chance this will be fixed? This shape has some features which can be quite useful when making custom faces, but the eye bug makes the shape pretty much impossible to include, with the eyes starting to sink inside the head when the slider is set to as little as 0.05...

#12
DarthParametric

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I thought it was just a problem with the MRH source files posted recently, so I PM'd Bryan Derksen about it. No reply as yet, but if it goes beyond the source files then I gather they are already aware of it.

#13
tmp7704

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DarthParametric wrote...

I thought it was just a problem with the MRH source files posted recently, so I PM'd Bryan Derksen about it. No reply as yet, but if it goes beyond the source files then I gather they are already aware of it.

Yup it's issue which happens "under" the level of *.mrh sources so to speak -- the *.mrh source for Leliana simply uses the "Unique Shape Leliana" set to 100% and so it suffers from the missing eyes like any other morph which tries to utilize that particular unique shape.

#14
NutshellGulag

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Has anyone come up with a fix for this? I wanted to make a few tweaks to her morph, and ended up with the woman from "Event Horizon."

#15
DarthParametric

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I did hear back from Bryan Derksen a few days ago. He said that he looked into the revisions of the head in Bioware's files and they all have the problem aside from some earlier versions. As he said, it raises the question of how the MOR in the game actually ended up working properly. I haven't heard anything else, but I assume he will post something publicly if a solution is discovered.

#16
EJ42

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I did manage to find a solution, but the odds of it working are probably heavily dependent on how much you change her eyes after applying the Leliana shape.

What I did was to extract the actual hf_genfl_leliana.mor file from the faces.erf file.  Then, I created my own morph in the toolset, just accepting that the eye sockets would remain empty as I made my modifications.  When I was happy with the changes to her nose, mouth, jaw, etc., I saved the *.MRH, and exported the *.MOR file.

Then, I opened the original hf_genfl_leliana.mor file in the toolset, and opened my own new *.MOR file beside it.  Next, I opened up the nodes to find the ones related to eyes.  It seems a bit random which node numbers will contain the eye data, but just look for the following tags:

EyesM1
eye_Right
eye_Left

I'm not sure how critical the eye_Right and eye_Left values are, but I just copied the POSITION value from the original hf_genfl_leliana.mor file over to mine.  The EyesM1 node seems more important.  I did the following...

In my new *.MOR file, I opened the node that was named "EyesM1" (It happened to be node 28 in the tree for my file, but yours will probably be different).  Then, I deleted the MESH_STREAM_VERTEXDATA, MORPH_TEXTUREPARAM, MORPH_VECTOR4FPARAM, and MORPH_FLOATPARAM lines.  After that, I copied, in order, the same lines from the original hf_genfl_leliana.mor file to mine.  I did this by selecting the item, right-clicking, and choosing copy.  Next, I went over to my file's tab, clicked on the NUMBER of the node that contains EyesM1, then pasted.  If you don't have the node itself selected, you could run into an issue where the value is pasted at a lower subnode spot.

Anyway, after all that, I changed the NAME value (second row down from top of the file) to "hf_genfl_leliana", saved, and copied into the override folder.  All that was left to do was rename my file hf_genfl_leliana.mor, and start the game.  It seems to work just fine so far.  I really just made a few changes to her lips, hair, and jawline, but I'm happy with how she looks now.

#17
DarthParametric

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I had tried that previously with mine and there was no change.

EDIT: I should actually read posts properly before replying. I had previously edited the eye_Right/eye_Left position values with no effect as I said. I skipped over your mention of EyesM1. I just went back and tried editing it as you suggested and it does indeed work. Nice find. I'll pass the info on to Bryan and maybe they can make a permanent fix for the issue.

Modifié par DarthParametric, 11 janvier 2010 - 06:08 .


#18
EJ42

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DarthParametric wrote...

I had tried that previously with mine and there was no change.

I'm not sure why that didn't work for you.  Have you posted your *.MOR file anywhere?

#19
DarthParametric

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Yeah sorted it, as detailed above. Good work on finding the fix.

#20
EJ42

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DarthParametric wrote...

Yeah sorted it, as detailed above. Good work on finding the fix.

Unfortunately, I made that post 10 hours ago, long before midnight, so I can't count it as my one useful thing I do today.  Oh well.

#21
tmp7704

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While the manual copying does work to certain extent it is not perfect -- depending how much you modify the character's face you can wind up with the eyeballs of original version being too small/too big and/or placed too far inside the skull or even sticking out of it.

I'd imagine the only way to truly fix it would be to modify the "unique Leliana shape" data so she has the eyes placed in correct place to begin with.

Modifié par tmp7704, 11 janvier 2010 - 10:52 .


#22
EJ42

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tmp7704 wrote...

While the manual copying does work to certain extent it is not perfect -- depending how much you modify the character's face you can wind up with the eyeballs of original version being too small/too big and/or placed too far inside the skull or even sticking out of it.

I'd imagine the only way to truly fix it would be to modify the "unique Leliana shape" data so she has the eyes placed in correct place to begin with.

Unfortunately, that's the best I can offer for now.

I tried loading the base model, then only modifying the Leliana Shape slider from zero to 0.25 to 0.5 to 0.75 to 1.0, exporting each time.  Even though they all had the same vertices in the same nodes, the z-values as well as the x and y ones changed so drastically that it is a bit much to try to correct manually.

Mine all had over 1400 entries in the EyesM1 vertex data.  I was hoping that at least the z-values would all be the same, in which case you could just search-replace with a hex editor, but that is not the case.

Looks like we have to rely on Bioware to fix it for people whose Leliana modifications make her eyes pop out of their sockets.

#23
tmp7704

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I wonder how these "unique shapes" are stored by the game, actually... and where.
I mean if they're just a handful of meshes or separate *.mor files then maybe it'd be possible to fix the one for Leliana without having to wait for Bioware patch. Posted Image

#24
EJ42

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tmp7704 wrote...

I wonder how these "unique shapes" are stored by the game, actually... and where.
I mean if they're just a handful of meshes or separate *.mor files then maybe it'd be possible to fix the one for Leliana without having to wait for Bioware patch. Posted Image

If it works anything like Blender does, then removing vertices from a shape key could be tricky.  I found over 1400 new entries in the *.MOR file just from moving that slider, and that's just in the EyesM1.

#25
tmp7704

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EJ42 wrote...

If it works anything like Blender does, then removing vertices from a shape key could be tricky.  I found over 1400 new entries in the *.MOR file just from moving that slider, and that's just in the EyesM1.

I was thinking rather it could be something like loading the mesh into 3d editor, moving the eyeballs back to their intended place (i'd imagine them being placed so low is recult accidental move&save without paying attention) and then saving the resulting file.  If the unique shape is a *.mor then replacing the Eyes section with one taken from the "game" Leliana *.mor file the way you did should also work, hopefully.