Should I get Mass Effect 1
#101
Posté 25 octobre 2011 - 08:55
Problem with the gameplay is that evolved powers are wildly unbalanced in your favor. You have endless amounts of money except the overpowered top of the line gear, which you dont need anyway.
If you like powergaming you likely like the gameplay.
#102
Posté 25 octobre 2011 - 09:08
#103
Posté 25 octobre 2011 - 09:37
/facepalmLast Vizard wrote...
not my intention, hardcore gamers like myself would rather have the truth without sugar coating. 99.99% yes 0.01 no lolspiros9110 wrote...
Last Vizard wrote...
BatmanPWNS wrote...
Play it but be warned the gameplay isn't as fun or fast-paced as ME2.
ME1 has better RPG elements while ME 2 is GOW wanabe with ammo clips that don't make any military sense.
Don't turn this into a flame-war of what an RPG is, etc. All the OP is asking is ME1 worth playing and the most of us are saying yes, it's worth it.
Of course they will sugar coat it what do you think this is? If they said "the combat is like gears, but not as good" on the cover, do you think anyone would buy it? NO! They need to make money. Sorry to break it to you, but this is a business.
And another thing, while I wouldn't consider myself "hardcore" I would consider myself an avid gamer; and let me tell you this: I like Mass Effect for its roleplay and story. I dont give a crap weather its combat is based off gears of war or not. If I what I bought the game for was combat, I would have bought gears. And at the end of the day, does it matter? This is a game based around story, and I don't give a flying funk what you consider to be a "real RPG" this game is about story. If you're not here for the story, why are you here at all?
You sir have succesfully enraged, confused, and prevoked a response from me. So if you were trolling, congratulations, you win.
#104
Posté 25 octobre 2011 - 09:38
#105
Posté 25 octobre 2011 - 09:39
Get it NOW!
That is all I have to say. I started another play through of ME1 yesterday.
#106
Posté 25 octobre 2011 - 09:43
Going off my last post, these barely even existed in the first place. And honestly, the more complicated you make your RPGs mechanics, the less focused the story becomes, because you have to have sufficent content to fill all of those elements/mechanics yadda yadda.Last Vizard wrote...
alex90c wrote...
Last Vizard wrote...
BatmanPWNS wrote...
Play it but be warned the gameplay isn't as fun or fast-paced as ME2.
ME1 has better RPG elements while ME 2 is GOW wanabe with ammo clips that don't make any military sense.
Answer my signature please.
reduced inventory to guns carried and interchangeable weapon/armour mods removed (grenades removed completely), reduced abilities and therefore character development while leveling and a general nerfing of all classes. not to mention the difference between choice effects from ME 1 to 2 was for the most part limited to email or a word here and there...
And nerfing? They made the classes more distinct, how is that nerfing?
#107
Posté 25 octobre 2011 - 10:31
Mr. MannlyMan wrote...
YES, get ME1. If not for the gameplay, then certainly for the story and the import variables. Plus, the Genesis comic doesn't even mention several key points from the first game, the most notable being Feros and the Thorian/Cipher.
And, really, why would you burn time WATCHING ME1 playthroughs on Youtube when you could play the game, make the choices, and explore the universe yourself? If you're frustrated by the combat, scale the difficulty down and burn through the gameplay segments.CrazyCatDude wrote...
To the OP, yes, you should. ME1 is a terrific, if flawed game, with an amazing story.
To Last Vizard: Dude, first, learn to ignore Market Speak. They want to attract new customers, so of course they're going to say ME3 is the best place to enter the trilogy, because "In order to buy out $60 - $80 dollar game and enjoy it you need to plunk down money on the previous 2 and burn 70 hours to finish them" won't sell games. Bioware is a company, it's their job to make a profit. Contrary to popular belief, that's not a crime. As to the "stripping of RPG elements" Inventory systems like ME1's are a horribly dated, annoying mechanic that's carried over from the Random look tables of AD&D, and wasn't fun then. I've been playing RPG's, both computer and Pen and Paper for twenty-five years, and have always found it a lot more fun when I could play the way I wanted, instead of breaking out a spreadsheet every time I killed a mob to see if the random crap filling up my inventory game me an additional point of damage an hour. The inventory system as implemented in ME2 let me spend a lot more time enjoying the actual game play and the story, and a lot less time at the vendor selling crap, or on the inventory screen converting it to omnigel.
Systems like ME1's, you say? What was stopping Bioware from fixing the inventory system, and updating it, instead of removing options for customization?
As to them "not" stripping the RPG systems down, Bioware has already conceded that they went too far with it, so the argument is moot. Bioware DID strip away too many RPG elements according to the opinions of many fans and critics, they've accepted that criticism as an error on their part, and they're working to correct it for ME3.
And traditional loot/inventory systems are not outdated; they're basically a collection interface where you can view your belongings ingame, and use items as you see fit to solve the problems you come across.. Ask Minecraft, Borderlands and TES fans whether they'd rather have their inventory removed from the game. I doubt it'd go over well, as those games are practically married to traditional inventory, and they're not at all outdated.
I stand by my original statement. The idea that I've got a soldier out in the field hauling around 150 random items, including entire suits of armor, dozens of assault rifles, pistols, sniper rifles, shotguns and armor mods is ridiculous. Besides, there's no real point, when there are a total of four armor models in the game, one of which is only accessible through cheat codes. The truth is, ME2 had a much richer system of armor customization for Shepard then ME1. Now, when it comes to companion armor, I'll agree that ME1 was better, but what they should have done with ME2 is, instead of armor parts, have armor schematics, and then let companions use the same armor customization interface as Shepard. They should almost have made all the DLC armor mix and match components like the Kestral Armor (and made actual female models for the DLC armors besides the Collector armor). Nether system is perfect, but as I said before, when I play a game, I want to play the game, not spend hours sorting through the junk in my inventory, just to make sure there isn't a marginal gear upgrade.
As for the other games, if I recall correctly, the inventory system in Borderlands was one of the major gripes about the game. I haven't played it, so I don't know how it compares to ME or ME2. Same with the Elder Scrolls. Haven't played it, so I'm not going to judge. On the other hand, if the inventory system is like DA, ME and KOTOR, I can tell you I'd pretty much hate it (not the game, but the inventory).
As for Minecraft, that's not really a valid comparison, since the inventory system is a large part of the actual point in Minecraft.
Ultimately, here's the thing. Some people consider an *inventory system* an "RPG Element". I don't, any more than I consider stats an "RPG Element". They are a game mechanic, which is common in role playing games, but not really what makes a Role Playing Game an RPG. What makes an RPG an RPG is the ability to craft a character and then use that character to engage in a story in a meaningful way. That's something both ME1 and ME2 do extremely well. In fact, it's fairly easy to argue that the player does, in fact, have far more agency in ME2 than in ME1, because in ME1, you always win, no matter what you do, but in ME2, while you do achieve the basic goal, stoping the collectors, your choices can result in failure in the larger mission, defeating the reapers, and can even lead to the death of the entire squad, along with your own death.
As for Bioware "admitting the went to far," I'm not sure I'd characterize it that way, but I am happy to see the return of things like weapons mods and larger skill trees, because they do make the game more interesting, but ultimately, I play Mass Effect for two things. The story, and biotic charge, and while it would make me cry bitter man tears, biotic charge is negotiable.
#108
Posté 25 octobre 2011 - 10:40
Bcuz wrote...
Going off my last post, these barely even existed in the first place. And honestly, the more complicated you make your RPGs mechanics, the less focused the story becomes, because you have to have sufficent content to fill all of those elements/mechanics yadda yadda.Last Vizard wrote...
alex90c wrote...
Last Vizard wrote...
BatmanPWNS wrote...
Play it but be warned the gameplay isn't as fun or fast-paced as ME2.
ME1 has better RPG elements while ME 2 is GOW wanabe with ammo clips that don't make any military sense.
Answer my signature please.
reduced inventory to guns carried and interchangeable weapon/armour mods removed (grenades removed completely), reduced abilities and therefore character development while leveling and a general nerfing of all classes. not to mention the difference between choice effects from ME 1 to 2 was for the most part limited to email or a word here and there...
And nerfing? They made the classes more distinct, how is that nerfing?
im not sure how you can be unaware of the backwards progresion your character makes from ME1 to ME2.
ME1 shepard would DESTROY ME2 shepard.
#109
Posté 25 octobre 2011 - 11:01
Get ME1, slap it down to Casual, burn through it for the sole purpose of having Wrex.
#110
Posté 25 octobre 2011 - 11:06
#111
Posté 25 octobre 2011 - 11:08
hdkrock wrote...
I came into the franchise with Mass Effect 2. I originally played the first one, but I was younger and didn't really understand RPGs too much and wanted more Halo style shooting. Now that I'm older, I feel like I might have a different taste for the game, but I just am not sure about class and love interest and everything. I really like the Shepard I cultivated in ME2. A rough and tough soldier with a heart of gold. I'm afraid starting over from ME1 might diminish that, but I really want to take full advantage of ME3's gameplay and story. Also, I played as a soldier and really liked it, but I'm not big on using the same class once for a similar game. I was thinking about making my canon Shep an Infitrator with a bondesque personality. I'm pretty much just coming here for advice. What do you guys feel I should do?
get it if u are serious about me3 or u could get it for the story alone..its that good!
#112
Posté 25 octobre 2011 - 11:14
Play it play it play it play it play it.
#113
Posté 25 octobre 2011 - 11:18
#114
Posté 25 octobre 2011 - 11:19
The Spamming Troll wrote...
Bcuz wrote...
Going off my last post, these barely even existed in the first place. And honestly, the more complicated you make your RPGs mechanics, the less focused the story becomes, because you have to have sufficent content to fill all of those elements/mechanics yadda yadda.Last Vizard wrote...
alex90c wrote...
Last Vizard wrote...
BatmanPWNS wrote...
Play it but be warned the gameplay isn't as fun or fast-paced as ME2.
ME1 has better RPG elements while ME 2 is GOW wanabe with ammo clips that don't make any military sense.
Answer my signature please.
reduced inventory to guns carried and interchangeable weapon/armour mods removed (grenades removed completely), reduced abilities and therefore character development while leveling and a general nerfing of all classes. not to mention the difference between choice effects from ME 1 to 2 was for the most part limited to email or a word here and there...
And nerfing? They made the classes more distinct, how is that nerfing?
im not sure how you can be unaware of the backwards progresion your character makes from ME1 to ME2.
ME1 shepard would DESTROY ME2 shepard.
ME1 Shepard says: I WILL DESTROY YOU:lol:
#115
Posté 25 octobre 2011 - 11:22
LaLaLaLaLa, I can't hear you, I can't hear you.AdmiralCheez wrote...
Clunky mechanics, god-awful combat, and tedious as hell. But I loved the sh*t out of it.
#116
Posté 25 octobre 2011 - 11:25
#117
Posté 25 octobre 2011 - 11:27
AdmiralCheez wrote...
Clunky mechanics, god-awful combat, and tedious as hell. But I loved the sh*t out of it.
Play it play it play it play it play it.
Heh, just make sure you keep the guys aiborne at Chora's den.
Amirite?
#118
Posté 25 octobre 2011 - 11:29
AdmiralCheez wrote...
Clunky mechanics, god-awful combat, and tedious as hell. But I loved the sh*t out of it.
Play it play it play it play it play it.
#119
Posté 25 octobre 2011 - 11:31
#120
Posté 25 octobre 2011 - 11:32
Clearly, "insanity" was a typo. What they really meant was "immortal."DiebytheSword wrote...
Heh, just make sure you keep the guys aiborne at Chora's den.
Amirite?
As in all the enemies are immortal.
As in bring the holy water and crucifix, kid, 'cuz bullets don't work on them.
I really hate that bartender.
#121
Posté 25 octobre 2011 - 11:35
Even with ME2's delisious polish on the game, ME1 is still an epic worthy of your time.
The classes and combat mechanics are so different from the two games though, so even if you play the same class again you wont have an identical playstyle.
Modifié par Nauks, 25 octobre 2011 - 11:39 .
#122
Posté 25 octobre 2011 - 11:36
#123
Posté 25 octobre 2011 - 11:38
Then come back to BSN and either praise it to the skies and say ME2 sucked. Or Condemn it to the depths and say ME2 is clearly superior.
...You know what everyone else seems to have done.
#124
Guest_LiveLoveThaneKrios_*
Posté 25 octobre 2011 - 11:39
Guest_LiveLoveThaneKrios_*
ME2 is a little.. weird... playing it if you haven't played ME1.
But yess 67771198u83r8384fiwfji times yes.
#125
Posté 25 octobre 2011 - 11:42
um...no.The Spamming Troll wrote...
im not sure how you can be unaware of the backwards progresion your character makes from ME1 to ME2.
ME1 shepard would DESTROY ME2 shepard.
Me2 Shepard can:
slow time to a halt and shoot faster than anyone
teleport and slam soeone into oblivion
cast a decoy drone that can explode and knick out opponents
add an extra barrier of protection that pulses when it's destroyed
toss a blackhole into the middle of the field
and also turn invisible
and that's just the class powers don'te ven get me started on Reave.





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