Should I get Mass Effect 1
#151
Posté 26 octobre 2011 - 01:42
ME1 is a much more challenging game then ME2. You can't run into room, take cover, pew pew pew, and expect to win like you often can in ME2. You're going to have to use your noggin a little to devise ways to deal with certain encounters. You must make good use of your abilities and squadmates.
Also enemies are actually dangerous in ME1. Snipers can kill you in one hit, though you'll see their laser sight beforehand, and rockets are equally deadly. Krogan are also serious business in ME1. Still I suggest you play the game on Normal and only go down to Casual if you're really stuck. ME1 requires you be methodical and tactical where as ME2 is more about being quick and efficient. ME1's gameplay therefore can be off-putting at first, but taking the time to understand all the ins-and-outs will greatly pay off.
Frankly I find ME1's Insanity difficultly as much fun as ME2's Insanity. Both are niether really all that fun and simply make battles drag out longer then they need to be and are there mainly for the masochists. In ME1 enemies spam immunity taking forever to kill and in ME2 everything gets additional protection rendering many abilities largely useless.
Also ME1 has a bad habit of slowing down after Eden Prime. I know my first time I gave up playing cause it seemed I was trapped on the Citadel. Once you get out into the Galaxy the game becomes a lot more fun. Again some of the side missions and inventory management can get tedious at times but if can get over those humps ME1 is an experience that can't be beat.
#152
Posté 26 octobre 2011 - 01:47
Bluko wrote...
Hmm few more things to note about ME1.
ME1 is a much more challenging game then ME2. You can't run into room, take cover, pew pew pew, and expect to win like you often can in ME2. You're going to have to use your noggin a little to devise ways to deal with certain encounters. You must make good use of your abilities and squadmates.
Also enemies are actually dangerous in ME1. Snipers can kill you in one hit, though you'll see their laser sight beforehand, and rockets are equally deadly. Krogan are also serious business in ME1. Still I suggest you play the game on Normal and only go down to Casual if you're really stuck. ME1 requires you be methodical and tactical where as ME2 is more about being quick and efficient. ME1's gameplay therefore can be off-putting at first, but taking the time to understand all the ins-and-outs will greatly pay off.
Frankly I find ME1's Insanity difficultly as much fun as ME2's Insanity. Both are niether really all that fun and simply make battles drag out longer then they need to be and are there mainly for the masochists. In ME1 enemies spam immunity taking forever to kill and in ME2 everything gets additional protection rendering many abilities largely useless.
Also ME1 has a bad habit of slowing down after Eden Prime. I know my first time I gave up playing cause it seemed I was trapped on the Citadel. Once you get out into the Galaxy the game becomes a lot more fun. Again some of the side missions and inventory management can get tedious at times but if can get over those humps ME1 is an experience that can't be beat.
This sums up why the combat was better in ME1. Less Pew Pew. More thinking. More actual challenge. Was it perfect? No, but at least it wasn't a cheap third person shooter.
#153
Guest_Catch This Fade_*
Posté 26 octobre 2011 - 01:48
Guest_Catch This Fade_*
I honestly don't consider ME1 to be that tactical in comparison to ME2, maybe even less so.Bluko wrote...
Also enemies are actually dangerous in ME1. Snipers can kill you in one hit, though you'll see their laser sight beforehand, and rockets are equally deadly. Krogan are also serious business in ME1. Still I suggest you play the game on Normal and only go down to Casual if you're really stuck. ME1 requires you be methodical and tactical where as ME2 is more about being quick and efficient. ME1's gameplay therefore can be off-putting at first, but taking the time to understand all the ins-and-outs will greatly pay off.
#154
Posté 26 octobre 2011 - 01:49
#155
Posté 26 octobre 2011 - 01:50
ME2s insanity was much better than ME1s, in that you could actually make battles go smoothly if you had a clue what you were doing.Bluko wrote...
Hmm few more things to note about ME1.
ME1 is a much more challenging game then ME2. You can't run into room, take cover, pew pew pew, and expect to win like you often can in ME2. You're going to have to use your noggin a little to devise ways to deal with certain encounters. You must make good use of your abilities and squadmates.
Also enemies are actually dangerous in ME1. Snipers can kill you in one hit, though you'll see their laser sight beforehand, and rockets are equally deadly. Krogan are also serious business in ME1. Still I suggest you play the game on Normal and only go down to Casual if you're really stuck. ME1 requires you be methodical and tactical where as ME2 is more about being quick and efficient. ME1's gameplay therefore can be off-putting at first, but taking the time to understand all the ins-and-outs will greatly pay off.
Frankly I find ME1's Insanity difficultly as much fun as ME2's Insanity. Both are niether really all that fun and simply make battles drag out longer then they need to be and are there mainly for the masochists. In ME1 enemies spam immunity taking forever to kill and in ME2 everything gets additional protection rendering many abilities largely useless.
Also ME1 has a bad habit of slowing down after Eden Prime. I know my first time I gave up playing cause it seemed I was trapped on the Citadel. Once you get out into the Galaxy the game becomes a lot more fun. Again some of the side missions and inventory management can get tedious at times but if can get over those humps ME1 is an experience that can't be beat.
I find the whole, wall up in a corner, thing applies better to ME1 than two actually...
I agree with you on snipers. I miss my O S*!T FIND A ROCK moments.
#156
Guest_Catch This Fade_*
Posté 26 octobre 2011 - 01:50
Guest_Catch This Fade_*
What exactly is a "cheap third person shooter" when compared to a regular third-person shooter?Ghost-621 wrote...
This sums up why the combat was better in ME1. Less Pew Pew. More thinking. More actual challenge. Was it perfect? No, but at least it wasn't a cheap third person shooter.
#157
Posté 26 octobre 2011 - 01:52
#158
Posté 26 octobre 2011 - 01:56
Thinking? let me summarize it for you.Ghost-621 wrote...
Bluko wrote...
Hmm few more things to note about ME1.
ME1 is a much more challenging game then ME2. You can't run into room, take cover, pew pew pew, and expect to win like you often can in ME2. You're going to have to use your noggin a little to devise ways to deal with certain encounters. You must make good use of your abilities and squadmates.
Also enemies are actually dangerous in ME1. Snipers can kill you in one hit, though you'll see their laser sight beforehand, and rockets are equally deadly. Krogan are also serious business in ME1. Still I suggest you play the game on Normal and only go down to Casual if you're really stuck. ME1 requires you be methodical and tactical where as ME2 is more about being quick and efficient. ME1's gameplay therefore can be off-putting at first, but taking the time to understand all the ins-and-outs will greatly pay off.
Frankly I find ME1's Insanity difficultly as much fun as ME2's Insanity. Both are niether really all that fun and simply make battles drag out longer then they need to be and are there mainly for the masochists. In ME1 enemies spam immunity taking forever to kill and in ME2 everything gets additional protection rendering many abilities largely useless.
Also ME1 has a bad habit of slowing down after Eden Prime. I know my first time I gave up playing cause it seemed I was trapped on the Citadel. Once you get out into the Galaxy the game becomes a lot more fun. Again some of the side missions and inventory management can get tedious at times but if can get over those humps ME1 is an experience that can't be beat.
This sums up why the combat was better in ME1. Less Pew Pew. More thinking. More actual challenge. Was it perfect? No, but at least it wasn't a cheap third person shooter.
Sniper rifle DEAD
Sniper rifle DEAD
Sniper rifle DEAD
Sniper rifle DEAD
Sniper rifle DEAD
Sniper rifle DEAD
ooo one got close Shotgun DEAD
I dont hate ME1 combat, but ME2s actually had a set of skills to master, even after talent trees were maxed.
Modifié par Bcuz, 26 octobre 2011 - 01:59 .
#159
Posté 26 octobre 2011 - 01:59
#160
Posté 26 octobre 2011 - 02:05
NaclynE wrote...
I found Infiltrator more enjoyable to play in 2. I hated haveing to put a ton of points into sniper rifle to stop playing the game like METAL GEAR SOLID 2.
Yeah I know in ME1 first time as soldier I was wondering what the heck was up with the scope sway. Sniping those Geth on the train cars was beyond ridiculous. The amount of inaccuracy you have during those first couple levels makes using anything but the Pistol/AR. Eden Prime is cool, but it does a terrible job as a tutorial for the game.
NaclynE wrote...
However when maxed yeah I can drop a Amature (the small geth tanks) almost like nothing with ASSASSINATE. The tech abilities were ok were you can explode things or debuff sheilds. Infiltrators were better in 2 because of the slow move bonus for snipeing, the fire ball ability, and the ability to turn on cloak when things get heavy.
Hmm I tried an Inflitrator once in ME2 and I just couldn't get into it. The Slow-Mo sniping is nifty, if perhaps a tad OP especially with the Widow. Although I really started to curse the obnoxious aim assist.
I never found much use for cloaking other then the additional damage. I don't really find it useful to hide from enemies as you can't recover any HP while doing so and it rarely lasts long enough to really let you move to a safer location. Also when I cloaked it more often then not result in my squadmates getting killed by the excess of gunfire aimed at them. It's sort of useful for CQC, but honestly I'd rather use GSB then Cloak 90% of the time.
NaclynE wrote...
However I prefered adapts in 1 since you get LIFT which launches guys to the sky, THROW to get free shots in, SINGULARITY to launch or throw guys like THROW and LIFT, and BARRIER to last longer.
Yeah I miss Lift the most in ME2. Pull is a rather poor substitute which really only aides those with Shotguns that can't do squat out of point blank range.
NaclynE wrote...
Also if you die at times, you have to restart on a planet from scratch unless you saved alot.
Yeah you need to save often in ME1. One nice thing about ME2 is it does feature frequent Checkpoints so you don't have to manual save every 10 minutes.
#161
Posté 26 octobre 2011 - 02:08
Im always an Engineer, but Infiltrator is my 2nd fav.
I loved ME2, and I went and bought ME1 after i had finished 2. I still like ME2 more, but ME1 taught me some serious stuff about the ME universe.
Highly recommend it!
#162
Posté 26 octobre 2011 - 02:33
Bcuz wrote...
ME2s insanity was much better than ME1s, in that you could actually make battles go smoothly if you had a clue what you were doing.
I find the whole, wall up in a corner, thing applies better to ME1 than two actually...
I agree with you on snipers. I miss my O S*!T FIND A ROCK moments.
I guess. I dunno I just found myself camping certain cover points in ME2 killing the waves of advancing enemies first and then getting the buggers hiding behind cover. True in ME1 enemies namely bum rush, but honestly this actually forced me to move. I didn't feel 100% safe in cover like I do with ME2. I mean unless you get flanked in ME2 or are out in the open it's pretty hard to get yourself killed. There were certain points (the land bases in ME1) where you'd most likely end up camping the hallway door or something, but that doesn't bother me quite so much as the certain cover pieces
ME1 was really only bad on Insanity when you were faced with Mercs/Krogan who spam Immunity to be damn near invincible. Wrex's Mission was probably the hardest part of the game. Most of the other enemies did not take that long to kill IMO.
Honestly the impression I got from everyone that ME1 on Insanity was going to be the worst thing ever. Sure there's a few bad spots like Chora's Den (ME2 has Horizon and the Collector Ship) but really I find both games equally annoying/tedious on Insanity. Only reason Insanity seems less bad in ME2 is because you really aren't that much more fragile then you are on Normal.
If you wish to experience true butthurt and test your patience play CoD: WaW on Veteran. It never ceases to amaze me how the Japanese/Germans can throw 3-5 grenades all at once and land directly at my feet. Them some mighty fine Grenadiers.
#163
Posté 26 octobre 2011 - 02:56
KotorEffect3 wrote...
The Spamming Troll wrote...
ADLegend21 wrote...
um...no.The Spamming Troll wrote...
im not sure how you can be unaware of the backwards progresion your character makes from ME1 to ME2.
ME1 shepard would DESTROY ME2 shepard.
Me2 Shepard can:
slow time to a halt and shoot faster than anyone
teleport and slam soeone into oblivion
cast a decoy drone that can explode and knick out opponents
add an extra barrier of protection that pulses when it's destroyed
toss a blackhole into the middle of the field
and also turn invisible
and that's just the class powers don'te ven get me started on Reave.
pft. you named 6 ME2 shepards. im not saying warp is better in ME1 or ME1s melee is better then ME3s omniblade. what im saying is one ME1 soldier can activate immunity, throw a singularity, then see the credits roll. ME2 shepard is barely more capable then random merc # 37, and those mercs dont even get abilities or heavy weapons, and have ****ty AI. hell ME2s heavy singularity is barely any better then ME1s bastion stasis, and thats the adepts signature ability for cripes sakes.
il finish with stasis > all other bonus abilities
now I see why you call yourself the spamming troll. Newsflash ME 1 and ME 2 Shepard is the same dude. And from a lore standpoint ME 2 Shepard has been upgraded not to mention there are shepard specific upgrades you could research on the normandy.
using your logic ME1 shepard only needs as long as it takes to activate one abilitity to win a fight. ME2 shepard would just cause minor inconvenient half second staggers on ME1 shepard.
and how do you even know ME2 shepard is in fact ME1 shepard? the lazerious project is proof enough?
whatever im guessing its not worth explaining.
Modifié par The Spamming Troll, 26 octobre 2011 - 02:58 .
#164
Posté 26 octobre 2011 - 03:23
Bluko wrote...
Hmm few more things to note about ME1.
ME1 is a much more challenging game then ME2. You can't run into room, take cover, pew pew pew, and expect to win like you often can in ME2. You're going to have to use your noggin a little to devise ways to deal with certain encounters. You must make good use of your abilities and squadmates.
Also enemies are actually dangerous in ME1. Snipers can kill you in one hit, though you'll see their laser sight beforehand, and rockets are equally deadly. Krogan are also serious business in ME1. Still I suggest you play the game on Normal and only go down to Casual if you're really stuck. ME1 requires you be methodical and tactical where as ME2 is more about being quick and efficient. ME1's gameplay therefore can be off-putting at first, but taking the time to understand all the ins-and-outs will greatly pay off.
Frankly I find ME1's Insanity difficultly as much fun as ME2's Insanity. Both are niether really all that fun and simply make battles drag out longer then they need to be and are there mainly for the masochists. In ME1 enemies spam immunity taking forever to kill and in ME2 everything gets additional protection rendering many abilities largely useless.
Also ME1 has a bad habit of slowing down after Eden Prime. I know my first time I gave up playing cause it seemed I was trapped on the Citadel. Once you get out into the Galaxy the game becomes a lot more fun. Again some of the side missions and inventory management can get tedious at times but if can get over those humps ME1 is an experience that can't be beat.
I disagree with the bolded parts, but otherwise spot on. Also, the RED beam of the death is the worst.... I always forgot about how scary it is, lmao. One time I was nowhere near a base and was on top of a hill, so I decided, oh why not just step out of the Mako, nothing will happen, right? Wrong, got one-shoted from across the map, oh how I miss those snipers.
#165
Posté 26 octobre 2011 - 03:30
#166
Posté 26 octobre 2011 - 03:38
I would run them over with the Mako....sometimes several times.spiros9110 wrote...
Bluko wrote...
Hmm few more things to note about ME1.
ME1 is a much more challenging game then ME2. You can't run into room, take cover, pew pew pew, and expect to win like you often can in ME2. You're going to have to use your noggin a little to devise ways to deal with certain encounters. You must make good use of your abilities and squadmates.
Also enemies are actually dangerous in ME1. Snipers can kill you in one hit, though you'll see their laser sight beforehand, and rockets are equally deadly. Krogan are also serious business in ME1. Still I suggest you play the game on Normal and only go down to Casual if you're really stuck. ME1 requires you be methodical and tactical where as ME2 is more about being quick and efficient. ME1's gameplay therefore can be off-putting at first, but taking the time to understand all the ins-and-outs will greatly pay off.
Frankly I find ME1's Insanity difficultly as much fun as ME2's Insanity. Both are niether really all that fun and simply make battles drag out longer then they need to be and are there mainly for the masochists. In ME1 enemies spam immunity taking forever to kill and in ME2 everything gets additional protection rendering many abilities largely useless.
Also ME1 has a bad habit of slowing down after Eden Prime. I know my first time I gave up playing cause it seemed I was trapped on the Citadel. Once you get out into the Galaxy the game becomes a lot more fun. Again some of the side missions and inventory management can get tedious at times but if can get over those humps ME1 is an experience that can't be beat.
I disagree with the bolded parts, but otherwise spot on. Also, the RED beam of the death is the worst.... I always forgot about how scary it is, lmao. One time I was nowhere near a base and was on top of a hill, so I decided, oh why not just step out of the Mako, nothing will happen, right? Wrong, got one-shoted from across the map, oh how I miss those snipers.
Guddam snipers....
#167
Posté 26 octobre 2011 - 07:17
Grand Admiral Cheesecake wrote...
I would run them over with the Mako....sometimes several times.spiros9110 wrote...
Bluko wrote...
Hmm few more things to note about ME1.
ME1 is a much more challenging game then ME2. You can't run into room, take cover, pew pew pew, and expect to win like you often can in ME2. You're going to have to use your noggin a little to devise ways to deal with certain encounters. You must make good use of your abilities and squadmates.
Also enemies are actually dangerous in ME1. Snipers can kill you in one hit, though you'll see their laser sight beforehand, and rockets are equally deadly. Krogan are also serious business in ME1. Still I suggest you play the game on Normal and only go down to Casual if you're really stuck. ME1 requires you be methodical and tactical where as ME2 is more about being quick and efficient. ME1's gameplay therefore can be off-putting at first, but taking the time to understand all the ins-and-outs will greatly pay off.
Frankly I find ME1's Insanity difficultly as much fun as ME2's Insanity. Both are niether really all that fun and simply make battles drag out longer then they need to be and are there mainly for the masochists. In ME1 enemies spam immunity taking forever to kill and in ME2 everything gets additional protection rendering many abilities largely useless.
Also ME1 has a bad habit of slowing down after Eden Prime. I know my first time I gave up playing cause it seemed I was trapped on the Citadel. Once you get out into the Galaxy the game becomes a lot more fun. Again some of the side missions and inventory management can get tedious at times but if can get over those humps ME1 is an experience that can't be beat.
I disagree with the bolded parts, but otherwise spot on. Also, the RED beam of the death is the worst.... I always forgot about how scary it is, lmao. One time I was nowhere near a base and was on top of a hill, so I decided, oh why not just step out of the Mako, nothing will happen, right? Wrong, got one-shoted from across the map, oh how I miss those snipers.
Guddam snipers....
but you get less experience if you kill them with the Mako
#168
Posté 26 octobre 2011 - 07:24
NoxNoctum wrote...
Fhaileas wrote...
If you disliked ME2 then "yes", if you adored ME2 particularly it's gameplay and narrative, then "no".
? I liked both.
Don't you know that's impossible? To the sycophants of ME1, liking ME2 instantly constitutes that you must hate ME1.
On topic: ME1 gameplay is trash, complete, boring trash.(I've played more than 200 hours of it, so..maybe I'm just biased) BUT the amount of content you gain in ME2 is worth making a new character and running through ME1, just make sure you get every scrap of quest you can.
#169
Posté 26 octobre 2011 - 08:01
Bluko wrote...
Bcuz wrote...
ME2s insanity was much better than ME1s, in that you could actually make battles go smoothly if you had a clue what you were doing.
I find the whole, wall up in a corner, thing applies better to ME1 than two actually...
I agree with you on snipers. I miss my O S*!T FIND A ROCK moments.
I guess. I dunno I just found myself camping certain cover points in ME2 killing the waves of advancing enemies first and then getting the buggers hiding behind cover. True in ME1 enemies namely bum rush, but honestly this actually forced me to move. I didn't feel 100% safe in cover like I do with ME2. I mean unless you get flanked in ME2 or are out in the open it's pretty hard to get yourself killed. There were certain points (the land bases in ME1) where you'd most likely end up camping the hallway door or something, but that doesn't bother me quite so much as the certain cover pieces
Lol, stupid rockets. No matter where I cover, those ****ing geth rocket troopers and shock troopers, fired their rockets to the ground near me and I died from the blast. That is why I like ME1 cover system, if you lean to close to the border, they shoot to your arm or legs.
#170
Guest_Catch This Fade_*
Posté 26 octobre 2011 - 08:05
Guest_Catch This Fade_*
Sarcasm missed? Yeah I think you missed it.marstor05 wrote...
jreezy wrote...
Anyone who came into the series with Mass Effect 2 on the PS3 is not a real fan.
Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight...............![]()
Every time I see a quote like that I feelthen I remember that person is probably crying out for a bit of
![]()
ME PC VERSION OWNED
ME2 PC VERSION OWNED
ME2 PS3 VERSION OWNED
#171
Posté 26 octobre 2011 - 08:24
If you romanced Liara in ME1 and stayed stayed faithful in ME2, the ending to the Shadow Broker DLC is very poignant. There's also comic relief with the return of Conrad Verner. Particularly if playing a paragon, the various messages gives you the sense that you did make a difference.
Commander Shepard motto - "Saving the galaxy, one person at a time."
#172
Guest_Catch This Fade_*
Posté 26 octobre 2011 - 08:29
Guest_Catch This Fade_*
I assume your not a fan? Oh well, you don't know what your missing.Wikal wrote...
jreezy wrote...
Don't get it. Terrible game, just terrible. I recommend buying the first Two Worlds, a much better RPG.
Oh you.
#173
Posté 26 octobre 2011 - 08:44
#174
Posté 26 octobre 2011 - 12:05
#175
Posté 26 octobre 2011 - 12:06





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