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Save Earth or Citadel?


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#226
1136342t54_

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Skullheart wrote...

I'll destroy the Citadel, so the reapers can't use it and they won't be able to shut down the relay net, then I'll save Earth. After the war I should investigate another ways or space travelling, we can't depend on the relays forever.


Problem is destroying the Citadel would likely inadvertently shut down the Relay network. Also ME already have FTL other than the Relay network. Problem is the Galaxy is ****ing HUGE. Relays allows instantaneous travel. Its faster than some other Sci fi FTL. Destroying the Citadel will make our destruction all but assured. We wouldn't be able to mobilize fleets quickly nor get from place to place to evacuate civillians. Plus Reaper FTL is faster than ours so even without the Relay network they will still out maneuver us. 

#227
GMagnum

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id save da citadel cuz if we lose da citadel den da reapers will kill us all oh god plz no im gettin da goosebumps just thinking about it im scared some1 hold me plz

#228
Destroy Raiden_

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They showed that during MEs hidden movie Shep is over one planet and a ground unit is hailing them for aid shep turns it off and makes course for another world and they land into the fight via the mako so yeah I expect worlds will be at stake. I think that each world should have vastly different and unique rewards for shep saving them but also just because shep says save world X doesn't mean you auto win if if your para/ren skills are up or you maxed out all your ship upgrades or personnel upgrades you still have to fight the reapers or whomever is trying to kill said world X and then if you win that (which winning worlds shouldn't be guaranteed) then the world will give you their gift or gifts in some cases.

Let's say we have to pick between Feros and Mindor to save both are under attack Mindor has reapers, feros is crawling with mutated husks and Cerberus commandos the player doesn't know which world will give them what so they decide to pick Feros again they win it barely but as a thankyou they receive several things for the ship sense this colony can't give much. Now Mindor is destroyed by the reapers and so is the mock 80 drive core they were working on and the player is none the wiser on this unless next playthrough they choose to pick Mindior.

Now in scenerio 2 same 2 worlds need help the player picks Feros but they fail they didn't meet all the criteria and the timer also ran out so now the player looses both the Mindior gift and must flee Feros with nothing but whatever they raided while there.

I don't really know what the checks would be but if you met the checks and the timer ran out you'd get a half victory you don't get all the gifts the world had but a secondary one instead. I really would hate saving or losing worlds to be like we got in ME2s SM where it was pick who BW thought based on whatever criteria they thought not taking into account past histories of characters to figure out who was right for the job, completing LM = plot armor, and upgrading ship = plot armor so you get to have everyone live vs be commander moron and deliberately pick all the wrong guys for the job, don't do upgrades and you fail. It shouldn't be do it by BWs book or be an idiot not worthy of command to pass or fail saving a world.

#229
Dave of Canada

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Destroy Raiden wrote...

They showed that during MEs hidden movie Shep is over one planet and a ground unit is hailing them for aid shep turns it off


That was a Mass Effect 1 trailer.

#230
Cpt-Brit

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Why are the "Save the Citadel" group so certain that destroying the Citadel will render the Mass Effect relays useless? The Citadel obviously doesn't power them and the Asari were using relays before the Citadel was found and reactivated it. So "Herp we have to save Citadel or we lose derp" is just wrong...

Don't get me wrong though I believe that it should be defended - not at the cost of Earth though - but if it looks like the Reapers are going to take it use whatever form of WMD that can be used on that b*tch.

#231
Gabey5

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1136342t54 wrote...

Skullheart wrote...

I'll destroy the Citadel, so the reapers can't use it and they won't be able to shut down the relay net, then I'll save Earth. After the war I should investigate another ways or space travelling, we can't depend on the relays forever.


Problem is destroying the Citadel would likely inadvertently shut down the Relay network.


Or it could not, we have no info saying that the relays will all shutdown

#232
MartinDN

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I would save the citadel, only on the pretense it is more strategic than earth, earth is not the center of the systems alliance is it not ? Earth is just a symbol, no point risking lifes for it, that is why organic species are weak, emotions.

The citadel though has the citadel fleet, the citadel itself and the councillors, census charts, maps, relay hub etc etc

Modifié par MartinDN, 26 octobre 2011 - 11:28 .


#233
RyuujinZERO

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Cpt-Brit wrote...

Why are the "Save the Citadel" group so certain that destroying the Citadel will render the Mass Effect relays useless? The Citadel obviously doesn't power them and the Asari were using relays before the Citadel was found and reactivated it. So "Herp we have to save Citadel or we lose derp" is just wrong...

Don't get me wrong though I believe that it should be defended - not at the cost of Earth though - but if it looks like the Reapers are going to take it use whatever form of WMD that can be used on that b*tch.


Failsafes. If I was a nearly immortal magnificent bastard/evil villain, I'd rig the relay network to fuse out if the citadel was destroyed. It'd be inconvenient, but rteaper FTL drives are wayyyy faster than council races, it'd still be to your advantage and, being the relay networks creator, it'd be relatively easy to establish a new one.

Given the reapers are incredibly old and incredibly patient I'd be suprised if they didn't feel the same way.


We don't KNOW that of course it's just an educated guess. But if you were to gamble that there isn't a failsafe and blew up the citadel pre-emptively; if you were wrong you've just doomed yourself almost as badly as if you'd just handed the citadel to the reapers.

Modifié par RyuujinZERO, 26 octobre 2011 - 11:30 .


#234
Cpt-Brit

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MartinDN wrote...

I would save the citadel, only on the pretense it is more strategic than earth, earth is not the center of the systems alliance is it not ? Whereas the citadel has the citadel fleet, citadel itself the councillors, census charts, maps etc etc


Earth IS the center of the Systems Alliance, all our Governments are based there along with most of our infastructure. Earth in ME is alot more fractured that most Alien races our Governments still rule there countries and the Systems Alliance is paid for by them (although Colonial Wealth will play a big part) We lose Earth, Humanity dies simple as.

Also you will struggle to find a Soldier that will fight for something that is just basically a big Government building to the squaddies on the front lines, while his home is burning and his/her family & friends are been slaughtered. The main fleets after the events of ME1 are Humans and Turians they are both going to be otherwise occupied in ME3.

In fact thinking about it now destroying the citadel (Or preserving it) should be one of the first major decisions of the game when you get off Earth and start round up your band of merry men... & women...

Modifié par Cpt-Brit, 26 octobre 2011 - 11:44 .


#235
MartinDN

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Cpt-Brit wrote...

MartinDN wrote...

I would save the citadel, only on the pretense it is more strategic than earth, earth is not the center of the systems alliance is it not ? Whereas the citadel has the citadel fleet, citadel itself the councillors, census charts, maps etc etc


Earth IS the center of the Systems Alliance, all our Governments are based there along with most of our infastructure. Earth in ME is alot more fractured that most Alien races our Governments still rule there countries and the Systems Alliance is paid for by them (although Colonial Wealth will play a big part) We lose Earth, Humanity dies simple as.


I always assumed that the systems alliance was based at arcturus with a different government/capitol ,the countries back on earth are still invariably the same, but they dont interfere with matters beyond earth itself right ? I mean sure they fund them, but the SA is too big now to even rely on earth, are you really telling me that it would implode if we lost earth ? Considering all the colonial wealth, the military that is not directly under the control of earth, the seat on the council ? The pariliament on arcturus ? Im sure there is auxiliary plans in place to stabalize the alliance if earth is ever lost. Psychologicaly humanity may die temporarily from losing the homeworld, but we are not so weak as the quarians :D

Modifié par MartinDN, 26 octobre 2011 - 11:46 .


#236
Cpt-Brit

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RyuujinZERO wrote...Failsafes. If I was a nearly immortal magnificent bastard/evil villain, I'd rig the relay network to fuse out if the citadel was destroyed. It'd be inconvenient, but rteaper FTL drives are wayyyy faster than council races, it'd still be to your advantage and, being the relay networks creator, it'd be relatively easy to establish a new one.

Given the reapers are incredibly old and incredibly patient I'd be suprised if they didn't feel the same way.


We don't KNOW that of course it's just an educated guess. But if you were to gamble that there isn't a failsafe and blew up the citadel pre-emptively; if you were wrong you've just doomed yourself almost as badly as if you'd just handed the citadel to the reapers.


But your thinking like a human. The Reapers are highly arrogant machines that were obviously created by someone to win a war (Like Repilcators from StarGate on steroids) and it backfired and they wiped out everything instead. They will have never dreamt of the fact that someone would be able to out think them never mind beat them.

I think their hubris will be there biggest weakness in such a case that they won't have bothered to put in failsafes like they didn't put in a back up for the keepers. Shepherd has beaten 3 plans of theirs and the Krogan beat 1 you'd have thought they would have put in more fail safes to their plans than "I KNOW LETS USE PLAN Q!!!1! THATS SURE TO WORK!" 

Just my 2p...

MartinDN wrote...I always assumed that the systems alliance was based at arcturus with a different government/capitol ,the countries back on earth are still invariably the same, but they dont interfere with matters beyond earth itself right ? I mean sure they fund them, but the SA is too big now to even rely on earth, are you really telling me that it would implode if we lost earth ? Considering all the colonial wealth, the military that is not directly under the control of earth, the seat on the council ? The pariliament on arcturus ? Im sure there is auxiliary plans in place to stabalize the alliance if earth is ever lost. Psychologicaly humanity may die temporarily from losing the homeworld, but we are not so weak as the quarians :D


From how i've interpretted it the countries of Earth elect members into the Systems Alliance just like Europeans can elect a person into the European union. Also if you read some of the planet descriptions there are some that mention Countries arguing for the rights to mine planets so I wouldn't think it all goes into a giant pot that the Systems Alliance can use. 

In a nutshell I think of the Systems Alliance as the UN on Steroids with some backbone. It governs itself but still relies on the Countries of Earth for alot of financial backing =]

Modifié par Cpt-Brit, 26 octobre 2011 - 11:59 .


#237
CptBomBom00

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Citadel is the key in wining the war if someone foolish enough would save Earth instead the citadel are wrong, sacrificing the Earth is the best way to maintain the control over mass relays if we would lose the citadel we would be ****ed and I will Always sacrifice Earth because Shepard always could turn Eden Prime into a Humanity new home.

#238
Weyrloc Guld

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[quote]Mr.X.Pen wrote...

[quote]Weyrloc Guld wrote...

[quote]Mr.X.Pen wrote...

[quote]Weyrloc Guld wrote...

[quote]Mr.X.Pen wrote...

[quote]Sgt Stryker wrote...

[quote]Weyrloc Guld wrote...

[quote]Mr.X.Pen wrote...

[quote]Weyrloc Guld wrote...

[quote]Mr.X.Pen wrote...

[quote]Weyrloc Guld wrote...

[quote]uzivatel wrote...

[quote]Weyrloc Guld wrote...

11 billion of humans vs. some million of aliens. This is a task for Captain Obvious.[/quote]
overpopulated slum vs. crucial transport system ... decisions.[/quote]


The homeworld of humans vs. the homeworld of reapers. i said all

[/quote]
They don't live there. It is merely the basis of their plan which they have the keys for. Besides the Reapers homeworld isn't even known yet. Also, station not world:whistle:

[/quote]

Yes, but they come by the Citadel!

[/quote]
Out of Dark Space!:lol:

[/quote]

But without the citadel they can't come in our galaxy.

[/quote]

Apparently not, if ME3 is any indication.[/quote]
They were ment to use the Alpha Relay but that got blow to bits (I just know that but I still haven't done Arrival). They must have used another one nearby. But it doesn't link to the Citadel but they'll get there if that vision is partly right.:blink:

[/quote]

Can hey use another relay? i didn't know it. however, the Citadel has no utility. Why would i save the citadel? For go in the Dark space, but it is useless.

[/quote]
They made the relays so it would be clear they can use them. And they may have some kind of base in dark space - considering a few thousand Reapers would be tough to take down - as some structure could exist to link to the Citadel. Man this has went on a while....

[/quote]

If the reapers can go anywhere in the universe, we can go too, if we the people of ME will destroy the reapers.   

[/quote]
We can't get to dark space via through the Citadel because the keepers are programmed to recieve the Reaper signal. Still, we can fly into DS by FTL means but it'll take a long time.
P.S. I'm getting slightly worried about the box.......:blink:

[/quote]

I mean that, if the reapers can with EACH relay, we can too. Do you remember the Omega relay?

#239
Adugan

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STOP QUOTE PYRAMIDING!

#240
Dudeman315

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1) Arcturus Station is the home of the System Alliance
2) Earth dies for putting Shepard on trial
3) Hope we sacrifice both since they have both betrayed Shepard

#241
Yakko77

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I don't think anyone REALLY knows what'll happen if the Citadel is destroyed and as for "saving" Earth over the Citadel, well, Earth and it's cities and likely billions of its population plus likely the majority of it's fleet are being wiped out in the opening moment of the game. Earth is already lost from the start it would seem, it's just a desperate fight to save what's left and I'm hopeful the game wont force us to chose the Citadel over Earth as the game I'm assuming does have the option to have a "happy" ending... if a ruined Earth with a death toll likely in the billions albeit no longer under threat from Reapers is a happy ending.

#242
Cpt-Brit

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Dudeman315 wrote...

1) Arcturus Station is the home of the System Alliance
2) Earth dies for putting Shepard on trial
3) Hope we sacrifice both since they have both betrayed Shepard


1. Yes after looking up more info on Arcturus I admit I was wrong. But also that will be attacked before the Reapers even get to Earth... Quoted from Mass Effect Wiki

"As the headquarters of the Alliance military, Arcturus Station is the
command center of the fleet, and is conveniently located at the nexus of
several mass relays. Furthermore, it guards the mass relay leading to Earth.
Arcturus's centralized location makes it an ideal choke point for
defense as well as a jumping-off point for further exploration."

If its guarding the Relay to the Sol system to can bet that its gonna be facerolled by the Reapers before they go into the Sol system.

2. The Alliance Military wouldn't have wanted to (In the Majority) but they had to to look good towards the other races, Admiral Hackett more or less says that...

3. Fair enough. I wouldn't want to deny that choice to anyone ;) Not that i'd do it... at least until my 4th or so playthrough.

CptBomBom00 wrote...Citadel is the key in wining the war
if someone foolish enough would save Earth instead the citadel are
wrong, sacrificing the Earth is the best way to maintain the control
over mass relays if we would lose the citadel we would be ****ed and I
will Always sacrifice Earth because Shepard always could turn Eden Prime
into a Humanity new home.


No you THINK the Citadel is the key to winning the war. I'm pretty sure there is going to be a Renegade ending where Shepherd ushers in a Human Empire. Which WON'T happen if Earth's population is dead .But like I said before if "Derp we lo5e because we herp destroyed the Citadel" It would be a really sh*tty way to go for the people playing a "Humanity First" Shepherd...

Modifié par Cpt-Brit, 26 octobre 2011 - 12:42 .


#243
Weyrloc Guld

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Adugan wrote...

STOP QUOTE PYRAMIDING!



NEVER!

#244
onelifecrisis

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Adugan wrote...

I have a theory that BW will do something like Virmire, but with planets.  Save Earth or save the Citadel. What do you guys think?


If they do, I'm saving the Citadel.

#245
onelifecrisis

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Weyrloc Guld wrote...

Adugan wrote...

STOP QUOTE PYRAMIDING!



NEVER!


This.

#246
Yezdigerd

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Cpt-Brit wrote...

Why are the "Save the Citadel" group so certain that destroying the Citadel will render the Mass Effect relays useless? The Citadel obviously doesn't power them and the Asari were using relays before the Citadel was found and reactivated it. So "Herp we have to save Citadel or we lose derp" is just wrong....


No, you are wrong. If you listen to Vigil in Mass effect he explains how it works. The citadel is the masterhub in the relay network through it the reapers control all other relays in the galaxy. It allows the reapers to instantly travels anywhere and annihilate the organic forces piecemal. Civiliazation are allowed to develop by using the relay network and destroyed by shutting it down.

#247
Cpt-Brit

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Yezdigerd wrote...

Cpt-Brit wrote...

Why are the "Save the Citadel" group so certain that destroying the Citadel will render the Mass Effect relays useless? The Citadel obviously doesn't power them and the Asari were using relays before the Citadel was found and reactivated it. So "Herp we have to save Citadel or we lose derp" is just wrong....


No, you are wrong. If you listen to Vigil in Mass effect he explains how it works. The citadel is the masterhub in the relay network through it the reapers control all other relays in the galaxy. It allows the reapers to instantly travels anywhere and annihilate the organic forces piecemal. Civiliazation are allowed to develop by using the relay network and destroyed by shutting it down.


The Reapers locked out the other races by sending a signal via the Citadel Vigil never says the destruction of the Citadel would mean the Relays were shut down. Like I've said the council races should do everything in their power to stop the Reapers getting hold of the Citadel but it should be destroyed if it can't be saved.

It is really all guess work at the moment I just don't think it will be an automatic "You Lose" if the Citadel is destroyed.

#248
CptBomBom00

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We neeed to definitely wait till full game and see.

#249
CptBomBom00

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AHHHHHHHHHH too much quoting, my brain can't take it any more,Aahagrgrhagrhgahgahrgahggrgrgrggrgrgrgrgrgrhgrh.

#250
Weyrloc Guld

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CptBomBom00 wrote...

AHHHHHHHHHH too much quoting, my brain can't take it any more,Aahagrgrhagrhgahgahrgahggrgrgrggrgrgrgrgrgrhgrh.



I did my work.