KilenChuck wrote...
The last two characters I'm a little unsure about. I've played Vanguard before and I'm edging towards that for my next femshep run (besides, femshep taking the hits to protect Liara? Good RP
) and thinking of making it into an AR + Biotic power house in ME2. Any thoughts on that would be great (I've watched all of Thisisme8's vids, read his guides, and watched The Avg. Gatsby's vids on this).
Playing a vanguard as a stereotypical biotic can be a little hit and miss depending on what you want to do. If you just want to spam biotics then it does well enough - I'd direct your to Bozorg's Shockwave Adept videos where he basically plays a vanguard caster in that case. On the other hand, if you want to really get into telekinesis and detonations like a real biotic master, the Vanguard isn't really a great choice - its powers don't really mesh that well and you'll just get frustrated if that's the kind of game you want. It's primarily a close combat bezerker with the odd biotic trick up it's sleeve, its much better off played as such.
The fourth character, Male Renegade, needs to be a caster... I played Engineer once already and that was loads of fun (Tali and Legion with Drones + my own was amazing CC) but I want to try something different. I plan on partying with Miranda mostly in ME2, and I'm stuck between Adept and Sentinel. Every Sentinel build I find is the close up power house that is Assault Tech Armor, and I hear that Adept is much weaker than in ME1 because of the difficulty to strip enemy defenses + power combo in the same fights. Any thoughts on this would be GREATLY appreciated, as I'm an indecisive bastard and I've decided 12 times already. 
Adepts, imo, make the better casters. They aren't quite as godlike as they were in ME1, but so long as you take Stasis as your bonus power then defences really aren't that much of an issue - Singularity and Stasis affect enemies defended or not and between guns and warp explosions, there'll be plenty of undefended enemies to hurl about with your telekinesis. Imo, there ability to combo, crowd control and cause explosions is really much more in keeping with a 'caster' than the Sentinel. They're very similar to the Mage class from DA:O.
The Sentinel sort of makes a better combat caster/gish character. It's got everything it needs from the outset, but as the old proverb goes, a jack of all trades is a master of none. Sure, it can CC, bite through defences and kill, but it doesn't do any of it as well as other characters can and frankly, the extent of its capabilities is simply spamming powers. Its combos only go as far as Throwing frozen targets, which is fun and all, but not quite as effective as physics instakills and warp bombs that the Adept kicks out one after the other. On a personal note, I really don't like Tech Armour, either - it makes shep look like a walking promo booth. The only thing it genuinely excels at is being an assault-orientated class with a resiliant shield with CC built-in when it gets blown off - which is more of a combat/caster hybrid thing.
Edit: Since my Vanguard might be a sort of quasai Adept if I decide to use Shockwave and the occasional Throw, maybe Sentinel might be better? I don't know!
Vanguards don't get Throw. Personally I feel Throw would have been a far better power for them then Shockwave (and conversely, I feel shockwave would have been a far better power for Sentinels than Throw), but there it is.
The way the game is set up means that if you actually want to do anything complicated with biotics, the Adept is really the only class that will work by itself.
Modifié par JaegerBane, 25 octobre 2011 - 05:58 .