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Replaying ME 1+2, need advice


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#1
KilenChuck

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 Hey everyone,

So I decided to run ME 1+2 again, and I've settled on running 4 new characters, possibly through completionist runs. So far I have my Renegade Ruthless Infilitrator who will sacrifice soldiers to protect the innocent (heart of gold!) and I'm settled on playing a Paragon Soldier (which I never even touched before) next.

The last two characters I'm a little unsure about. I've played Vanguard before and I'm edging towards that for my next femshep run (besides, femshep taking the hits to protect Liara? Good RP :D) and thinking of making it into an AR + Biotic power house in ME2. Any thoughts on that would be great (I've watched all of Thisisme8's vids, read his guides, and watched The Avg. Gatsby's vids on this).

The fourth character, Male Renegade, needs to be a caster... I played Engineer once already and that was loads of fun (Tali and Legion with Drones + my own was amazing CC) but I want to try something different. I plan on partying with Miranda mostly in ME2, and I'm stuck between Adept and Sentinel. Every Sentinel build I find is the close up power house that is Assault Tech Armor, and I hear that Adept is much weaker than in ME1 because of the difficulty to strip enemy defenses + power combo in the same fights. Any thoughts on this would be GREATLY appreciated, as I'm an indecisive bastard and I've decided 12 times already. :unsure:

Anyway, so yeah, any help would be awesome!

Edit: Since my Vanguard might be a sort of quasai Adept if I decide to use Shockwave and the occasional Throw, maybe Sentinel might be better? I don't know!

Modifié par KilenChuck, 25 octobre 2011 - 02:42 .


#2
JaegerBane

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KilenChuck wrote...
The last two characters I'm a little unsure about. I've played Vanguard before and I'm edging towards that for my next femshep run (besides, femshep taking the hits to protect Liara? Good RP :D) and thinking of making it into an AR + Biotic power house in ME2. Any thoughts on that would be great (I've watched all of Thisisme8's vids, read his guides, and watched The Avg. Gatsby's vids on this).


Playing a vanguard as a stereotypical biotic can be a little hit and miss depending on what you want to do. If you just want to spam biotics then it does well enough - I'd direct your to Bozorg's Shockwave Adept videos where he basically plays a vanguard caster in that case. On the other hand, if you want to really get into telekinesis and detonations like a real biotic master, the Vanguard isn't really a great choice - its powers don't really mesh that well and you'll just get frustrated if that's the kind of game you want. It's primarily a close combat bezerker with the odd biotic trick up it's sleeve, its much better off played as such.

The fourth character, Male Renegade, needs to be a caster... I played Engineer once already and that was loads of fun (Tali and Legion with Drones + my own was amazing CC) but I want to try something different. I plan on partying with Miranda mostly in ME2, and I'm stuck between Adept and Sentinel. Every Sentinel build I find is the close up power house that is Assault Tech Armor, and I hear that Adept is much weaker than in ME1 because of the difficulty to strip enemy defenses + power combo in the same fights. Any thoughts on this would be GREATLY appreciated, as I'm an indecisive bastard and I've decided 12 times already. :unsure:


Adepts, imo, make the better casters. They aren't quite as godlike as they were in ME1, but so long as you take Stasis as your bonus power then defences really aren't that much of an issue - Singularity and Stasis affect enemies defended or not and between guns and warp explosions, there'll be plenty of undefended enemies to hurl about with your telekinesis. Imo, there ability to combo, crowd control and cause explosions is really much more in keeping with a 'caster' than the Sentinel. They're very similar to the Mage class from DA:O.

The Sentinel sort of makes a better combat caster/gish character. It's got everything it needs from the outset, but as the old proverb goes, a jack of all trades is a master of none. Sure, it can CC, bite through defences and kill, but it doesn't do any of it as well as other characters can and frankly, the extent of its capabilities is simply spamming powers. Its combos only go as far as Throwing frozen targets, which is fun and all, but not quite as effective as physics instakills and warp bombs that the Adept kicks out one after the other. On a personal note, I really don't like Tech Armour, either - it makes shep look like a walking promo booth. The only thing it genuinely excels at is being an assault-orientated class with a resiliant shield with CC built-in when it gets blown off - which is more of a combat/caster hybrid thing.

Edit: Since my Vanguard might be a sort of quasai Adept if I decide to use Shockwave and the occasional Throw, maybe Sentinel might be better? I don't know!


Vanguards don't get Throw. Personally I feel Throw would have been a far better power for them then Shockwave (and conversely, I feel shockwave would have been a far better power for Sentinels than Throw), but there it is.

The way the game is set up means that if you actually want to do anything complicated with biotics, the Adept is really the only class that will work by itself.

Modifié par JaegerBane, 25 octobre 2011 - 05:58 .


#3
KilenChuck

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JaegerBane wrote...

Adepts, imo, make the better casters. They aren't quite as godlike as they were in ME1, but so long as you take Stasis as your bonus power then defences really aren't that much of an issue - Singularity and Stasis affect enemies defended or not and between guns and warp explosions, there'll be plenty of undefended enemies to hurl about with your telekinesis. Imo, there ability to combo, crowd control and cause explosions is really much more in keeping with a 'caster' than the Sentinel. They're very similar to the Mage class from DA:O.


That's really good to know, because I was concerned that as an Adept I wouldn't be able to pull those off because of it's inability to strip all defenses, hence the sentinel idea.


JaegerBane wrote...


... the extent of  capabilities is simply spamming powers. Its combos only go as far as Throwing frozen targets, which is fun and all, but not quite as effective as physics instakills and warp bombs that the Adept kicks out one after the other. On a personal note, I really don't like Tech Armour, either - it makes shep look like a walking promo booth. The only thing it genuinely excels at is being an assault-orientated class with a resiliant shield with CC built-in when it gets blown off - which is more of a combat/caster hybrid thing.


I didn't really consider my ability to spam powers as a weakness, but now that you mention the limit of the powers I would have, it makes sense. I also don't like making a caster into a cqc fighter with the assault armor (exception being Arcane Warrior from DA:O hehe), it just doesn't seem right in my opinion, at least from a RP point of view.

JaegerBane wrote...

KilenChuck wrote...
Edit: Since my Vanguard might be a sort of quasai Adept if I decide to use Shockwave and the occasional Throw, maybe Sentinel might be better? I don't know!


Vanguards don't get Throw. Personally I feel Throw would have been a far better power for them then Shockwave (and conversely, I feel shockwave would have been a far better power for Sentinels than Throw), but there it is.

The way the game is set up means that if you actually want to do anything complicated with biotics, the Adept is really the only class that will work by itself.


Sorry, I meant to say Pull, my mistake there. And you do have a point, I loved using Charge so much on my previous Vanguard, I doubt I could play it any other way. Props to those who do though.

I took a look at those videos you mentioned and I was blown away, I think I've finally settled on the Adept as my final character. I've heard that it makes for an awesome renegade character too in ME1, walking into a room with Barrier up and throwing enemies left and right.

I also decided to stick with the run and gun biotic Vanguard, anything less than that (spamming Shockwave, Pull and using an AR) just doesn't suit name imo. Wonder if I should go with Shockwave or Reave though, I guess Reave might be better as a better stun/defense stripper, and a health saver.

Thanks a lot Jaeger for your insight, really cleared things up for me! :lol:

#4
JaegerBane

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KilenChuck wrote...
That's really good to know, because I was concerned that as an Adept I wouldn't be able to pull those off because of it's inability to strip all defenses, hence the sentinel idea.


The Adept's issue with defences is more to do with the number of enemies that have them - once you've picked up a Locust or a Mattock this largely becomes a nuisance and Warp itself does just fine against heavy barriers or armour. Heavy Throw funnily enough works quite well against thin shields and whatnot - it recharges so fast you can quite easily batter through basic defences.

I didn't really consider my ability to spam powers as a weakness, but now that you mention the limit of the powers I would have, it makes sense. I also don't like making a caster into a cqc fighter with the assault armor (exception being Arcane Warrior from DA:O hehe), it just doesn't seem right in my opinion, at least from a RP point of view.


I didn't mean to imply the spamming powers was a weakness - it's more that they don't interact all that well and hence there's less overall effect. Don't get me wrong, the Sentinel is pretty powerful - its just it sacrifices sheer power for versatility. Cryo really isn't that great a CC power in comparison to Singularity or Area Pull, and it definitely doesn't have the same synergy with Warp. Throw also works far better with Pull than it does Cryo. Overload basically doesn't do anything in conjunction with anything else, either.

KilenChuck wrote...
I took a look at those videos you mentioned and I was blown away, I think I've finally settled on the Adept as my final character. I've heard that it makes for an awesome renegade character too in ME1, walking into a room with Barrier up and throwing enemies left and right.

I also decided to stick with the run and gun biotic Vanguard, anything less than that (spamming Shockwave, Pull and using an AR) just doesn't suit name imo. Wonder if I should go with Shockwave or Reave though, I guess Reave might be better as a better stun/defense stripper, and a health saver.


I think the issue is that AverageGatsby's videos gave the impression initally that Adepts were just classes that sat at the back and spammed powers, when in reality they work just as well, if not better, as very agressive casters - largely because the bulk of their powers can stop enemies shooting back, hence allowing you to run around all over the place killing things.

On the subject of Reave, I only take it on my modded Adept (has 4 bonus powers). It's a really cool power, but if I had to choose between it and Stasis on either a Vanguard or an Adept, I'd choose Stasis everytime.

Thanks a lot Jaeger for your insight, really cleared things up for me! :lol:

Hey, not at all - that's the point behind these forums :D

Modifié par JaegerBane, 25 octobre 2011 - 07:33 .


#5
CBGB

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I've played Vanguard before and I'm edging towards that for my next femshep run

Such good fun. If doing more than one run, a Vanguard makes a great choice, since the gameplay is so different from the other classes.
The videos you've cited are good, and there's also a useful info in Sabresandiego's guide.


I think I've finally settled on the Adept as my final character. (even though) much weaker than in ME1 because of the difficulty to strip enemy defenses


Another great choice, and you won't be weak. As JaegerBane suggests, Stasis goes a long way to rounding out the Adept (heres my one-minute video on Speeding through Scions with Stasis), and even it isn't essential. Gatsby tends to shoot down shields from a distance in combination with Singularity (see Adepting through Insanity), while Bozorgmehr rushes up close. See his thread on Power of the Adept.
Very powerful class, on any difficulty setting.

#6
xassantex

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there's not much else to say, but i'd only add that once advanced training in the tech lab is accessible, as an adept i've often changed my bonus according to the various missions . Stasis is the most useful , but in Overlord i used Barrier which helped my shotgun adept a lot.
With mercs, Reave was fun. It has a vampirical feel to it ... but for a Renegade, there are no moral issues concerning enemies.

#7
Versidious

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If you want to play as an Adept, then I'd recommend using Tali's Power Drain as a bonus power - it gives you the ability to drain shields and attack synthetic enemies in a similar way to overload, albeit without the AOE.

#8
CoffeeHolic93

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Versidious wrote...

If you want to play as an Adept, then I'd recommend using Tali's Power Drain as a bonus power - it gives you the ability to drain shields and attack synthetic enemies in a similar way to overload, albeit without the AOE.


Shields were never an issue for me. I just throw out singularity, and while it's on it's merry way I get a squadmate to use Overload. Singularity can drain the remaining defense and then it's warp explosion time.

#9
RedCaesar97

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Taking Energy Drain as a bonus power for the ME2 Adept is certainly a viable option, although it begins to play more like a Sentinel than a true Adept. Note that is not necessarily a bad thing. An Adept with Energy Drain looks like a Sentinel that traded in Throw + Tech Armor for Singularity + Pull, which looks like more fun in my opinion. However, I would never recommend that unless you want to play like a Sentinel with Singularity.
The Adept's strength lies in biotic combos: the Adept is the only class that can pull off a full range of biotic combos by themselves without requiring a squadmate to start or end the combo:
  • Singurality + Warp
  • Singularity + Throw
  • Singularity + Shockwave
  • Singularity + Slam (requires taking Slam as a bonus power)
  • Pull + Warp
  • Pull + Throw
  • Pull + Shockwave
  • Pull + Slam (requires taking Slam as a bonus power)
The Vanguard can also set up their own biotic combos, but is limited to:
  • Pull + Shockwave
  • Pull + Slam (requires taking Slam as a bonus power)
  • Pull + Charge (if you consider that a biotic combo)
A squadmate's Overload is fine for taking out enemy shields, but I actually prefer stripping them an SMG.

#10
xassantex

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pull + charge ? you can charge something that's floating ?

#11
CoffeeHolic93

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xassantex wrote...

pull + charge ? you can charge something that's floating ?


Yeah, and charge has the force of heavy throw. Pretty funny. If you angle it right you can throw guys REALLY far

#12
xassantex

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never tried that.. i've thrown guys off the map by charging when they're down to health , but never floating ones. Hope i wouldn't get stuck mid air like when i last charged a YMIR, ended up 20 feet above ... and 6 feet under.

#13
KilenChuck

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Wow, thanks for the video links CBGB, wasn't aware of Stasis's effectiveness, especially against Scions, haha. That should make them a cakewalk for the Adept.

@Red, Pull and Charge actually works? I never tried that on my previous Vanguard, so that should be fun to test, especially the rooftop fight of LotSB with all those engineers.

Thanks a lot for the extra tips and tricks guys, making it much easier to round out my builds.

also, sorry for my late response, midterms week + power outage due to freak snowstorm = unhappy camper. Thank god for the library's wifi!