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16 réponses à ce sujet

#1
Arcadian Legend

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I've done Legacy at Lvl25 and am having a bit of a hard time deciding between:

Empress's Point and The Hawke's Key (Nature dmg, armour pentetration, critical dmg)

&

The Champion Armour Set and the Grey Warden Armour set.

Which do you think is best to go for? For both the former has weaker stats but more abilities while the latter is the opposite.

#2
Huntress

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Mm I used the champion armor ( not for the looks) because it has so many rune slots, you can make him invencible ( like mine) lol :P

Empress point is a very strong sword I think is one of the best at the end or Fenris "sword" that you find in act 3.

#3
Deia

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I agree. I haven't found a 2H sword that I like more than The Empress' point. As for armor, my L28 warrior uses 2 item pack items (chestplate & helm) with Champion gloves & boots. (I think.) I did switch over to the MotA armor, but I dislike the lack of as many rune slots on that one.

#4
Quething

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If your enemies have >~30% armor, Hawke's Key. If they have less than that, Empress' Point (with lyrium rune of course).

Personally I'd go with the Point (if you don't have Dogs of War available), but keep the Key on hand (ha! it's not like you can get rid of it) and try it against bosses if you feel like the Point is killing too slow. (Also, the Point looks a hell of a lot better.)

As for armor, by the endgame you're not worried about your armor's stats, your actual AC has very little to do with your damage mitigation by that point.

Modifié par Quething, 26 octobre 2011 - 03:59 .


#5
AreleX

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elemental weapons vs enemies weak to that damage type will always be better than physical, though i don't know if that's the answer you're looking for

that would be:

sundering (lightning)
celebrant (spirit)
bloom (ice)

#6
jbblue05

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AreleX wrote...

elemental weapons vs enemies weak to that damage type will always be better than physical, though i don't know if that's the answer you're looking for

that would be:

sundering (lightning)
celebrant (spirit)
bloom (ice)


Dragon's Breath (Fire)

#7
Arcadian Legend

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Thanks guys. I have an idea what to pick now.

#8
Relix28

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If ur lazy, equip Empress' Point, slap on the Primeval rune and hack away at everything that moves.

If you wish to be as effective as possible, switch between the said elemental weapons depending on enemies' elemental resistances and weaknesses (i.e. use Bloom for dragons, Sundering for shades, undead and arcane horrors, Celebrant for darkspawn and Dragon's Breath for slavers).


Here's a list of elemental resistances (and weaknesses) you encounter in the game.

dragonage.wikia.com/wiki/Resistances_(Dragon_Age_II)

However, there are some errors in there.

-Coterie are weak to spirit damage (and not immune)

-Some mage types are immune to spirit and weak to electricity.

-Varterral is immune to both fire and nature.

Modifié par Relix28, 26 octobre 2011 - 07:35 .


#9
Quething

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Varterral has the "beast" type for some reason, which actually makes it a huge mabari with added nature resist (I suspect someone on the dev team was shooting for "spider" but "beast [spider]" is actually a different entry in the gda).

Also, since they're not on there: Deepstalkers are weak to nature damage, brontos to fire (and magic in general). Wyverns and ghasts don't seem to have any elemental weaknesses or resistances (wyverns are immune to stun) - there aren't any in the game files, at least, I've been too busy not dying to do any in-game testing.

#10
SirSponge

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It seemed that the Ghasts took HEAPS of damage from Spirit, and Nature. While other elements were normal.

#11
Quething

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See, and I had a lot more luck with fire damage than spirit. I don't suppose you had a bunch of spirit-boosting/nature-boosting equipment?

#12
turian councilor Knockout

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Both are normal and i prefer Empress Point mostly because i has high crit chance and attack speed and i use it in conjunction with upgraded heroic aura and haste which works much better for me atleast:)

But yes elemental is better if you do have it.

Modifié par turian councilor Knockout, 27 octobre 2011 - 08:22 .


#13
Relix28

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Quething wrote...

Varterral has the "beast" type for some reason, which actually makes it a huge mabari with added nature resist (I suspect someone on the dev team was shooting for "spider" but "beast [spider]" is actually a different entry in the gda).

Also, since they're not on there: Deepstalkers are weak to nature damage, brontos to fire (and magic in general). Wyverns and ghasts don't seem to have any elemental weaknesses or resistances (wyverns are immune to stun) - there aren't any in the game files, at least, I've been too busy not dying to do any in-game testing.



Interesting, makes sense. But what about the weaknesses then? Is it weak to cold as well, in addition to electricity?


Also, I was under the impression that Ghasts were weak to nature as well. My DW Hawke made it look like a joke with the nature dagger set. But then again, he makes everything look like a joke with the two nature daggers, except with the things immune to it, obviously.
And IIRC, those "mage" ghasts (forgot their name) are immune to spirit damage. I'm not 100% sure on this, but I do recall I had to change weapons due to immunities, and I think it was the spirit dagger set.

Modifié par Relix28, 27 octobre 2011 - 05:30 .


#14
Quething

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Vereghastrials? Varghastrials? Something with a V, anyway. Quite likely they do resist spirit, anyway, specific subgroups of a creature type often have additional resistances. And the Varterral *should* be cold-weak, but it also has the standard suite of boss resistances IIRC which may cover that. I'll take a look through the files when I get home.

#15
Quething

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Okay, wow. Figured it out. Relix and SirSponge have the right of it: ghasts are weak to nature and spirit.

This is because ghasts are flagged as "darkspawn" in their properties file, and so share darkspawn weaknesses.

Caster ghasts are flagged instead as "Coterie" and so share the Coterie spirit immunity and have no other weaknesses.

-.-

#16
Relix28

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Nice work on the info. :) Although, it's kinda strange that caster ghasts are flagged as "Coterie", since Coterie type in vanila are not actually immune to spirit, they are weak to it.

#17
mr_afk

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lol, i wonder what the sky people are tagged as..
they seem to be tagged an assortment of things. Obviously their mages are under that 'immune to spirit mage' category, but their assassins/archers and their warriors seem to also be under different categories.

I have a sneaking suspicion that sky warriors share immunities to the dalish, but i'm not too sure. Didn't really test anything much. I do know that they are immune to nature though.