Attention Warrior players!
#1
Posté 25 octobre 2011 - 03:37
Empress's Point and The Hawke's Key (Nature dmg, armour pentetration, critical dmg)
&
The Champion Armour Set and the Grey Warden Armour set.
Which do you think is best to go for? For both the former has weaker stats but more abilities while the latter is the opposite.
#2
Posté 25 octobre 2011 - 04:56
Empress point is a very strong sword I think is one of the best at the end or Fenris "sword" that you find in act 3.
#3
Posté 25 octobre 2011 - 05:17
#4
Posté 26 octobre 2011 - 03:58
Personally I'd go with the Point (if you don't have Dogs of War available), but keep the Key on hand (ha! it's not like you can get rid of it) and try it against bosses if you feel like the Point is killing too slow. (Also, the Point looks a hell of a lot better.)
As for armor, by the endgame you're not worried about your armor's stats, your actual AC has very little to do with your damage mitigation by that point.
Modifié par Quething, 26 octobre 2011 - 03:59 .
#5
Posté 26 octobre 2011 - 04:07
that would be:
sundering (lightning)
celebrant (spirit)
bloom (ice)
#6
Posté 26 octobre 2011 - 12:33
AreleX wrote...
elemental weapons vs enemies weak to that damage type will always be better than physical, though i don't know if that's the answer you're looking for
that would be:
sundering (lightning)
celebrant (spirit)
bloom (ice)
Dragon's Breath (Fire)
#7
Posté 26 octobre 2011 - 05:45
#8
Posté 26 octobre 2011 - 07:28
If you wish to be as effective as possible, switch between the said elemental weapons depending on enemies' elemental resistances and weaknesses (i.e. use Bloom for dragons, Sundering for shades, undead and arcane horrors, Celebrant for darkspawn and Dragon's Breath for slavers).
Here's a list of elemental resistances (and weaknesses) you encounter in the game.
dragonage.wikia.com/wiki/Resistances_(Dragon_Age_II)
However, there are some errors in there.
-Coterie are weak to spirit damage (and not immune)
-Some mage types are immune to spirit and weak to electricity.
-Varterral is immune to both fire and nature.
Modifié par Relix28, 26 octobre 2011 - 07:35 .
#9
Posté 27 octobre 2011 - 01:44
Also, since they're not on there: Deepstalkers are weak to nature damage, brontos to fire (and magic in general). Wyverns and ghasts don't seem to have any elemental weaknesses or resistances (wyverns are immune to stun) - there aren't any in the game files, at least, I've been too busy not dying to do any in-game testing.
#10
Posté 27 octobre 2011 - 01:49
#11
Posté 27 octobre 2011 - 02:52
#12
Posté 27 octobre 2011 - 08:08
But yes elemental is better if you do have it.
Modifié par turian councilor Knockout, 27 octobre 2011 - 08:22 .
#13
Posté 27 octobre 2011 - 05:17
Quething wrote...
Varterral has the "beast" type for some reason, which actually makes it a huge mabari with added nature resist (I suspect someone on the dev team was shooting for "spider" but "beast [spider]" is actually a different entry in the gda).
Also, since they're not on there: Deepstalkers are weak to nature damage, brontos to fire (and magic in general). Wyverns and ghasts don't seem to have any elemental weaknesses or resistances (wyverns are immune to stun) - there aren't any in the game files, at least, I've been too busy not dying to do any in-game testing.
Interesting, makes sense. But what about the weaknesses then? Is it weak to cold as well, in addition to electricity?
Also, I was under the impression that Ghasts were weak to nature as well. My DW Hawke made it look like a joke with the nature dagger set. But then again, he makes everything look like a joke with the two nature daggers, except with the things immune to it, obviously.
And IIRC, those "mage" ghasts (forgot their name) are immune to spirit damage. I'm not 100% sure on this, but I do recall I had to change weapons due to immunities, and I think it was the spirit dagger set.
Modifié par Relix28, 27 octobre 2011 - 05:30 .
#14
Posté 28 octobre 2011 - 01:34
#15
Posté 31 octobre 2011 - 06:58
This is because ghasts are flagged as "darkspawn" in their properties file, and so share darkspawn weaknesses.
Caster ghasts are flagged instead as "Coterie" and so share the Coterie spirit immunity and have no other weaknesses.
-.-
#16
Posté 01 novembre 2011 - 12:00
#17
Posté 01 novembre 2011 - 04:00
they seem to be tagged an assortment of things. Obviously their mages are under that 'immune to spirit mage' category, but their assassins/archers and their warriors seem to also be under different categories.
I have a sneaking suspicion that sky warriors share immunities to the dalish, but i'm not too sure. Didn't really test anything much. I do know that they are immune to nature though.





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