What I'm talking about is along the lines of the Warden in Dragon Age Origins having to be rescued by Flemeth at the tower or needing Dunken to get him/her out of trouble. For me such moments really diminish a hero or if I were to put it in mathmatical terms Apparent ability level = Ability level/2^n where n is the number of times the character has been rescued from such situation. Naturally if said character is never rescued such that n = 0 then Apparent ability level = ability level as the character has suffered no degradation.
Now an idea situation I believe can also be found in Dragon Age origins. Namely whenever you've just rescued Anora and you're confronted by Logain's bodyguard. You can choose to surrender, fight your way out or if you lose the battle you end up being confined. I find this far more acceptable as it either means that your character is surrendering on their own terms if you choose to surrender or it's because you actually lost the fight which at least for me is far better then having control of your character suddenly ripped away from you.
Also please don't have Shepeard be saved by the shere incompetence of the enemy.
I should say here I haven't seen anything to make me believe Shepeard is going to need someone to come to her/his rescue. I'm just worried that someone will given Bioware's history of using this as a plot device.
Jade Empire - When mastery Li double crosses you and you need the water dragon spirit to bring you back to life.
Dragon Age Origins - Mentioned above.
Dragon age 2 - Hawke needs saving by flemeth as well.
Mass Effect 2 - Shepeard is saved by Cerberus and in arrival by enemy failure to finish him/her off while unconscious.
Modifié par Inprea, 25 octobre 2011 - 09:07 .





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