Garrison2009 wrote...
Here however, you're starting a whole other argument about the writing... One which I will not participate in. You obviously simply wish your Shepard to be in control of everything all the time, which is totally unrealistic, and be totally invincible, which, from an RPGamers perspective might be desirable, but, from a story-telling perspective, is just... cheap... and idiotic to be perfectly honest. It doesnt cheapen the character to make him/her vulnerable. It actually deepens them, as hard as that may be for you to see.
Let's take Superman as an example. When he first started out, yes he was strong, ad yes he was fast... But he couldnt fly and he wasnt totally invulnerable. Over the years however, the writers changed him, making him almost god-like in his sheer power. He's impossible to take down without Kryptonite practically, REALLY fast, and EXTREMELY strong to a titan sort of level. In short.. he got boring... There was no personal danger to him going out and fighting crime. He went out, beat up bad guys, got kittens out of trees, etc... And nothing could touch him except for Kryptonite. Once again... boring...
If the character was totally invincible there would be no need to out manuver and occasstionally run from an atlas mech. You say that taking control of a character away from the player is good for the storyline however I say that taking control of a character away from the player is bad for the role playing experience. You claim that I want my Shepeard to be in control all the time but I have never once said that.
What I want is to be in control of my Shepeard at all the times and the choice to try to fight my way out of a situation if I so desire it. If I as a player lack the skill needed to overcome the enemy then so be it but do not rip control away from me.
Inprea wrote...
If Shepeard was going to have a mental break down I believe that it should have happened long ago. Perhaps while looking upon the pile of corpses in the collector ship or shortly after having to leave Kaiden or Ashly to die. To me it's very much a situation of, "If you're not dead by now then you're not going to die."
That and I believe such mental break downs should be the decision of the player not forced upon them. If this was a true role playing game I would say roll mind + cool + any self descipline related talents to resist pschosis due to stress. Then assuming a failure we'd need to do another roll to see what physchosis we get.
However, as we don't have a stat system I'd say it's best left up to the player.
Garrison2009 wrote...
You play a Renegade Shepard dont you?
Paragon. I don't have it in me to play a malevolent character unless in an actual role playing setting and I'm the dungeon master.
Modifié par Inprea, 26 octobre 2011 - 06:50 .





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