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Stonefist -- Physical or Nature Damage?


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#1
Korvayer

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I performed a search before posting.  If this question has been asked before, please flame me unrelentingly.

Does the stonefist spell do physical or nature damage?  I'm getting conflicting feedback from the game.

  • The tooltip states that stonefist does nature damage.
  • The floating damage from the spell is white, not light green, suggesting that it does physical damage.
Additionally, I would like to know whether stonefist benefits from +nature damage stats.  If nobody knows the answer, I will test it myself.  I have a lot of +nature damage gear on my character.

Of note:  I'm on the Xbox 360 version of the game.

Thank you.

#2
IPerrin

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I know that I have successfully dealt damage with stonefist to targets that were immune to nature damage from my staff attacks

#3
Discobird

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Stonefist is physical damage, at least according to the code for the PC version.



The tooltips are flat-out wrong in many places :(

#4
GilgameshXD

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Walking Bombs also have wrong tooltips if I recall correctly. They are both spirit damage, and the explosion itself is physical I think.



In fact, I never got the last spell in the wisp line, but I'm guessing that it is the only nature damage spell in the game. Making the +% nature damage equipment relatively useless.

#5
Forumtroll

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But wait there's more. The explosion from Virulent Walking Bomb can crit.

#6
GilgameshXD

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Forumtroll wrote...

But wait there's more. The explosion from Virulent Walking Bomb can crit.


Ha, now that I did not know. I'm also unsure what determines the physical damage. The dot I think is simply 100+spellpower x 1.0 (1.5 for virulent), making it one of the more damaging spells in the game on its own without the explosion.

#7
Forumtroll

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My mages has 133 spellpower. The explosions can hit for 320-450.

#8
Korvayer

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In fact, I never got the last spell in the wisp line, but I'm guessing that it is the only nature damage spell in the game. Making the +% nature damage equipment relatively useless.

I have it.  Indeed, it does appear to be nature damage.
Next time I'm in game, I'll test how stonefist and stinging swarm react to my +% nature damage gear.  It's a shame, but I suspect that you're right and stonefist is not benefitting at all from my gear.

EDIT:  Thanks for the rapid and informative responses, guys.

Modifié par Korvayer, 22 novembre 2009 - 08:48 .


#9
ITSSEXYTIME

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GilgameshXD wrote...
 Making the +% nature damage equipment relatively useless.


Useful when Poisons are involved though.

#10
Korvayer

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Update:

Through testing I've confirmed that stonefist does not benefit from +% nature damage gear, as it deals physical damage. It does benefit from spellpower but not all that much so.

Stinging swarm does, indeed, benefit from +% nature damage gear, and it is likely the only mage spell to do so.

Modifié par Korvayer, 22 novembre 2009 - 11:00 .


#11
GilgameshXD

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Korvayer wrote...

Update:

Through testing I've confirmed that stonefist does not benefit from +% nature damage gear, as it deals physical damage. It does benefit from spellpower but not all that much so.

Stinging swarm does, indeed, benefit from +% nature damage gear, and it is likely the only mage spell to do so.


For Stone Fist, the damage is the same as Arcane Bolt/Lighting. The coefficient is .3, and the forumla is (100+spellpower) * .3 . So yeah, spellpwoer does not do much for its damage.

#12
Forumtroll

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Stonefist doesn't need to do damage it's for Shatter combos. I highly recommend we test more Virulent Walking Bomb explosions. If does indeed crit and is based on spell power it could possibly out do an Entropic Death combo in damage.

#13
DragoonKain3

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Wow, Walking Bomb is Spirit? Man, I tested it before, but I didn't really pay attention to what type of damage it does. And with it doing 1.5 * (100 + spellpower) damage over time, its very much worth the points to do so...



You learn something everyday.

#14
pinzig

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swarm form (for shapeshifters) is also nature based damage.

#15
Korvayer

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Good info, GilgameshXD.

Forumtroll wrote...

Stonefist doesn't need to do damage it's for Shatter combos.

I think the spellpower quotient for stonefist is fine where it's at.  It's just a shame that it doesn't benefit from +% nature damage gear as the tooltip would suggest.  It puts a wrench in the "nature mage" build that I was going for.

I generally utilize Leliana's critical shot for shattering (I have her specialized in archery).  Stonefist is a good backup for when she misses, but its knockdown component — which can be critical to my survival — goes completely to waste when used to shatter, and then cannot be relied upon for the next 20 seconds.


Now, there is to my knowledge only one spell in the game which actually deals nature damage (stinging swarm), leading me to wonder... why?  Cold, fire, electricity, and spirit gear all augment a variety of different spells; it's a curious implementation.

Oh well, I suppose there may be something in the shapeshifting spell line that would benefit from +% nature damage... please?  I haven't delved in that area of specialization yet, and had actually decided against it (that path is unbecoming of a circle mage, is it not, and Lantrelor is very loyal).

But if it will further my "nature mage" agenda, I may very well go apostate and into hiding amongst the dalish elves.  If I'm lucky, perhaps I'll come to serve as a tribal shaman or somesuch until the next blight comes around.  The templar will never find me!  Posted Image

EDIT:

pinzig wrote...

swarm form (for shapeshifters) is also nature based damage.

Oh, awesome, pinzig!  And I wonder about the spider's poison spitting ability that I seem to remember having read about somewhere...

On my trip to Brecillian Forest, I'll begin to dabble in shapeshifting and perform further tests with my +% nature damage gear.

Modifié par Korvayer, 23 novembre 2009 - 02:59 .


#16
G4M3RAID

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This is truly great information, as I was planning on leading my guy down the path towards the original Elven roots of the Dales. It seems the only way to do so is to specialize in Shapeshifter and work really hard with nature ability and gear as you have, Korvayer. I was really hoping for Champion BloodMage (if cross-specialization becomes available). But for now, Shapeshifter SpiritHealer will suit up just fine.

#17
JaegerBane

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GilgameshXD wrote...

Korvayer wrote...

Update:

Through testing I've confirmed that stonefist does not benefit from +% nature damage gear, as it deals physical damage. It does benefit from spellpower but not all that much so.

Stinging swarm does, indeed, benefit from +% nature damage gear, and it is likely the only mage spell to do so.


For Stone Fist, the damage is the same as Arcane Bolt/Lighting. The coefficient is .3, and the forumla is (100+spellpower) * .3 . So yeah, spellpwoer does not do much for its damage.


Slightly off-topic, but does this mean '+ x% Nature/Fire/Cold/Electrical/Spirit' damage items are better for a artillery mage than items that boost Spellpower?

#18
JJM152

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JaegerBane wrote...

GilgameshXD wrote...

Korvayer wrote...

Update:

Through testing I've confirmed that stonefist does not benefit from +% nature damage gear, as it deals physical damage. It does benefit from spellpower but not all that much so.

Stinging swarm does, indeed, benefit from +% nature damage gear, and it is likely the only mage spell to do so.


For Stone Fist, the damage is the same as Arcane Bolt/Lighting. The coefficient is .3, and the forumla is (100+spellpower) * .3 . So yeah, spellpwoer does not do much for its damage.


Slightly off-topic, but does this mean '+ x% Nature/Fire/Cold/Electrical/Spirit' damage items are better for a artillery mage than items that boost Spellpower?


Generally speaking... yes. The +damage% component is applied at the end of the equation.

This is why in my current game I have mostly +fire gear on at the expensive of +spell power +magic items. I am sitting at like +125% or something right now. My fireballs are epic.

Of course, I am using the mod I wrote that randomizes loots.... so I don't know if it's possible to get this with the normal static itemization in the vanilla game.

#19
DragoonKain3

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Note that +elemental damage only stacks up to 30%.



So yes, +elemental gear gives better returns than +spellpower gear for the spells it affects, but only up to a certain point.

#20
JJM152

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DragoonKain3 wrote...

Note that +elemental damage only stacks up to 30%.

So yes, +elemental gear gives better returns than +spellpower gear for the spells it affects, but only up to a certain point.


That doesn't actually seem to be the case:


    if (nProperty)
    {
        float fMultiplier = 1.0f  + (GetCreatureProperty(oDamager, nProperty) / 100.0f);
        return fAmount * fMultiplier;
    }



EDIT: 
I should clarify the above a little bit. At least in SOME cases you do get the full damage bonus from gear. It mostly depends on how the spell is coded. Some do and some don't. Some of the effect code is offuscated at engine level so it's kind of hard to tell unless there is documentation, but some of the damage floats are directly modified by the total property value of the damage addition. Fireball damage ticks for instance, get the full bonus o.O

Modifié par JJM152, 29 décembre 2009 - 04:12 .