Good info, GilgameshXD.
Forumtroll wrote...
Stonefist doesn't need to do damage it's for Shatter combos.
I think the spellpower quotient for stonefist is fine where it's at. It's just a shame that it doesn't benefit from +% nature damage gear as the tooltip would suggest. It puts a wrench in the "nature mage" build that I was going for.
I generally utilize Leliana's critical shot for shattering (I have her specialized in archery). Stonefist is a good backup for when she misses, but its knockdown component — which can be critical to my survival — goes completely to waste when used to shatter, and then cannot be relied upon for the next 20 seconds.
Now, there is to my knowledge only one spell in the game which actually deals nature damage (stinging swarm), leading me to wonder... why? Cold, fire, electricity, and spirit gear all augment a variety of different spells; it's a curious implementation.
Oh well, I suppose there may be something in the shapeshifting spell line that would benefit from +% nature damage... please? I haven't delved in that area of specialization yet, and had actually decided against it (that path is unbecoming of a circle mage, is it not, and Lantrelor is very loyal).
But if it will further my "nature mage" agenda, I may very well go apostate and into hiding amongst the dalish elves. If I'm lucky, perhaps I'll come to serve as a tribal shaman or somesuch until the next blight comes around. The templar will never find me!

EDIT:
pinzig wrote...
swarm form (for shapeshifters) is also nature based damage.
Oh, awesome, pinzig! And I wonder about the spider's poison spitting ability that I seem to remember having read about somewhere...
On my trip to Brecillian Forest, I'll begin to dabble in shapeshifting and perform further tests with my +% nature damage gear.
Modifié par Korvayer, 23 novembre 2009 - 02:59 .