Why do you like RPGs?
#26
Posté 26 octobre 2011 - 03:04
#27
Posté 26 octobre 2011 - 03:13
#28
Posté 26 octobre 2011 - 03:30
#29
Posté 26 octobre 2011 - 03:38
Modifié par Spatia, 26 octobre 2011 - 03:39 .
#30
Posté 26 octobre 2011 - 03:43
#31
Guest_Juujuu_*
Posté 26 octobre 2011 - 03:45
Guest_Juujuu_*
#32
Posté 26 octobre 2011 - 04:01
Modifié par Funkcase, 26 octobre 2011 - 04:04 .
#33
Posté 26 octobre 2011 - 04:04
#34
Posté 26 octobre 2011 - 04:06
if i cant slice you, well thats ok. i'll use my magic, anyways.
#35
Posté 26 octobre 2011 - 04:07
Also, creating your own character, shaping a story, exploring the world, enteraining/appealing companions, and all the rest of that business. But especially the lightning thing.
#36
Posté 26 octobre 2011 - 04:08
#37
Posté 26 octobre 2011 - 04:16
Cutlass Jack wrote...
The only games I truly feel connected to are ones where I have some control over who the protaganist is. It needs to feel like my story. The more control I get over who my protaganist is, the more tied I feel. Having a character I create interact and form relationships with the game world I'm playing in is my favorite thing to do in gaming.
This. Even if a game is not designed to be a role-playing game, I can enjoy a game a lot if the character is practically mine. But RPGs are my preference, of course.
#38
Posté 26 octobre 2011 - 04:25
#39
Posté 26 octobre 2011 - 04:51
Veex wrote...
I enjoy the BioWare style of RPGs the most due to the character interaction via the conversation system, but RPGs tend to be lengthier games with solid stories. I don't always love the gameplay in RPGs in comparison to other genres but I generally find the narrative can trump my gripes in that regard.
This. I think you have said what I wanted to say perfectly. I enjoy the characters, character interactions (especially BioWare's), long, deep and epic stories, customization, choices, sometimes exploration etc. I am also not a fan of some of the gameplay in RPGs too (example, sometimes combat), but everything else that an RPG can offer makes up for it.
Modifié par SinnersDestiny, 26 octobre 2011 - 04:53 .
#40
Posté 26 octobre 2011 - 05:51
#41
Posté 26 octobre 2011 - 06:12
#42
Posté 26 octobre 2011 - 08:38
#43
Guest_Game-Hugger_*
Posté 26 octobre 2011 - 08:50
Guest_Game-Hugger_*
#44
Posté 26 octobre 2011 - 11:34
Leveling Up
Damage Values (the higher the better)
Turn-Based Combat
Stats determining hit/miss ratio
Cool Outfits (of which Bioware's games are lacking)
Obtaining better weapons and armor
Modifié par RPGamer13, 26 octobre 2011 - 11:36 .
#45
Posté 27 octobre 2011 - 12:39
Also, I like filling bars
Modifié par FrozenFire42, 27 octobre 2011 - 12:40 .
#46
Posté 27 octobre 2011 - 12:42
virumor wrote...
Exploring, killing enemies, gathering loot, leveling up.
Add a good story to this equation and it works for me.
#47
Posté 27 octobre 2011 - 12:51
Examples - I'd play Planescape:Torment for the story/writing/dialog, I'd play Temple of Elemental Evil for the combat.





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