New protagonist for each DA game. A good or a bad thing?
#126
Posté 30 octobre 2011 - 01:11
The Warden has a few different endings. The US has closure (though Awakenings didn't respect it). The DR endings though feel unfinished to me. Now I'm not in general opposed to "and the hero wandered off" endings where it leaves it to you, the gamer, to finish. But the problem with that in DAO with regards to DR is I specifically wanted feedback from the game on the consequences of my decision and never got them.
So there are two separate issues here. 1) Are new protagonists fine? Yes. 2) Has the Warden's post-DAO life, assuming no US, been dealt with adequately? I don't think so.
Granted that could all change if there's some compelling reason for the disappearances, but I have no way of knowing if that will ever happen.
#127
Posté 31 octobre 2011 - 09:12
#128
Posté 31 octobre 2011 - 09:26
#129
Posté 01 novembre 2011 - 06:23
A party consisting of the Warden, Hawke and whoever else will be featured in future games? Yes please!
#130
Posté 01 novembre 2011 - 11:08
Diana Kingston wrote...
Just in terms of what I'd like to see, I'm reminded of the format of the fourth "Dragon Quest" game: each chapter had its own protagonist and story (ie: chapter 1 is about a knight looking for kidnapped children, chapter 4 is about two sisters questing to avenge their father), and in the final chapter they all come together to save the world.
A party consisting of the Warden, Hawke and whoever else will be featured in future games? Yes please!
I love the idea. :happy:
But:
1. it would be incredibly hard to write a proper story for it
2. it would be incredibly hard to write and not make fans angry
3. it would be incredibly hard to write and make it as enjoyable to new players as to veterans
4. how would the three PCs interact with each other? How and to what extent would you control the PCs? In combat there's no problem, but how do you tell a dialogue-driven story when you control all three of them?
5. and a lot of problems and questions that I haven't even thought about
If Bioware could pull it off, I'd buy it instantly. But sadly I think it's unrealistic.
#131
Posté 01 novembre 2011 - 12:28
Modifié par Jean-Funk Van Damme, 01 novembre 2011 - 12:29 .
#132
Posté 02 novembre 2011 - 04:23
But I'd be even happier if I got to play my voiceless Warden.
#133
Posté 12 novembre 2011 - 07:55
Carl the Keeper wrote...
I love the idea. :happy:
But:
1. it would be incredibly hard to write a proper story for it
2. it would be incredibly hard to write and not make fans angry
3. it would be incredibly hard to write and make it as enjoyable to new players as to veterans
4. how would the three PCs interact with each other? How and to what extent would you control the PCs? In combat there's no problem, but how do you tell a dialogue-driven story when you control all three of them?
5. and a lot of problems and questions that I haven't even thought about
If Bioware could pull it off, I'd buy it instantly. But sadly I think it's unrealistic.
1. I'm assuming the writers already have some kind of endgame scenario in mind given all the foreshadowing with Flemeth, Sandal, Morrigan and so on - it's just a question of whether they can come up with a threat that would require all the great heroes of the previous games to join up.
2. Eh, some fans will be angry at anything for any reason. That's no reason to balk.
3. Actually, I would think they'd just do what they did in DA2: either import your own characters or choose presets (ie: Mage Warden, Viscount Hawke, etc.)
4. What they did in DQ4 was after every hero had his chapter, they introduced one final protagonist who gathered all the rest. So this game would probably have some new character pick up the Warden, Hawke and whoever else is needed, and you'd interact with them as party members.
I'll agree it's unlikely - if only because the DQ4 format isn't one that's been "proven" insofar as sales are concerned (seeing as how it hasn't been used very often) - but that would indeed be a fun way to wrap the ongoing story.
#134
Posté 12 novembre 2011 - 08:16
-> Morrigans godchild/Flemeth, Warden.
-> mage/templar issue, Hawke.
Modifié par Ukki, 12 novembre 2011 - 08:17 .
#135
Posté 13 novembre 2011 - 02:12
#136
Posté 13 novembre 2011 - 02:28
I have no issue with main plot lines being left open for future heroes, things like the Dark Ritual Baby ( If it exists ) and the Impending Magical War. But i HATE 30 second roles from previous companions/characters that could easily be filled by a lesser NPC.
By all means, bring back previous characters as Companions, Major Plot Characters, Villains, Heroes, Giant Monkey Weasels from Mars. As long as there is a genuine reason and they're there for something that is ACTUALLY IMPORTANT.
Cameos, i hate them. I don't care if they reuse previous companion characters like they did Anders. I don't care if i find Sebastian as a washed up no-name Princely outlaw and he ends up my new bed warmer companion for the next game, i don't care if i find Shale as a dwarf with a shaven head crusading across the land to murder all the birds, joining you in an attempt to further her cause. But Tyr Almighty. Drop the cameos. T_T
All in all, bring on the protagonists, bring on the new abominations you call companions! Just don't ask me to play a game that is trying to constantly make me hate the last one.
Modifié par Sylvanpyxie, 13 novembre 2011 - 02:30 .





Retour en haut






