The fact of the matter is however (unless they can be persuaded otherwise) that Bioware is not going back to a silent protagonist.
Modifié par Dubya75, 07 novembre 2011 - 10:24 .
Modifié par Dubya75, 07 novembre 2011 - 10:24 .
Guest_PresidentCowboy_*
Dubya75 wrote...
Very interesting to see the poll is now 47% in favour of Silent and 53% Voiced.
The fact of the matter is however (unless they can be persuaded otherwise) that Bioware is not going back to a silent protagonist.
Sareth Cousland wrote...
but to identify with your character, the voice is important.
I insist that the opposite is true.Sareth Cousland wrote...
but to identify with your character, the voice is important.
I think that would be vastly better than what we have now.A toggle to switch it off is probably not possible, because of the cinematic approach to presenting dialogue. That's the path that Bioware has chosen for DA, and I think it makes no sense to turn off the voice and watch your character move his/her lips in silence.
The problem is that it's not your character. Bioware just gives you a few choices in what you can do but it's nothing you come up with. The only part of the character that you could even say is yours is the facial customization you did with that character. When you actually come up with the lines and choices is when you can clame the character is more yours.MerinTB wrote...
Sareth Cousland wrote...
but to identify with your character, the voice is important.
No.
No, it's not.
The voice makes the character LESS mine and I identify with him LESS.
Or I guess identify is a bad word. "Feel like he or she is my character" is what I'm focused on.
Identify with... what, you think ONE voice actor will be something most, let alone all, gamers will CONNECT with?
Modifié par Urazz, 08 novembre 2011 - 12:40 .
If it's not my character, then I don't want to play the game.Urazz wrote...
The problem is that it's not your character.
Sareth Cousland wrote...
... but to identify with your character, the voice is important.
Urazz wrote...
The problem is that it's not your character.
Urazz wrote...
The problem is that it's not your character. Bioware just gives you a few choices in what you can do but it's nothing you come up with. The only part of the character that you could even say is yours is the facial customization you did with that character.
Urazz wrote...
If you truly want your character to be yours then you are better off playing a D&D type game with your friends.
MerinTB wrote...
I need some new kind of quipy response to "you should play D&D with friends" crap that is similar to Merin's Law.
Guest_Sareth Cousland_*
Umm, no.Sareth Cousland wrote...
People, stop misreading me. You know as well as I that there won't be a return to the silent protagonist. Hence, the voice is important to identify with the character - clear now?
Guest_Sareth Cousland_*
GodWood wrote...
Umm, no.Sareth Cousland wrote...
People, stop misreading me. You know as well as I that there won't be a return to the silent protagonist. Hence, the voice is important to identify with the character - clear now?
Modifié par Sareth Cousland, 08 novembre 2011 - 11:45 .
Sylvius the Mad wrote...
I do believe NWN made heavy use of radial menus, as well, despite being PC only. Though they were quite complicated, with multiple expanding layers per menu.
MerinTB wrote...
Sareth Cousland wrote...
but to identify with your character, the voice is important.
No.
No, it's not.
The voice makes the character LESS mine and I identify with him LESS.
Or I guess identify is a bad word. "Feel like he or she is my character" is what I'm focused on.
Identify with... what, you think ONE voice actor will be something most, let alone all, gamers will CONNECT with?
Modifié par nightscrawl, 08 novembre 2011 - 12:46 .
Sareth Cousland wrote...
People, stop misreading me. You know as well as I that there won't be a return to the silent protagonist.
I was brielfly hopeful when I heard that ME3 had an RPG Mode, but then I learned that RPG mode is apparently the mode ME2 was in, which seems crazy to me.MerinTB wrote...
DA2 and ME3 are not giving me reason to hope, though.
Sylvius the Mad wrote...
I was brielfly hopeful when I heard that ME3 had an RPG Mode, but then I learned that RPG mode is apparently the mode ME2 was in, which seems crazy to me.MerinTB wrote...
DA2 and ME3 are not giving me reason to hope, though.
RPG mode should, at the very least, show us full dialogue options.
Sylvius the Mad wrote...
I was brielfly hopeful when I heard that ME3 had an RPG Mode, but then I learned that RPG mode is apparently the mode ME2 was in, which seems crazy to me.MerinTB wrote...
DA2 and ME3 are not giving me reason to hope, though.
Honestly, the voice doesn't bother me so much in cases like Alpha Protocol or Deus Ex Human Revolution. After all, you're given a preset character to play with, and the voice is part of said preset character. It's when they attempt to give the illusion of making your own character just to jank the chain and force you their character once the game has begun that gets me.MerinTB wrote...
I think Alpha Protocol was a fine RPG, and I was given a preset character (in some ways more than even ME) with voice and a dialog wheel. That game did other things that made up for the above.
Modifié par Xewaka, 08 novembre 2011 - 08:40 .
Dubya75 wrote...
Very interesting to see the poll is now 47% in favour of Silent and 53% Voiced.
The fact of the matter is however (unless they can be persuaded otherwise) that Bioware is not going back to a silent protagonist.
Xewaka wrote...
Honestly, the voice doesn't bother me so much in cases like Alpha Protocol or Deus Ex Human Revolution. After all, you're given a preset character to play with, and the voice is part of said preset character. It's when they attempt to give the illusion of making your own character just to jank the chain and force you their character once the game has begun that gets me.MerinTB wrote...
I think Alpha Protocol was a fine RPG, and I was given a preset character (in some ways more than even ME) with voice and a dialog wheel. That game did other things that made up for the above.
Either allow me to build the character completely from scratch or have the parameters for playing the character explicit from the beginning. Don't half ass it giving the worst of both worlds.
MerinTB wrote...
Urazz wrote...
The problem is that it's not your character. Bioware just gives you a few choices in what you can do but it's nothing you come up with. The only part of the character that you could even say is yours is the facial customization you did with that character.
I am painfully aware of this with recent BioWare games. Painfully.I need some new kind of quipy response to "you should play D&D with friends" crap that is similar to Merin's Law.Urazz wrote...
If you truly want your character to be yours then you are better off playing a D&D type game with your friends.
Xewaka wrote...
Honestly, the voice doesn't bother me so much in cases like Alpha Protocol or Deus Ex Human Revolution. After all, you're given a preset character to play with, and the voice is part of said preset character. It's when they attempt to give the illusion of making your own character just to jank the chain and force you their character once the game has begun that gets me.MerinTB wrote...
I think Alpha Protocol was a fine RPG, and I was given a preset character (in some ways more than even ME) with voice and a dialog wheel. That game did other things that made up for the above.
Either allow me to build the character completely from scratch or have the parameters for playing the character explicit from the beginning. Don't half ass it giving the worst of both worlds.
Modifié par Dubya75, 08 novembre 2011 - 09:16 .