Merci357 wrote...
Xewaka wrote...
Honestly, the voice doesn't bother me so much in cases like Alpha Protocol or Deus Ex Human Revolution. After all, you're given a preset character to play with, and the voice is part of said preset character. It's when they attempt to give the illusion of making your own character just to jank the chain and force you their character once the game has begun that gets me.MerinTB wrote...
I think Alpha Protocol was a fine RPG, and I was given a preset character (in some ways more than even ME) with voice and a dialog wheel. That game did other things that made up for the above.
Either allow me to build the character completely from scratch or have the parameters for playing the character explicit from the beginning. Don't half ass it giving the worst of both worlds.
Not that I disagee, but if you watch this panel Armando Troisi held 2010 at the Game Design Expo, it's quite obvious that BioWare thinks Shepard is a predefined character. It's a panel about ME2 interactive narrative design. It explains their view about paraphrasing, about the dialogue wheel, and about voiced vs. silent PC quite well - and least in context of the ME series. Most of it should apply to DA2 as well, it's worth a view to better understand their point of view.
I remember in context of their "there is no gay in the Mass Effect universe - the Asari are NOT female" spiel that some of the dev team for ME often said that Shepard was THEIR character, not the player's character.
I never really considered ME a "create your character" RPG. I, personally, can barely call ME an RPG at all.





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