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A Poll: Voiced PC with paraphrasing, or silent with full dialogue?


436 réponses à ce sujet

#326
Sylvius the Mad

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aang001 wrote...

I guess almost half the audience grew up on nintendo games where no one is allowed to talk?

I have never owned a nintendo product.  And I find the suggestion that consoles are the origin of CRPGs vaguely offensive.

Modifié par Sylvius the Mad, 23 novembre 2011 - 06:40 .


#327
MerinTB

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Sylvius the Mad wrote...

aang001 wrote...

I guess almost half the audience grew up on nintendo games where no one is allowed to talk?

I have never owned a nintendo product.  And I find the suggestion that the consoles are the origin of CRPGs vaguely offensive.


I remember getting and NES for X-Mas and my parents being upset because after I opened it I looked at them and said "Uhm, why did you get me this?"  I never got another game for it.  I was busy playing on my C-64 and later my PC.

So, uhm, no.  cRPGs existed long before the NES.

#328
Lynata

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I grew up on the 8bit NES (which was awesome!) and I still prefer a voiced protagonist. :P

It's just a matter of preferences. In a CRPG, the choices I can have are limited anyways, so for me it doesn't matter as much if I can select between 4 or 3 options if the latter means they are all voiced. Computer games are unable to fully replicate the freedom I have in a proper P&P (or LARP if you will) campaign, so I am not at all turned off by the "interactive movie" approach.
It's still "my" character, though I do remember one or two instances where the paraphrased option could have been better worded. Not a symptom of the entire style, though - I'm quite sure there were moments in DA:O where I was put off by an option I'd have otherwise preferred being missing entirely as well.

*shrugs* I was sceptical at first, too, but I wouldn't want to miss out on female Hawke's voice. No idea how the male one was, or what effect the difference between the two could have on people's opinions.

#329
twincast

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I may consider the Super Famicom the platform of the pinnacle of JRPG's, but I always hated only having the choice between yes and no at most.
This is NOT the same as an unvoiced player character. In fact it's an extreme version of the limitation voice-over brings.

#330
IcyF1zzy

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I think it should be voiced but I also belive they should allow you to choose a voice for your character such as they allowed you to in origins however actually use the voice for dialogue and not just yelling things in combat. Thats what I think at least (

#331
Heimdall

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Voiced with a full text option would probably be the best compromise

#332
Heimdall

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IcyF1zzy wrote...

I think it should be voiced but I also belive they should allow you to choose a voice for your character such as they allowed you to in origins however actually use the voice for dialogue and not just yelling things in combat. Thats what I think at least (

It really isn't cost effective to do that though.  They could do it in Origins because they just had to record a few shouts.  The protagonist's voice takes up a lot of space and budget with only one option per gender as it is.

#333
HiroVoid

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Lord Aesir wrote...

IcyF1zzy wrote...

I think it should be voiced but I also belive they should allow you to choose a voice for your character such as they allowed you to in origins however actually use the voice for dialogue and not just yelling things in combat. Thats what I think at least (

It really isn't cost effective to do that though.  They could do it in Origins because they just had to record a few shouts.  The protagonist's voice takes up a lot of space and budget with only one option per gender as it is.

Yeah.  Actually, that makes me wonder if the reason for the main characters of games like Witcher and Alpha Protocol only have one gender since it's more cost effective than having to get two different voice actors for a main character, and they have to choose between one voiced mc, or two silent mc's.

#334
abnocte

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If I have to choose between the two... I prefer silent with full text. But truth to be told I don't have a problem with the voice, is the paraphrasing what bugs me.

How I'm supposed to know how to interpret the paraphrasing when I don't share the same thoughs/cultural background that the one who wrote the paraphrasing? Just because in his/her mind there's a obvious correlation between the paraphrasing and the actual line doesn't mean there is for the rest of us.
As I see it paraphrasing is like humour, it just doesn't translate well.

Since looks like they aren't going back on this, I would like to have the option to see the full text as a tooltip, or a flag that enables the full text of something. And I dare to add that since with ME3 they have gone as far as creating 3 game modes ( action, story, RPG ) , implementing a tooltip that shows the full text when hovering over the dialog option can't be more costy.

Modifié par abnocte, 28 novembre 2011 - 09:56 .


#335
Guest_simfamUP_*

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What about copying from ME3 here?

Have different modes. Notabley:

Silent mode
Voice mode

Silent mode will have the camera stand behind the protagonist every time he/she engages in dialouge and mute the voice.

The default mode would be voiced.

The problem is resourcses though... :/

#336
Asch Lavigne

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They should've had the system from Origins where you had like 5 or 6 things to choose from and voiced that, instead of the ME rip off system in DA2.

#337
Dubya75

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Look at that! Poll is now 50/50!

#338
FieryDove

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HiroVoid wrote...

Yeah.  Actually, that makes me wonder if the reason for the main characters of games like Witcher and Alpha Protocol only have one gender since it's more cost effective than having to get two different voice actors for a main character, and they have to choose between one voiced mc, or two silent mc's.


An obsidian dev said it wasn't in the budget to do a male and female voice in a roundabout apology to female gamers/female character players on the obsidian fourms.

IcyF1zzy wrote...

I think it should be voiced but I also belive they should allow you to choose a voice for your character such as they allowed you to in origins however actually use the voice for dialogue and not just yelling things in combat. Thats what I think at least (


There would be almost no budget left for a game if that many voice sets were recorded. In fact probably no game just...voices.

Hmmm a game called *voices*.

#339
Wozearly

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HiroVoid wrote...

Yeah.  Actually, that makes me wonder if the reason for the main characters of games like Witcher and Alpha Protocol only have one gender since it's more cost effective than having to get two different voice actors for a main character, and they have to choose between one voiced mc, or two silent mc's.


Bingo. ;)

#340
Heimdall

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HiroVoid wrote...

Lord Aesir wrote...

IcyF1zzy wrote...

I think it should be voiced but I also belive they should allow you to choose a voice for your character such as they allowed you to in origins however actually use the voice for dialogue and not just yelling things in combat. Thats what I think at least (

It really isn't cost effective to do that though.  They could do it in Origins because they just had to record a few shouts.  The protagonist's voice takes up a lot of space and budget with only one option per gender as it is.

Yeah.  Actually, that makes me wonder if the reason for the main characters of games like Witcher and Alpha Protocol only have one gender since it's more cost effective than having to get two different voice actors for a main character, and they have to choose between one voiced mc, or two silent mc's.

Well, in the case of the Witcher Geralt was a preexisting character from a book series.  So his gender wasn't going to be a customization option anyway (There's a general lack of any character customization in those games, which is why I've never really had interest)

#341
maxernst

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HiroVoid wrote...

Lord Aesir wrote...

IcyF1zzy wrote...


Yeah.  Actually, that makes me wonder if the reason for the main characters of games like Witcher and Alpha Protocol only have one gender since it's more cost effective than having to get two different voice actors for a main character, and they have to choose between one voiced mc, or two silent mc's.

Well, in the case of the Witcher Geralt was a preexisting character from a book series.  So his gender wasn't going to be a customization option anyway (There's a general lack of any character customization in those games, which is why I've never really had interest)


And yet, there's another game that comes to mind (Planescape: Torment) that in some ways mirrors the Witcher, in that it has no customization of appearance, and a fixed (though amnesiac) background.  Despite that, I felt that I was able to roleplay the Nameless One much more freely than Geralt.  Was that just because of the greater variety of dialogue lines available to define my character in PS:T,?  It's certainly true that the Witcher's dialogue was clearly written for a specific personality, and he often will say several lines of dialogue without any prompting for me at all.  But I wonder how much of it was because the voicing of the Nameless One's dialogue was mostly left up to my imagination?

Modifié par maxernst, 29 novembre 2011 - 02:23 .


#342
abnocte

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I think the whole thing just comes down to "game design".
They either let you roleplay a character within the game context or force you to roleplay their character.

The Witcher games come from a quite popular serie of books, an its target audience are the people that read those books and want to play as "Geralt". Allowing a "Geralt" that strongly deviates from the one in the books will most surely upset the fans, and would make the whole point of playing as "Geralt" pointless.

Then we have PS:T, as far as I know, there's no books about Nameless One that could influence the players perception of that character so it is easier to allow a broader range of personality options. Also the game itself is about the discovery of who is the Nameless One, what led him to become inmortal, and the consequences such a thing brought to the planes, and as you discover this you sort of have to decide what to do about the mess you left behind, so the game acomodates for this.

So, as I see it the voice should only be the icing on a cake instead of the dough for the cake.

I hope I made some sense :?

#343
Guest_simfamUP_*

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maxernst wrote...

HiroVoid wrote...

Lord Aesir wrote...

IcyF1zzy wrote...


Yeah.  Actually, that makes me wonder if the reason for the main characters of games like Witcher and Alpha Protocol only have one gender since it's more cost effective than having to get two different voice actors for a main character, and they have to choose between one voiced mc, or two silent mc's.

Well, in the case of the Witcher Geralt was a preexisting character from a book series.  So his gender wasn't going to be a customization option anyway (There's a general lack of any character customization in those games, which is why I've never really had interest)


And yet, there's another game that comes to mind (Planescape: Torment) that in some ways mirrors the Witcher, in that it has no customization of appearance, and a fixed (though amnesiac) background.  Despite that, I felt that I was able to roleplay the Nameless One much more freely than Geralt.  Was that just because of the greater variety of dialogue lines available to define my character in PS:T,?  It's certainly true that the Witcher's dialogue was clearly written for a specific personality, and he often will say several lines of dialogue without any prompting for me at all.  But I wonder how much of it was because the voicing of the Nameless One's dialogue was mostly left up to my imagination?






No. It was because as you said. The Witcher will always have a set personality. What you develop is his thoughts and feelings towards situations. You develop Geralt as a character, not his personality.

TNO however is both these things. TNO's past is his past, he's had thousands. But every TNO is different, when you develop TNO you develop his personality and his character. Thus why PST is the superior RPG.

Sex and face customisation are not required when such depth is involved. They are merely cosmetic things really, they add to the RP experience but are not required... in my opinion.

#344
Fallstar

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Quick update: 

Voiced with paraphrasing: 278 Votes 50%
Silent with full dialogue trees: 281 votes 50%

Funny that :P

Modifié par DuskWarden, 01 décembre 2011 - 12:43 .


#345
Malsumis

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Silent with full dialogue trees, will always be the better option in my opinion. Cheaper too so EA should be all over it.

#346
Heimdall

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I think a lot of people would be happier if they just included Voiced with a full dialogue option.

#347
Zanallen

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DuskWarden wrote...

Quick update: 

Voiced with paraphrasing: 278 Votes 50%
Silent with full dialogue trees: 281 votes 50%

Funny that :P


No, it really isn't. The other poll with more than a thousand votes is also at basically a 50/50 split. We already know that the BSN is split between a voiced or silent protagonist.

#348
tmp7704

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Zanallen wrote...

No, it really isn't. The other poll with more than a thousand votes is also at basically a 50/50 split. We already know that the BSN is split between a voiced or silent protagonist.

The interesting part of that is, if that sort of preference split also applies to the playerbase in general... that means having the silent protagonist doesn't have a negative impact on how the game is perceived overall (because for every person who doesn't like the silent PC there's one who does) and that is huge chunk of resources which could be allocated instead to fleshing out the voicework of other NPCs throughout the game. Which i think is something very few would be against... meaning, such different resource allocation could likely lead to better perception of the game overall?

Modifié par tmp7704, 02 décembre 2011 - 12:25 .


#349
Zanallen

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tmp7704 wrote...

The interesting part of that is, if that sort of preference split also applies to the playerbase in general... that means having the silent protagonist doesn't have a negative impact on how the game is perceived overall (because for every person who doesn't like the silent PC there's one who does) and that is huge chunk of resources which could be allocated instead to fleshing out the voicework of other NPCs throughout the game. Which i think is something very few would be against... meaning, such different resource allocation could likely lead to better perception of the game overall?


Meh, I don't really care one way or the other. I prefer a voiced PC, but I am fine with a silent one. What I don't like is when one is voiced, but the other isn't. Having fully voiced NPCs and a silent PC annoys me. We should remove voice over work completely and use all those resources for other aspects of the game.

#350
tmp7704

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Zanallen wrote...

We should remove voice over work completely and use all those resources for other aspects of the game.

That's i believe usually referred to as "throwing the baby out with the bathwater".

The PC's voice can be skipped easier because the player knows what they're about to say from reading the list of dialogue choices -- the actual act of presenting how that line gets delivered thus becomes redundant. But you can't have that with the NPCs because you don't know in advance what they are about to say; so if you removed their voicework, you'd just have them stand there silently, while they wait for the player to read their dialogue text.

(i.e. the same thing that some claim their charater was doing in DAO and how annoying that was, even if it didn't happen. Now imagine it does actually happen, for every line you exchange with every NPC...)