tmp7704 wrote...
That's i believe usually referred to as "throwing the baby out with the bathwater".
The PC's voice can be skipped easier because the player knows what they're about to say from reading the list of dialogue choices -- the actual act of presenting how that line gets delivered thus becomes redundant. But you can't have that with the NPCs because you don't know in advance what they are about to say; so if you removed their voicework, you'd just have them stand there silently, while they wait for the player to read their dialogue text.
(i.e. the same thing that some claim their charater was doing in DAO and how annoying that was, even if it didn't happen. Now imagine it does actually happen, for every line you exchange with every NPC...)
Nah, most of my favorite games had no VO at all. I would enjoy it if more games followed that route.





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