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A Poll: Voiced PC with paraphrasing, or silent with full dialogue?


436 réponses à ce sujet

#26
maxernst

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Shazzie wrote...

Voice is nice, but it's never the voice I'd have given her in my head, and she seldom says things the way I feel she should or react the way I would have chosen.

And I despise the ineffectual paraphrasing system.

I know I'm screwed and it's voice voice voice from now on, but I also know that I'll never feel as attached to someone else's character as I would have to my own character. And a voice I didn't choose saying things not the way I would have chosen will always make it someone else's character.


I voted unvoiced.  The paraphrase system drove me wild and--to my surprise--the tone indicators made it even worse instead of better.  I found that I had a harder time choosing my line because the paraphrase I wanted and the tone I wanted were often at odds--I ended up being snarky a lot of the time not because I wanted to be sarcastic, but because it was usually the only option that wasn't total milquetoast or savage brute.  Seeing the full text should help, since at least I won't find my character unexpectedly telling lies or saying stuff I don't agree with.  But even still, the voicing will still limit the kind of character you can play.

In a perfect world, we'd see the whole text AND pick the tone in which we want that text said AND have a selection of different voices to choose from, but I realize that would require a prohibitively expensive amount of voice acting...so I'll prefer unvoiced, since it leaves my character's voice to my imagination.

#27
Zanallen

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The poll has been done before with well over 1000 votes. Last I checked, yesterday, it was 51/49 for voiced.

#28
Greed1914

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I voted for voiced. Supposedly, silent allows the player to connect more with the character, but it never quite worked that way for me. Someone with a voice just makes a bigger impact in my mind. I also prefer paraphrasing since I don't want to hear what I just read. It's less redundant that way, and I don't think there are as many instances of the speech being way off from the words as some claim.

#29
Kail Ashton

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Unless theres an option for "beat the topic creators head in with a claw hammer for bringing up the same thread idea for the 50th time" i can't say i'm terribly interested in voting

#30
Tremere

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Voiced... Definitely. On that note, I don't like the paraphrasing at all, because in more than a few cases, what was said was absolutely not what I wanted to say, nor was it a reflection of how I was thinking at a particular moment. I had far too many "WTF" moments because of it. Until the day comes that someone creates an interactive dialogue, I'd like to see a voiced character and no paraphrasing.

#31
CuriousArtemis

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I don't think I would even purchase DA3 if the protagonist weren't voiced.

#32
Zubie

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Silent please

#33
lobi

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Depends on the game.
Silent allows nuances and inflections that a voiced protagonist smashes up against breaking immersion.
That said:
I love Commander Shepard. Because Shep was voiced from the start of the IP I do not try to make myself Shep.
Silent protagonist in an existing IP should remain so.

Modifié par lobi, 27 octobre 2011 - 07:21 .


#34
Rawgrim

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Unvoiced. Not because I am against a voiced protagonist, but because in DA2, I was left with some idea about what Hawke would say, but he ended up saying alot more, and pretty much things I didnt want him to say either.

#35
ZombieGerbil

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Voiced.

And we won.
Going to remain voice.

#36
Rawgrim

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Wich means we probably won`t get to pick what race the character is in future games. I very much doubt they will hire 6 different voice actors to voice the main character for all the race + gender options.

#37
phantomrachie24

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Greed1914 wrote...

I voted for voiced. Supposedly, silent allows the player to connect more with the character, but it never quite worked that way for me. Someone with a voice just makes a bigger impact in my mind. I also prefer paraphrasing since I don't want to hear what I just read. It's less redundant that way, and I don't think there are as many instances of the speech being way off from the words as some claim.


I agree with this and voted for voiced. To me the Warden felt like a puppet I was moving around were as Hawk felt like a person.

#38
Sugarjaye

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Voiced, and they just need to implement a voice tone slider in the character creation screen, like in Sims 3, that way we can alter the voice more to our ideals.

#39
Aradace

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Here we go again....Seriously....poll all you want but you're not getting your silent PC back. Check the link in my sig. /kthnxbai!!!

#40
Zubie

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Aradace wrote...

Here we go again....Seriously....poll all you want but you're not getting your silent PC back. Check the link in my sig. /kthnxbai!!!


We can dream

#41
Shazzie

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Aradace wrote...

Here we go again....Seriously....poll all you want but you're not getting your silent PC back. Check the link in my sig. /kthnxbai!!!


Yeah, like I said in my post above... I know I'm screwed. I know it. I know I'll likely never be really attached to any protagonist BioWare makes ever again. I know it, and I know there's not a damn thing I can do, as it's not my decision to make. But that doesn't mean I am or will ever be happy about it... and isn't it nice that I can speak my peace here as freely as you can? Yes, yes it is.

#42
Rogue Unit

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Aradace wrote...

Here we go again....Seriously....poll all you want but you're not getting your silent PC back. Check the link in my sig. /kthnxbai!!!


Good news for me.

#43
Anyroad2

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Rawgrim wrote...

Wich means we probably won`t get to pick what race the character is in future games. I very much doubt they will hire 6 different voice actors to voice the main character for all the race + gender options.


Why do you think that diffrent races need diffrent voices?
In some cases, yeah, a diffrent voice would be needed... like lets say if we were able to make a Kossith character. However, theres really no "Elf" accent and there really isnt a dwarf one either. The way people talk in Thedas is influenced by where theyre from much more than it is by their race.

#44
Guest_Sareth Cousland_*

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Voiced with paraphrases that give you a clear indication of what your character is going to say, removal of intent icons. Voted silent as DA:O's dialogue system was better than that found in DA2.

#45
Rawgrim

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Anyroad2. It would mess up immersion and whatsnot, if my dwarf warrior sounds exactly like my human wizard.

#46
Kroitz

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I just hope the next PC does get the dialouge-option (full or not) to answer the question:

"You heard of Kirkwall and what happened with it´s champion?" :)

with

"No I didn´t and I don´t want to hear anything about it." :o

Modifié par Kroitz, 28 octobre 2011 - 02:29 .


#47
PinkShoes

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I dont see why there couldnt be a choice to play voiced or not.

#48
Tremere

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Kroitz wrote...

I just hope the next PC does get the dialouge-option (full or not) to answer the question:

"You heard of Kirkwall and what happened with it´s champion?" :)

with

"No I didn´t and I don´t want to hear anything about it." :o


This... Precisely what I'm talking about. :)

#49
Persephone

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If I MUST choose either: Voiced with paraphrases.

If I had my way: Voiced with paraphrases BUT with a toggle to display the full answer if you hover over the paraphrase with your mouse. That way everybody can be happy. Well, except those who want no VA and involving cinematics, that is.

#50
Guest_Paars_*

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Voiced, definitely. I still don't care all that much about my PC's if they're voiced, but a silent PC just feels like the medium through which I make my wishes known to the game world, rather than an actual character.