A Poll: Voiced PC with paraphrasing, or silent with full dialogue?
#51
Posté 30 octobre 2011 - 01:56
#52
Posté 30 octobre 2011 - 01:57
Ok VOICED ftw.
#53
Posté 30 octobre 2011 - 03:24
#54
Posté 30 octobre 2011 - 06:09
#55
Posté 01 novembre 2011 - 12:01
That said you can also have both voice and full dialog lines, I don't know why this is considered so terrible. The Witcher and Deus Ex both did this, as did their recent and very popular sequels. As long as the voice acting is good (as it was in those games) I don't think anyone minds knowing what they are going to say.
Deus Ex: Human Revolution sometimes changed what you picked or added bits to it, but it was slight and the meaning of what you picked remained. I think most people who get annoyed at Mass Effect and Dragon Age 2, like myself, are bothered by dialogue choices that don't really get across what you are going to say.
#56
Posté 01 novembre 2011 - 01:20
#57
Posté 01 novembre 2011 - 01:34
#58
Posté 01 novembre 2011 - 10:30
StingingVelvet wrote...
Personally I am fine with no voice and full dialog lines in the choice menu. Fallout 3 did this and sold like crazy, so it's not like you have to have voice over for people to buy the game.
That said you can also have both voice and full dialog lines, I don't know why this is considered so terrible. The Witcher and Deus Ex both did this, as did their recent and very popular sequels. As long as the voice acting is good (as it was in those games) I don't think anyone minds knowing what they are going to say.
Deus Ex: Human Revolution sometimes changed what you picked or added bits to it, but it was slight and the meaning of what you picked remained. I think most people who get annoyed at Mass Effect and Dragon Age 2, like myself, are bothered by dialogue choices that don't really get across what you are going to say.
seconded
#59
Posté 01 novembre 2011 - 03:29
Its something that doesn't even seem to me like it should be that hard to do. Write the full line. Now write it again using less words. Sorted. But in DA2 its like they use 2 totally different lines.
Its worth saying that I've played through ME1 four times, and ME2 three times, and I've never felt that this was an issue in either game. Shepard usually says pretty much what I expect him/her to say based on the paraphrase.
#60
Posté 02 novembre 2011 - 07:26
The full text gives you more information. It always will. The paraphrase is demonstrably the lesser option.
#61
Posté 02 novembre 2011 - 07:27
I found that Shepard routinely said entirely the wrong thing.G00N3R7883 wrote...
Its worth saying that I've played through ME1 four times, and ME2 three times, and I've never felt that this was an issue in either game. Shepard usually says pretty much what I expect him/her to say based on the paraphrase.
#62
Posté 02 novembre 2011 - 07:38
If the NPCs are voiced, the PC is voiced.
If the NPCs aren't voiced, the PC isn't voiced.
That's really all I care about.
#63
Posté 02 novembre 2011 - 07:38
Sylvius the Mad wrote...
The full text gives you more information. It always will. The paraphrase is demonstrably the lesser option.
The argument I've read is that people don't like the repetition between the written line and the spoken line.
Obviously, this is complete horseradish (it's like BS but smells worse). But, I've long since given up on trying to understand people's strange behavior and learned to accept that they're crazy and stupid. People will feel how they feel, and that's BioWare's audience. A company makes money by giving people what they want, not by being right.
#64
Posté 02 novembre 2011 - 07:42
Upsettingshorts wrote...
I vote for uniformity and consistency.
If the NPCs are voiced, the PC is voiced.
If the NPCs aren't voiced, the PC isn't voiced.
That's really all I care about.
I agree.
#65
Posté 02 novembre 2011 - 08:08
That said...this will the be the sixth time we have created a thread about it, and we have become exceedingly efficient at it.
Modifié par TheBlackBaron, 02 novembre 2011 - 08:12 .
#66
Posté 02 novembre 2011 - 08:26
ishmaeltheforsaken wrote...
Sylvius the Mad wrote...
The full text gives you more information. It always will. The paraphrase is demonstrably the lesser option.
The argument I've read is that people don't like the repetition between the written line and the spoken line.
Considering I've made that exact same argument when discussing TW1, it's not bull****.
If you subvocalize when you read, and then hear the VA speak the line, you can easily argue that you would rather not "hear" the line twice.
#67
Posté 02 novembre 2011 - 08:34
#68
Posté 02 novembre 2011 - 08:36
Sylvius the Mad wrote...
Or just don't subvocalise when you read. Doesn't that slow you down?
Not really. I find I read more than quickly enough. That said, it's so natural to me that I don't think the effort required to stop doing it would be worth it. Especially since the only time it's ever a problem is when it involves a dialogue style I don't like in the occasional video game. Like TW1 or - frequently - in DXHR.
Modifié par Upsettingshorts, 02 novembre 2011 - 08:37 .
#69
Posté 02 novembre 2011 - 08:43
Modifié par Fox In The Box, 02 novembre 2011 - 08:44 .
#70
Posté 02 novembre 2011 - 08:45
I don't remember that at all.TheBlackBaron wrote...
I remember the Warden being a silent protaganist was a fairly common point of detraction in professional reviews.
What I do remember is David Gaider saying, prior to DAO's release, that they didn't know how the public of gaming media would react to a silent PC now that they'd seen a very similar game with a voiced PC in ME, and whether they switched to a voiced PC for future DA titles would likely be based on how well DAO was received, particularly with regard to the silent protagonist.
I'd love them to make a similar statement now about their likelihood to switch back to a silent PC being based on how DA2's voiced PC was received.
#71
Posté 02 novembre 2011 - 08:47
Fox In The Box wrote...
Would it be possible to create a toggle between paraphrasing and full text, like the hiding helmet one? So that players could choose which they wanted.
This has been one of the suggested compromises.
I like the idea of being able to highlight a paraphrase option and then, after a certain amount of time, the full line appears.
That way you can wait for the full line, or you don't have to.
#72
Posté 02 novembre 2011 - 08:54
I'm one of those who would like to see BioWare reintroduce races by giving them all one similar Origin (in the same place) allowing for us to rationalize away why an Elf and a Dwarf could sound the same. >.>
#73
Posté 02 novembre 2011 - 08:57
I'm not thrilled with that solution because it would dramatically slow down conversations.Upsettingshorts wrote...
Fox In The Box wrote...
Would it be possible to create a toggle between paraphrasing and full text, like the hiding helmet one? So that players could choose which they wanted.
This has been one of the suggested compromises.
I like the idea of being able to highlight a paraphrase option and then, after a certain amount of time, the full line appears.
That way you can wait for the full line, or you don't have to.
I routinely skip the voiced dialogue, and I read through the options at a glance. Having to wait for each of them to be revealed would turn a hub event that normally takes under a second into a several second ordeal.
#74
Posté 02 novembre 2011 - 09:16
Sylvius the Mad wrote...
I don't remember that at all.TheBlackBaron wrote...
I remember the Warden being a silent protaganist was a fairly common point of detraction in professional reviews.
What I do remember is David Gaider saying, prior to DAO's release, that they didn't know how the public of gaming media would react to a silent PC now that they'd seen a very similar game with a voiced PC in ME, and whether they switched to a voiced PC for future DA titles would likely be based on how well DAO was received, particularly with regard to the silent protagonist.
I'd love them to make a similar statement now about their likelihood to switch back to a silent PC being based on how DA2's voiced PC was received.
Doesn't specifically say it is a detractor, but does mention how a silent protagonist may not be well received:
http://www.citizenga...on-age-origins/
In the comments, the author does bring up how jarring it feels to have a silent protagonist in a world of voiced characters:
http://www.kotaku.co...on-age-origins/
Reviewer states he'd prefer a voiced protagonist over a silent one:
http://www.examiner....-origins-review
Reviewer acknowledges people who will prefer ME's Shepard to the silent protagonist of DAO:
http://www.videogame...e/review-2.html
There are others, but these are the ones I found doing a quick google search. It's not a super common complaint, but it was brought up more than once.
#75
Posté 02 novembre 2011 - 09:20
Sylvius the Mad wrote...
I'm not thrilled with that solution because it would dramatically slow down conversations.Upsettingshorts wrote...
Fox In The Box wrote...
Would it be possible to create a toggle between paraphrasing and full text, like the hiding helmet one? So that players could choose which they wanted.
This has been one of the suggested compromises.
I like the idea of being able to highlight a paraphrase option and then, after a certain amount of time, the full line appears.
That way you can wait for the full line, or you don't have to.
I routinely skip the voiced dialogue, and I read through the options at a glance. Having to wait for each of them to be revealed would turn a hub event that normally takes under a second into a several second ordeal.
It could be like BG2 with the popups over spells where you could actually determine in the options how long it takes for the writing to actually show up.





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