Zanallen wrote...
MerinTB wrote...
KotOR was originally being developed as a PC game. And KotOR and Jade Empire came out of a certain tradition.
By the time Mass Effect rolled around, and Mass Effect was never intended to be a PC game, the scrolling up and down with a controller was considered (by many) to be awkward.
Using the analog sticks, navigating a wheel for conversations like in ME and DA2 is much easier on a console.
It absolutely does have something to do with console controllers.
KotOR came out on the X-Box five months before the PC release. How does that follow with it being originally planned as a PC game?
"BioWare has announced that it will be partnering with LucasArts to create a Star Wars role-playing game for the PC, and next-generation console systems. While details are incredibly slim on the RPG, to be released in 2002, we do know that it will take place four thousand years before Star Wars: Episode I, and will focus on the struggle between the Jedi and the evil Sith. At this point, BioWare has only said that the game is a "traditional RPG." As the game is in the infancy of its design stage, the company hasn't even decided on whether the game will be 2D or 3D at this point; but one look at Baldur's Gate II or MDK 2
will prove that the company can easily handle either perspective. As for what next-generation systems are planned for the title, a spokesman for the company wouldn't confirm specific systems, only to say that they
haven't "ruled anything out" at this point." -
http://pc.ign.com/ar...2/082553p1.htmlThey knew they were making a PC RPG from the get go, but also wanted to expand their customer base to include the growing console gaming market. It was ALWAYS going to be a PC game, but initially it wasn't guaranteed to be on any specific console.
And that's just the quickest article from the relevant time period I could find.
How is scrolling up and down with the controller awkward? I've been doing it in every game for consoles since forever. Hell, Pong requires you to scroll up and down with the controller. That argument makes no sense.
It absolutely doesn't have anything to do with the console controllers.
I don't personally think it's awkward, but gamers have complained such and the wheel is considered to be "easier" for analog sticks.
All that I, personally, believe about that is that the wheel is easier for analog sticks than it is for a mouse!
There were wheels in PC only games (ToEE, NWN) and I hated them then, too - I don't know WHY they were ever considered convenient or easy or a good idea.
I didn't make the decision - and right now, despite having read this EVERWHERE years ago, I can only find a couple "articles" on the web about this -
"The
Circle Menu is a control system featured in
Halo Wars.
[1] It is used almost for everything such as constructing units, vehicles and buildings. The player can navigate through the Circle Menu via the Analog stick, to select whatever they so choose.
[2]It was designed by the Ensemble Studios
in order to solve the problem of cumbersome RTS controls on the console. On PC, the player has the ability to use mouse and keyboard at the same time, which makes multitasking easy (it also allows for a great deal of keyboard combinations, which improves the ability to control the interface and the field of battle). The Ensemble studios solved the problem by creating a fast and easy to control mechanism, the
Circle Menu.
The menu can contain up to 8 "articles", with units being on the right side and upgrades for them on the left. Additional information (such as cost, name) is displayed in the middle of the circle, with general
information on the unit or upgrade currently chosen on the far right beyond the menu itself.
The
Circle Menu is very innovative and truly enriched the RTS genre on the
consoles and proved that RTS games can be easily and fluently controlled, even if we only use the controller." -
http://halo.wikia.com/wiki/Circle_Menu"Radial Menus are menus that appear in a circular pattern to display the options the player has.
Radial menus tend to appear mostly in console games, in genres with traditionally heavy menus such as strategy or RPG. The radial menu, used in conjunction with the analogue stick, allows quick access to a large number of menu options with a small number of button presses. " -
http://www.giantbomb...al-menu/92-737/
Modifié par MerinTB, 07 novembre 2011 - 04:08 .