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Bioware have seriously lost their touch


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#1
TAJ4Life

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Looking back on Bioware games in the past like SWKOTOR 1 and Jade Empire they were 2 great rpgs that I heavily enjoyed. Then for this gen they released ME1 another great RPG but what happened?

Instead of making another KOTOR single player RPG they bring out an MMO that is already doomed to fail having played it at Eurogamer and seen it in action its no fun at all. Then with ME2 playing too much like a shooter then ME3 looking no better than ME2 and having multiplayer that tells me right there that the single player is going to be very short and nowhere as great as the first game.

So what has gone wrong? No KOTOR 3, no Jade Empire 2 no huge open rpgs on the level of what Bethesda makes like Fallout 3 and Oblivion.

Where are all the decent RPG's these days? I used to think highly of Bioware as much as Bethesda but we see Skyrim on the horizon and the only decent developer left that gives us value for money with long single player games that are very appealing and last.

Instead we get very short games that last 6-9 hours and people getting mad by arguing 'Well put it on harder difficulty!' Sorry that is not an answer games have gotten far shorter and detail in visuals are usually allover the place.

If Bethesda can make huge games with superb visuals what is stopping other developers? Rage was extremely short and that was 21.5gb in size! Nowhere the size of Fallout 3 or Oblivion and has texture streaming.

#2
Nameless one7

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Bioware is still a strong developer, sorry you don't like what they have currently.

#3
Kaiser Arian XVII

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I'm done with bioware after ME3 if there will be no Star Wars RPG or Jade Empire 2.

#4
TAJ4Life

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Oh really then check this out, THIS is what every developer SHOULD be doing but for some reason they cannot my guess is - slacking, read on what Skyrim is able to can other games claim to do the same? No.

Because of the large presence of snow in Skyrim's game world, the technological upgrades were applied to weather effects and allowed for dynamical snow fall upon the terrain, instead of snow that was rendered as a textural effect in previous games.

Everything about the environments in Skyrim are more detailed than it's predecessor. Bethesda has been able to give weight to the branches of trees which now affects how the tree blows in the wind. In addition, the wind affects the flow of water in streams and rivers.

http://www.gamezone....son-to-oblivion

#5
Blitzkrieg0811

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ohai, guise! What's goin' on in this thr-... oh, look. Another jaded complaint about Bioware's "slipping" that doesn't belong on the forums.

I suggest you rant somewhere else and stop spamming.

#6
TAJ4Life

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double post.

Modifié par TAJ4Life, 26 octobre 2011 - 09:03 .


#7
TAJ4Life

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Blitzkrieg0811 wrote...

ohai, guise! What's goin' on in this thr-... oh, look. Another jaded complaint about Bioware's "slipping" that doesn't belong on the forums.

I suggest you rant somewhere else and stop spamming.


Having constructive is critism? So I am wrong to say that developers aren't pushing the envelope whereas Bethesda are? Then you are more the fool for going against me.

At the end of the day is it wrong to see one developer able to give us something amazing and make it known that another developer is slipping and not giving us something better? So if you are content on continuing to pay your money for poor games then again more the fool you are.

#8
Cutlass Jack

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Ah I get it. This is a thinly disguised Skyrim thread.

#9
Stanley Woo

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I'm sorry you're not enjoying what you've seen of our current products, TAJ4Life, but I disagree that just because one developer makes games a certain way that all developers should make games that way. It's the differences in design philosophies, processes, and attitudes that give us the wide variety of games we enjoy today.

#10
Dapper Pomegranate

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Dynamic snow and weighted branches are what make an RPG? Posted Image What the hell genre have I been playing all these years then?

Also, what Bioware game did you beat in 6-9 hours? Posted Image

#11
naughty99

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I'm looking forward to Skyrim, and I'm certainly a fan of open world RPGs.

However, there is no need for every RPG developer to do the exact same type of game. Bioware should continue with what they are really good at, which is crafting epic interactive cinematic stories.

As much as I enjoy games with no cinematic cut scenes at all, Bioware does a great job with these. Games featuring this sort of epic cinematic storytelling are necessarily much more rigidly structured than an open world game. The more open exploration, factions and interesting side quests they can incorporate into DA3, ME3 and TOR, the better; however, I would not have any illusions about these being open world.


FrozenFire42 wrote...

Dynamic snow and weighted branches are what make an RPG? Posted Image What the hell genre have I been playing all these years then?


^This

Modifié par naughty99, 26 octobre 2011 - 09:20 .


#12
Bogsnot1

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Oh look, someone else who doesnt know anything about history.
Shattered Steel: MP, non-RPG
Baldurs Gate: MP RPG
BG2: MP RPG
Edit: Neverwinter Nights : MP RPG. You can still find RPG servers for this game where RPG is enforced by both the community, and DM's.

For your nerdrage butthurt, I would suggest some Preparation H. If pain persists, see a proctologist.

Modifié par Bogsnot1, 26 octobre 2011 - 09:27 .


#13
Stanley Woo

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Many BioWarians around here are eagerly awaiting Skyrim as well, partly because the Elder Scrolls are so different from the games we make here. Seeing how other developers do things helps us to make games better, gives us new ideas on what may or may not work within the context of a BioWare game, and allows us to stay abreast of new technologies and development philosophies. Other companies making successful games is not a "fail" for BioWare; it is a "win" for the industry and for all gamers.

#14
naughty99

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Stanley Woo wrote...
Other companies making successful games is not a "fail" for BioWare; it is a "win" for the industry and for all gamers.


I always found it puzzling why some forum members seem to believe every new RPG release is competing with Bioware games, regardless of the release date.

There are so few AAA RPG developers around these days, we should be thankful there are any left at all. Each new release is something to be happy about.

Modifié par naughty99, 26 octobre 2011 - 09:52 .


#15
DiebytheSword

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Stanley Woo wrote...

Many BioWarians around here are eagerly awaiting Skyrim as well, partly because the Elder Scrolls are so different from the games we make here. Seeing how other developers do things helps us to make games better, gives us new ideas on what may or may not work within the context of a BioWare game, and allows us to stay abreast of new technologies and development philosophies. Other companies making successful games is not a "fail" for BioWare; it is a "win" for the industry and for all gamers.



Could not agree more on the final statement Stanley.  I've not played any of the elder scrolls games, but I do enjoy Fallout.  Fallout and Mass Effect are very different experiences that I thoroughly enjoy.   Dragon Age was a hoot, and of course I loved KOTOR.  Bioware games are special for me because of the branching dialogue and their cinematic POV as they occur.  Fallout is much weaker in this regard, but I don't consider that a Bethesda fail either.  I prefer Fallout's gritty ambiguous grey for the post-nuclear wasteland, and the blurred line between what is right and what you want.  I prefer Mass Effects light in the dark for the Galactic stage, and the power of self determination against an implaccable foe.

Keep up the good work to both Bioware and Bethesda.Posted Image

#16
Eternal Phoenix

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Bethesda is the only company making long games? Dark Souls wants a word with you and with two endings and different fates for characters, there's a lot of replay value.

I wasn't amazed by Dragon Age 2 but Mass Effect 2 was great and I'm sure ME3 will be great too. Dragon Age 3? We shall see. In any case, you seem to be angry about the graphics. Dragon Age: Origins didn't have the best graphics in the world but it was the gameplay, characters and story that made it amazing. In all honesty, graphics can go to Hell. I still play NWN for God's sake.

Skyrim has good graphics? From what I've seen of it, the graphics aren't that gorgeous. Mass Effect 3 looks better. In any case, if graphics are all by what you judge a game with...well, that's just plain silly.

I personally like the style of how Bioware develop their games.

Modifié par Elton John is dead, 26 octobre 2011 - 09:35 .


#17
Morroian

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TAJ4Life wrote...

Looking back on Bioware games in the past like SWKOTOR 1 and Jade Empire they were 2 great rpgs that I heavily enjoyed. Then for this gen they released ME1 another great RPG but what happened?

Instead of making another KOTOR single player RPG they bring out an MMO that is already doomed to fail having played it at Eurogamer and seen it in action its no fun at all.


I've heard  the opposite from beta testers.

#18
DarkDragon777

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Stanley Woo wrote...

 but I disagree that just because one developer makes games a certain way that all developers should make games that way. It's the differences in design philosophies, processes, and attitudes that give us the wide variety of games we enjoy today.



That contradicts what Bioware does as a developer, considering you guys copy a lot of features from other game developers.

Modifié par DarkDragon777, 26 octobre 2011 - 10:02 .


#19
Guest_Catch This Fade_*

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It's your opinion OP but I disagree with it. BioWare is one of the few developers that I have faith in no matter what because they've always put out great single player experiences.

Modifié par jreezy, 26 octobre 2011 - 10:11 .


#20
Bryy_Miller

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To be fair, everyone copies.

#21
AtreiyaN7

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Six to nine hours, eh? Do tell - which recent BioWare RPG was six to nine hours in length? Because I haven't finished any game from ME1 until now that quickly. Also, like Morroian, I've heard from people in the TOR beta who have been enjoying the game. *shrug*

#22
Maverick827

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Morroian wrote...

TAJ4Life wrote...

Looking back on Bioware games in the past like SWKOTOR 1 and Jade Empire they were 2 great rpgs that I heavily enjoyed. Then for this gen they released ME1 another great RPG but what happened?

Instead of making another KOTOR single player RPG they bring out an MMO that is already doomed to fail having played it at Eurogamer and seen it in action its no fun at all.


I've heard  the opposite from beta testers.

I've experienced the opposite as a beta tester.

Edit: The opposite of his statement.  Not yours.

Modifié par Maverick827, 26 octobre 2011 - 10:43 .


#23
upsettingshorts

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As a TOR beta tester I am only allowed to say that there is a beta program and I am in it.

Also I pre-ordered the Collector's Edition.

Draw whatever conclusions you will from those two facts.

#24
Lord_Valandil

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TOR is pretty meh for me.
I've never been into MMOs, and I don't quite understand the appeal of killing things and collecting stuff for weeks just to level up. Then again...every game is repetitive, that's for sure, but MMOs aren't my cup of tea. They should have made another KOTOR-style game instead of a WOW clone in the world of George Lucas.

#25
upsettingshorts

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Leveling up isn't the point. The point of leveling up is to learn you class and reach the endgame. What you do at the endgame is up to the player. Some raid, some PVP, some do a little of both.

TOR has added a new point to leveling: Caring about the story, of which there are many. This is, of course, optional.

Modifié par Upsettingshorts, 26 octobre 2011 - 10:51 .