In your opinion what are the must have arcane caster feats?
#1
Posté 26 octobre 2011 - 09:15
#2
Posté 26 octobre 2011 - 09:34
Scribe Scroll if you can spare a few xp and gp, to build up a stockpile of utility spells (so that you can devote your spell slots for spells you really want to pour caster levels into, such as your damage spells or short-duration enchantments).
#3
Posté 26 octobre 2011 - 09:35
then Epic Warding
and Epic Mage Armor (unless no-AC caster, then this is pointless)
other epic spells are very weak given they can be used only once per rest
if you are high AC caster and you do rely on Expertise, you should get combat casting and improved combat casting to avoid aoos
if you are sorcerrer and you want to cast in armor, then automatic still spell is a must
if you are DEX or CON based caster then dont waste feats on spell focuses, your DC will be too low anyway, if you give all ability points into caster ability then you may take some spell focus, mostly its for necromancy as those are the spells that can kill target instantly
spell penetration is not very much usefull generally, but certain modules and mainly PWs have many monsters with 32spell resistance so if your caster level is not equal or higher than 31 you could use spell penetration feats.
Modifié par ShaDoOoW, 26 octobre 2011 - 09:35 .
#4
Posté 26 octobre 2011 - 10:00
#5
Posté 27 octobre 2011 - 03:40
If going spell focus route... when at least 4 spare feat slots are available, 2 schools can be focused. If starved, choose the most useful one to epic spell focus. Wizards have several feats to spare but sorcs/bards do not.
#6
Posté 27 octobre 2011 - 04:53
#7
Posté 27 octobre 2011 - 05:27
#8
Posté 27 octobre 2011 - 06:41
That depends on the scroll. For standard bioware scrolls, it's often 2 × IL − 1, where IL is the spells innate level. But, the actual level is determined by 2DA files and how the scroll item was created in the Toolset, so there are many exceptions (e.g. flame weapon, firebrand, etc.) to that. You have to look at the scroll to be sure. If a sleep scroll says, for example, "Use Sleep (2), Single Use", that means the spell will be cast as if by a second level caster. Spells cast from scrolls have a saving throw DC fixed at 13 + IL, and neither ability scores nor spell focus feats apply (even if the scroll was created by a character using scribe scroll).Lich Larloch wrote...
What caster level do scrolls and wands cast at by default? Are they still useful with the default values?
(BTW, the NWN Wiki has a list of the spell scrolls created by the scribe scroll feat. It's worth consulting that as some scrolls are a relative bargain to create and some are a poor deal.)
Because of the fixed-(and-usually-low)-caster-level behavior, scrolls may be very powerful at lower levels, but sometimes not very useful at higher levels, where more creatures have spell resistance and higher saving throws. Most people still find many scrolls useful for removing negative effects (such as scrolls of heal, remove poison, etc.), debuffing (e.g. the Breach spells), and for buffing (though those low-caster-level buffs can be easily dispelled by higher level casters). Even damage dealing scrolls of the no-save variety can be put to good use against opponents without spell resistance.
#9
Posté 27 octobre 2011 - 08:37
I always thought a scroll spell was launched at the spellcaster's very level. Like a regular spell, only more costy.
Well, I never use scrolls anyway.
All I do is packrating them. Like anyone of us. Our only NWN player's duty.
Modifié par jmlzemaggo, 27 octobre 2011 - 08:39 .
#10
Posté 27 octobre 2011 - 08:52
Johnnydigs wrote...
Spell Focus: Evocation and Greater Spell Focus: Evocation. You can't go wrong with Evocation!
Actually, this is the one school I wouldn't take focus feats in. (I also don't use evocation spells much as there's far better spells out there tho.... certainly there's something about being able to blow stuff up that's fun, but it's not really that effective... anyway). The main reason is enemy saves, evasion, Improved evasion and dexers in general).
Basically, there's a too large subset of dangerous character builds that will either make the save or use evasion to half or negate the damage. Depends on context and environment and your build of course, but better to go for focus in necromancy or enchantment where it is vital to have a high DC and keep a few fireballs etc around for the mobs who will likely fail their save whether you hve focus:evocation or not.
As far as the OP goes, the metamgic feats are vital. Silent (or still) Empower and maximise are vital. Extend is incredibly useful but cartain builds can miss it out. Most importantly, realise that these feats are not for their damage, (well, not ONLY for their damage), but for the ability to move spells around in your spellbook to different levels.
Have fun
#11
Posté 27 octobre 2011 - 12:08
Getting a bit OT with this discussion, but a main advantage of casting via items like scrolls, wands, rods, etc. is that there is no concentration check (virtually uninterruptable) and no chance of arcane failure while wearing armor.jmlzemaggo wrote...
Learning...
I always thought a scroll spell was launched at the spellcaster's very level. Like a regular spell, only more costy.
Well, I never use scrolls anyway.
All I do is packrating them. Like anyone of us. Our only NWN player's duty.
Scribing scrolls and crafting wands becomes even more attractive once a player reaches the level cap on a server since XP no longer benefits them (except to fuel their reserve for crafting magical items, that is
Getting back to recommended feats quickly... depending on which spells your arcanist decides to specialize in may determine if Spell Pen feats are actually the better route. There are many spells that provide no saves yet still check for SR, in which case, Spell Pen is the way to go. Also, the higher level the caster the less Spell Pen feats are beneficial since the SR needs to be so high (over 66 for a level 40 caster with ESpPen) that even spells with SR checks can no longer be resisted by the opposer.
#12
Posté 27 octobre 2011 - 12:43
Probably that man thing... you know, the "boum, boum, boum..." idea of life. But I kind of find it ineffective in the end as well. It almost never finishes the job, I mean the target... Which other schools tend to do better. Now if I go through the evocation spells list, there is one I would definitely miss for not being at its full power... Actually, I think I like cleric's spells even better...
as a fearful single player only...
Multiplayers, where the only true NWN lies...
And I said lies, not lies.
Modifié par jmlzemaggo, 27 octobre 2011 - 12:52 .
#13
Posté 27 octobre 2011 - 01:04
First a HipMaestro can never be OT.HipMaestro wrote...
Getting a bit OT with this discussion, but a main advantage of casting via items like scrolls, wands, rods, etc. is that there is no concentration check (virtually uninterruptable) and no chance of arcane failure while wearing armor.
Scribing scrolls and crafting wands becomes even more attractive once a player reaches the level cap on a server since XP no longer benefits them (except to fuel their reserve for crafting magical items, that is). UMD users, especially, may provide a viable market to recoup some/most/all of the gold spent to craft those items.
Getting back to recommended feats quickly... depending on which spells your arcanist decides to specialize in may determine if Spell Pen feats are actually the better route. There are many spells that provide no saves yet still check for SR, in which case, Spell Pen is the way to go. Also, the higher level the caster the less Spell Pen feats are beneficial since the SR needs to be so high (over 66 for a level 40 caster with ESpPen) that even spells with SR checks can no longer be resisted by the opposer.
Also since... it's a short for both, you're always OT. Okay, so, end of the english lesson here, time for mine:
- "no concentration check, no arcane failure while wearing armor".
I simply didn't know that, so I might have to... thank you. Again.
Just see that it never happens again...
What is that "Spell Pen" short? I'm not certain I understood it plainly, but if I did, you might have a hard time answering that one... :innocent:
Unless you decide to flee back to hibernation again...
In short?
Thanks, Hip!
How come you know so much when sleeping six months a year...
Modifié par jmlzemaggo, 27 octobre 2011 - 01:08 .
#14
Posté 27 octobre 2011 - 02:38
#15
Posté 27 octobre 2011 - 08:26
Lich Larloch wrote...
I'm going to focus on Necromancy spells guys.
Good choice....
May I reccommend Tenser's amazing shovel, Isaac's sacrificial chicken and Mestil's acid stain removal (Grave dirt on your knees is not a good look, trust me
Have fun
#16
Posté 27 octobre 2011 - 09:25
Hard to beat Smite Ruler and Transfer Loyalty of Populace
#17
Posté 27 octobre 2011 - 10:56
#18
Posté 28 octobre 2011 - 09:38
Elhanan wrote...
Blind Fight for every character, and by 3rd if possible. Makes it easier to hit others,...
Ummm, how is this vital to a caster? It only affects the ability to hit concealed people with weapons. Doesn't affect spellcasting.
Elhanan wrote...
and makes it harder for them to hit you.
????? ummm, no. Not unless you cast darkness on yourself.
#19
Posté 28 octobre 2011 - 12:04
Another thing I learned today:
Blind fight (Wiki): "This feat effectively squares the effect of all concealment..."
So far, there was nothing I knew of helping against concealment.
That makes one.
And another reason to get the feat.
I suppose thanks to the famous NWN blanket are in order.
Right after HipMaestro's one.
Heavy day...
Thanks, lady.
Modifié par jmlzemaggo, 28 octobre 2011 - 12:06 .
#20
Posté 28 octobre 2011 - 12:15
Only I never received any "100%" straight answer saying that works for arcanists too.
Even if it seems to me so.
The faster the better.
This is where I also finally understood why "dexterity PCs" are said to be "faster" than others. Since "an initiative check is a dexterity check".
So, yes, definitely one to consider, if I'm not going wrong... again.
Modifié par jmlzemaggo, 28 octobre 2011 - 12:28 .
#21
Posté 28 octobre 2011 - 12:29
#22
Posté 28 octobre 2011 - 12:32
The (often dexy) caster's initiative against let say an (heavy) fighter?
Wiki reads: "At the start of a battle, each combatant makes an initiative check..."
Modifié par jmlzemaggo, 28 octobre 2011 - 12:34 .
#23
Posté 28 octobre 2011 - 05:01
#24
Posté 28 octobre 2011 - 06:54
Thanks a lot, ShaDoOoW.
#25
Posté 31 octobre 2011 - 01:12
Shia Luck wrote...
Elhanan wrote...
Blind Fight for every character, and by 3rd if possible. Makes it easier to hit others,...
Ummm, how is this vital to a caster? It only affects the ability to hit concealed people with weapons. Doesn't affect spellcasting.Elhanan wrote...
and makes it harder for them to hit you.
????? ummm, no. Not unless you cast darkness on yourself.
Most of my Mages utilize melee and ranged weaponry, esp early in the design; later in life used for backup, moprhing or Shapechanging, as every little bit helps.
OK; sometimes it makes you harder to hit: Invisible foes. Another reason I get this early is to counter Invisibility caster tactics).
http://nwn.wikia.com/wiki/Blind_fight





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