"I'm sure you have a greater contribution to make elsewhere."- Firing Squadmates?
#1
Posté 26 octobre 2011 - 09:54
Am I the only one who would like the option to tell certain squadmates "thanks, but no thanks"?
I'm not really trying to get at which particular squaddie(s) you do or don't care for (we all have or favorites). But rather: would you like more of a say in who is and isn't on the team in the first place?
A bit like in DAII where you could simply tell Fenris "goodbye" after the quest where you first meet him. I think being able to make decisions like these helps preserve the illusion of Shepard being in charge, that's something I'd like to see more of.
And there's a poll!
#2
Posté 26 octobre 2011 - 10:00
#3
Guest_iOnlySignIn_*
Posté 26 octobre 2011 - 10:03
Guest_iOnlySignIn_*
Even Conrad Verner may prove useful as a distraction. So probably no, won't fire anyone as long as they volunteer for the job.
Sun Tzu said: The control of a large force is the same principle as the control of a few men: it is merely a question of dividing up their numbers.
Modifié par iOnlySignIn, 26 octobre 2011 - 10:06 .
#4
Posté 26 octobre 2011 - 10:06
I think they all have their little hiccups at one time or another, and to one extent or another.Xilizhra wrote...
Only if they're as situationally dumb as Zaeed.
To my way of thinking, part of being a good commander is deciding if any of their flaws or mistakes are serious enough to warrant removing them from the mission.
Modifié par General User, 26 octobre 2011 - 10:16 .
#5
Posté 26 octobre 2011 - 10:09
#6
Posté 26 octobre 2011 - 10:15
You make a good point (as you are wont to do). Sending the squadmate in question off needn't have any sort of personal animosity associated with it.iOnlySignIn wrote...
I think Shepard can assign the squad-mates which are not immediately needed on his/her team to more peripheral posts. Some favorite squad-mates may even be sent off this way. For example, my Shep will likely send off Garrus (her best protege) to command a large portion of the combined fleet.
Even Conrad Verner may prove useful as a distraction. So probably no, won't fire anyone as long as they volunteer for the job.
Sun Tzu said: The control of a large force is the same principle as the control of a few men: it is merely a question of dividing up their numbers.
You could genuinely believe that Garrus could better serve the war effort leading a commando team, or that Tali's greatest contribution is to focus on building new weapons, or that Liara's best use is as an information broker, etc., etc., etc.
Bart Simpson said: My talents are wasted on these rubes!
#7
Posté 26 octobre 2011 - 10:48
#8
Guest_liesandpropaganda_*
Posté 26 octobre 2011 - 10:51
Guest_liesandpropaganda_*
Modifié par liesandpropaganda, 26 octobre 2011 - 10:53 .
#9
Posté 26 octobre 2011 - 10:54
#10
Posté 26 octobre 2011 - 11:34
#11
Posté 26 octobre 2011 - 11:37
#12
Posté 27 octobre 2011 - 12:21

However, in ME2 you're magically best friends with him.
#13
Posté 27 octobre 2011 - 12:33
In ME1, you can do something along those lines with Wrex too, if I recall.
I think that one of the virtues of doing this in the last chapter of a trilogy is that you don't really have to worry about the 'magically best friends later' issue.
BTW, does anyone know what happens to Wrex if he never joins up with Shepard? Does he still make an appearance in ME2?
Modifié par General User, 27 octobre 2011 - 12:38 .
#14
Guest_Bebe77_*
Posté 27 octobre 2011 - 12:42
Guest_Bebe77_*
#15
Posté 27 octobre 2011 - 01:47
#16
Posté 27 octobre 2011 - 08:14
Lets say BW allows us to have up to 8 squadmates at any given time. Some of them are "permanent" and can't be removed (like the VS, Vega, Liara, ...) and others are temporary. You can, however, pick some of them "permanently" if you like. If you need room for a more favored character you should be able to replace a less liked character with that new one. If you come back later you can pick up that squadmate again if you like - if this squadmate is still alive (depends on some variables, who knows). I like to see such solution ...
#17
Posté 27 octobre 2011 - 08:42
Inutaisho7996 wrote...
If you can fire people, imagine how many James Vegas would be fired the second they met Shepard. (Not that I'm saying it should be done, but it would be.)
He might turn out to be awesome.
All the Vega hate is a little misguided in that no one really knows what the character is like yet. It is all assumptions based on the character's appearance.
#18
Posté 27 octobre 2011 - 02:08
In ME2, you essentially have two of every archetype, Samara and Jack are your biotic specialists, Zaeed and Grunt are your combat specialists, and Mordin and Tali are your tech specialists, with the other squadmates blending the skill sets to one extent or another.
I think the game would have really benefited if you had an option to go with a less than full roster, to choose which you wanted to recruit. For example, if you already recruited Jack you have your biotic and wouldn't need to pick up Samara. It would of course affect the outcome of the final mission.
Of course, for you to have a compelling reason to do that, the game would have to impart a sense of urgency to the main mission, and ME2 didn't really do that. But ME3 should.
Modifié par General User, 27 octobre 2011 - 02:10 .
#19
Posté 27 octobre 2011 - 03:05
The best example is how Shepard always has to hug Liara in ME2 when greeting her (or kiss if she was your LI), there is no option to say 'no thanks' if you dislike Liara, or if your Shepard isn't the touchy type, they just make you have to feel/show affection towards her.
It reminds me of somebodies fanart of the series where their Shepard says: "This game seems to think I like you more than I actually do".
#20
Posté 27 octobre 2011 - 03:07
Seriously - if I could remake ME-series, I'd allow the player to kick out unliked squadmates. Maybe that would stop all the hatred towards certain characters ...





Retour en haut






