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Questions about Ctrl Q Cheat


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9 réponses à ce sujet

#1
ARKdeEREH

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Hi,

I recently discovered the ctrl Q cheat and have been experimenting with it quite a bit.  For those of you who don't know, it is the cheat that makes it so that any character in the game can be turned into an NPC.  Anyway, I noticed some problems that I am hoping someone on here will know how to resolve. I'm still pretty new to using this cheat, so I'll probably discover more as I continue to play. 

1.) When an NPC that joined my party with ctrl q leaves my party (if I drop them for someone else) they walk away and disappear.  They appear to disappear completely from the game.  Where do they go?  Is there anyway to get them back later, short of spawning them with the console?  Right now I have two NPCs in my party, Priss and Tiax, whom I have built up through several levels and want to be able to retain when I eventually go to TOB, but I also want to drop them for Jahiera and Jan so that I can do the quests associated with those characters.  Is there any way to do this?

2.) If I ctrl q a character is there any way to turn them back to how they originally were later?  I used this cheat on Bodhi in one of the battles where she is defeated but runs away before actually dying.  Unfortunately it broke the game so that Aran Linvail didn't think that I'd actually killed her (even though I did after I dropped her from my party).  Is there any way to change her back into an enemy after dropping her, or any character controlled in this way? 

3.) I noticed that thieves brought into the party in this way cannot steal.  Is there anyway to fix this?  Example, Tiax is a multi class thief.  He can detect traps and when he gets level-ups I can increase his lockpicking skills, but in the actual game he cannot pick any locks.  The icon to do so is grayed out.  He also cannot pick anyone's pockets, disarm traps, or hide in the shadows. 

4.) I haven't done this last one yet, but have been thinking about it quite a bit.  I am currently in Chapter 5 of Shaows of Amn.  If I used the movetoarea cheat to get into Throne of Bhaal and then used ctrl q on Amellisan, Gromnir, or Sendai, and then brought them back with me to Shadows of Amn, how would doing so affect the later game when I eventually get to where those characters are supposed to be in Throne of Bhaal?

Thanks!

#2
The Potty 1

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Tiax is a cleric/thief, so he can wear heavy armor, but that will disable his thieving skills.

#3
Humanoid_Taifun

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Characters that just up and leave are normally gone for good (the exceptions being when that's part of a script - in which case the game knows to spawn them again at some point - IF that's also part of the plan)
I don't know anyway to return a Ctrl Q'd character back to normal. You might try spawning them again (find the correct version first though).

Why would you cheat yourself to ToB, thereby messing with the scripts (and breaking them) - just to get a few characters into your party? Just CLUAConsole create new versions of them.
Keep in mind though that some characters are not meant to be in your group - this may very easily lead to bugs and more bugs.

#4
ARKdeEREH

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The Potty 1 wrote...

Tiax is a cleric/thief, so he can wear heavy armor, but that will disable his thieving skills.


That was the problem, thanks.  It'd been so long since I'd used thieves that I forgot about that. 

#5
ARKdeEREH

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I think I found a solution to one of the problem of the characters disappearing after leaving my group. They have to walk up to my PC first and ask him if he really wants them to leave before they permanently disappear.

I used the MoveToArea cheat to send Tiax to Saradush by himself and then dropped him from my party and left him there. He can't talk to my PC about leaving because my PC is still in Shadows of Amn where he is supposed to be. Therefore, I can continue with the game and re-enlist Tiax later if I still want him.

Also, I experimented with ctrl Qing Ammellisan with a save from an earlier game. Her final appearance is triggered by a character cutting off the flow of energy (or whatever they called it), so it's possible to spawn as many copies of Amellisan in the game as you want by simply cutting off her energy flow multiple times. As soon as one of them actually dies the game ends, but the game doesn't seem to care which one. I'm not planning to actually play through a whole game with Amellisan or the 5 as NPCs; that would be way too unbalanced. I just think it would be fun to have some sort of grand Bhaalspawn alliance go against Irenicus and Demogorgon sometime and see how it works out.

Thanks for all your help so far!

#6
Humanoid_Taifun

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Well, if you think that having him in a different area protects you from his "Awww, you kicked me out!" dialogue...

#7
ARKdeEREH

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Humanoid_Taifun wrote...

Well, if you think that having him in a different area protects you from his "Awww, you kicked me out!" dialogue...


I just went back to Saradush to check, and it worked.  Tiax is still in the tavern where I left him. Ironically, he still looks like a drow since I dumped him there when I was doing the Ust Natha quest, although that quest is now long over.  He didn't run up to my character to ask to get back in either, he just stood there until spoken to. 

#8
Ishad Nha

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This may have nasty consequences, only official NPCs are listed in the save files.

#9
ARKdeEREH

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Ishad Nha wrote...

This may have nasty consequences, only official NPCs are listed in the save files.


The NPCs I had join my party with ctrl q did show up in my save files in Shadowkeeper.  I had Bhaal, from one of the Irenicus dreams, in my party for a while and he had an invisible ring that couldn't be removed that made it so he couldn't go below one life.  I had to use Shadowkeeper to remove it.  I also used Shadowkeeper to give the ctrl q NPCs portraits and to change the vampire version of Viconia, which the game classified as a male, into a female. 

Is there another place where the saved files can be viewed aside from Shadowkeeper and within the game itself?

#10
Ishad Nha

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I should have said that all 19 official Bioware NPCs have their records stored in the Baldur.gam file in every save game, regardless of whether they are in the party or not. Thus there are two separate places where the party member NPC records are found, at the front of the file with the party records and at the rear of the file with the official NPCs.
I have a spreadsheet to examine the Gam files, I can fix it up and upload it if needed.